godot/doc/classes/VisualShaderNodeResizableBase.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeResizableBase" inherits="VisualShaderNode" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(0, 0)">
The size of the node in the visual shader graph.
</member>
</members>
<constants>
</constants>
</class>