godot/modules/openxr/openxr_interface.h

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/**************************************************************************/
/* openxr_interface.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef OPENXR_INTERFACE_H
#define OPENXR_INTERFACE_H
// A note on multithreading and thread safety in OpenXR.
//
// Most entry points will be called from the main thread in Godot
// however a number of entry points will be called from the
// rendering thread, potentially while we're already processing
// the next frame on the main thread.
//
// OpenXR itself has been designed with threading in mind including
// a high likelihood that the XR runtime runs in separate threads
// as well.
// Hence all the frame timing information, use of swapchains and
// sync functions.
// Do note that repeated calls to tracking APIs will provide
// increasingly more accurate data for the same timestamp as
// tracking data is continuously updated.
//
// For our code we mostly implement this in our OpenXRAPI class.
// We store data accessed from the rendering thread in a separate
// struct, setting values through our renderer command queue.
//
// As some data is setup before we start rendering, and cleaned up
// after we've stopped, that is accessed directly from both threads.
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#include "action_map/openxr_action_map.h"
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#include "extensions/openxr_hand_tracking_extension.h"
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#include "openxr_api.h"
#include "servers/xr/xr_controller_tracker.h"
#include "servers/xr/xr_interface.h"
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// declare some default strings
#define INTERACTION_PROFILE_NONE "/interaction_profiles/none"
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class OpenXRInterface : public XRInterface {
GDCLASS(OpenXRInterface, XRInterface);
private:
OpenXRAPI *openxr_api = nullptr;
bool initialized = false;
bool reference_stage_changing = false;
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XRInterface::TrackingStatus tracking_state;
// At a minimum we need a tracker for our head
Ref<XRPositionalTracker> head;
Transform3D head_transform;
Vector3 head_linear_velocity;
Vector3 head_angular_velocity;
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XRPose::TrackingConfidence head_confidence;
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Transform3D transform_for_view[2]; // We currently assume 2, but could be 4 for VARJO which we do not support yet
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XRVRS xr_vrs;
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void _load_action_map();
struct Action { // An action we've registered with OpenXR
String action_name; // Name of our action as presented to Godot (can be altered from the action map)
OpenXRAction::ActionType action_type; // The action type of this action
RID action_rid; // RID of the action registered with our OpenXR API
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};
struct ActionSet { // An action set we've registered with OpenXR
String action_set_name; // Name of our action set
bool is_active; // If true this action set is active and we will sync it
Vector<Action *> actions; // List of actions in this action set
RID action_set_rid; // RID of the action registered with our OpenXR API
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};
struct Tracker { // A tracker we've registered with OpenXR
String tracker_name; // Name of our tracker (can be altered from the action map)
Vector<Action *> actions; // Actions related to this tracker
Ref<XRControllerTracker> controller_tracker; // Our positional tracker object that holds our tracker state
RID tracker_rid; // RID of the tracker registered with our OpenXR API
RID interaction_profile; // RID of the interaction profile bound to this tracker (can be null)
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};
Vector<ActionSet *> action_sets;
Vector<RID> interaction_profiles;
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Vector<Tracker *> trackers;
ActionSet *create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority);
void free_action_sets();
Action *create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers);
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Action *find_action(const String &p_action_name);
void free_actions(ActionSet *p_action_set);
Tracker *find_tracker(const String &p_tracker_name, bool p_create = false);
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void handle_tracker(Tracker *p_tracker);
void free_trackers();
void free_interaction_profiles();
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void _set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye);
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void handle_hand_tracking(const String &p_path, OpenXRHandTrackingExtension::HandTrackedHands p_hand);
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protected:
static void _bind_methods();
public:
virtual StringName get_name() const override;
virtual uint32_t get_capabilities() const override;
virtual PackedStringArray get_suggested_tracker_names() const override;
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virtual TrackingStatus get_tracking_status() const override;
bool is_hand_tracking_supported();
bool is_hand_interaction_supported() const;
bool is_eye_gaze_interaction_supported();
bool initialize_on_startup() const;
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virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
virtual Dictionary get_system_info() override;
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virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override;
virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
virtual XRInterface::PlayAreaMode get_play_area_mode() const override;
virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
virtual PackedVector3Array get_play_area() const override;
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float get_display_refresh_rate() const;
void set_display_refresh_rate(float p_refresh_rate);
Array get_available_display_refresh_rates() const;
bool is_action_set_active(const String &p_action_set) const;
void set_action_set_active(const String &p_action_set, bool p_active);
Array get_action_sets() const;
double get_render_target_size_multiplier() const;
void set_render_target_size_multiplier(double multiplier);
bool is_foveation_supported() const;
int get_foveation_level() const;
void set_foveation_level(int p_foveation_level);
bool get_foveation_dynamic() const;
void set_foveation_dynamic(bool p_foveation_dynamic);
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float get_vrs_min_radius() const;
void set_vrs_min_radius(float p_vrs_min_radius);
float get_vrs_strength() const;
void set_vrs_strength(float p_vrs_strength);
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virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
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virtual RID get_color_texture() override;
virtual RID get_depth_texture() override;
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virtual void process() override;
virtual void pre_render() override;
bool pre_draw_viewport(RID p_render_target) override;
virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void end_frame() override;
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virtual bool is_passthrough_supported() override;
virtual bool is_passthrough_enabled() override;
virtual bool start_passthrough() override;
virtual void stop_passthrough() override;
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/** environment blend mode. */
virtual Array get_supported_environment_blend_modes() override;
virtual XRInterface::EnvironmentBlendMode get_environment_blend_mode() const override;
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virtual bool set_environment_blend_mode(XRInterface::EnvironmentBlendMode mode) override;
void on_state_ready();
void on_state_visible();
void on_state_focused();
void on_state_stopping();
void on_state_loss_pending();
void on_state_exiting();
void on_reference_space_change_pending();
void on_refresh_rate_changes(float p_new_rate);
void tracker_profile_changed(RID p_tracker, RID p_interaction_profile);
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/** Hand tracking. */
enum Hand {
HAND_LEFT,
HAND_RIGHT,
HAND_MAX,
};
enum HandMotionRange {
HAND_MOTION_RANGE_UNOBSTRUCTED,
HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER,
HAND_MOTION_RANGE_MAX
};
void set_motion_range(const Hand p_hand, const HandMotionRange p_motion_range);
HandMotionRange get_motion_range(const Hand p_hand) const;
enum HandTrackedSource {
HAND_TRACKED_SOURCE_UNKNOWN,
HAND_TRACKED_SOURCE_UNOBSTRUCTED,
HAND_TRACKED_SOURCE_CONTROLLER,
HAND_TRACKED_SOURCE_MAX
};
HandTrackedSource get_hand_tracking_source(const Hand p_hand) const;
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enum HandJoints {
HAND_JOINT_PALM = 0,
HAND_JOINT_WRIST = 1,
HAND_JOINT_THUMB_METACARPAL = 2,
HAND_JOINT_THUMB_PROXIMAL = 3,
HAND_JOINT_THUMB_DISTAL = 4,
HAND_JOINT_THUMB_TIP = 5,
HAND_JOINT_INDEX_METACARPAL = 6,
HAND_JOINT_INDEX_PROXIMAL = 7,
HAND_JOINT_INDEX_INTERMEDIATE = 8,
HAND_JOINT_INDEX_DISTAL = 9,
HAND_JOINT_INDEX_TIP = 10,
HAND_JOINT_MIDDLE_METACARPAL = 11,
HAND_JOINT_MIDDLE_PROXIMAL = 12,
HAND_JOINT_MIDDLE_INTERMEDIATE = 13,
HAND_JOINT_MIDDLE_DISTAL = 14,
HAND_JOINT_MIDDLE_TIP = 15,
HAND_JOINT_RING_METACARPAL = 16,
HAND_JOINT_RING_PROXIMAL = 17,
HAND_JOINT_RING_INTERMEDIATE = 18,
HAND_JOINT_RING_DISTAL = 19,
HAND_JOINT_RING_TIP = 20,
HAND_JOINT_LITTLE_METACARPAL = 21,
HAND_JOINT_LITTLE_PROXIMAL = 22,
HAND_JOINT_LITTLE_INTERMEDIATE = 23,
HAND_JOINT_LITTLE_DISTAL = 24,
HAND_JOINT_LITTLE_TIP = 25,
HAND_JOINT_MAX = 26,
};
enum HandJointFlags {
HAND_JOINT_NONE = 0,
HAND_JOINT_ORIENTATION_VALID = 1,
HAND_JOINT_ORIENTATION_TRACKED = 2,
HAND_JOINT_POSITION_VALID = 4,
HAND_JOINT_POSITION_TRACKED = 8,
HAND_JOINT_LINEAR_VELOCITY_VALID = 16,
HAND_JOINT_ANGULAR_VELOCITY_VALID = 32,
};
BitField<HandJointFlags> get_hand_joint_flags(Hand p_hand, HandJoints p_joint) const;
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Quaternion get_hand_joint_rotation(Hand p_hand, HandJoints p_joint) const;
Vector3 get_hand_joint_position(Hand p_hand, HandJoints p_joint) const;
float get_hand_joint_radius(Hand p_hand, HandJoints p_joint) const;
Vector3 get_hand_joint_linear_velocity(Hand p_hand, HandJoints p_joint) const;
Vector3 get_hand_joint_angular_velocity(Hand p_hand, HandJoints p_joint) const;
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virtual RID get_vrs_texture() override;
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OpenXRInterface();
~OpenXRInterface();
};
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VARIANT_ENUM_CAST(OpenXRInterface::Hand)
VARIANT_ENUM_CAST(OpenXRInterface::HandMotionRange)
VARIANT_ENUM_CAST(OpenXRInterface::HandTrackedSource)
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VARIANT_ENUM_CAST(OpenXRInterface::HandJoints)
VARIANT_BITFIELD_CAST(OpenXRInterface::HandJointFlags)
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#endif // OPENXR_INTERFACE_H