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godot/doc/classes/PlaceholderCubemapArray.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaceholderCubemapArray" inherits="PlaceholderTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [CubemapArray] without image data.
</brief_description>
<description>
This class replaces a [CubemapArray] or a [CubemapArray]-derived class in 2 conditions:
- In dedicated server mode, where the image data shouldn't affect game logic. This allows reducing the exported PCK's size significantly.
- When the [CubemapArray]-derived class is missing, for example when using a different engine version.
[b]Note:[/b] This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.
</description>
<tutorials>
</tutorials>
</class>