godot/modules/websocket/remote_debugger_peer_websocket.h

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/*************************************************************************/
/* remote_debugger_peer_websocket.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_DEBUGGER_WEBSOCKET_H
#define SCRIPT_DEBUGGER_WEBSOCKET_H
#ifdef JAVASCRIPT_ENABLED
#include "modules/websocket/emws_client.h"
#else
#include "modules/websocket/wsl_client.h"
#endif
#include "core/debugger/remote_debugger_peer.h"
class RemoteDebuggerPeerWebSocket : public RemoteDebuggerPeer {
Ref<WebSocketClient> ws_client;
Ref<WebSocketPeer> ws_peer;
List<Array> in_queue;
List<Array> out_queue;
int max_queued_messages;
public:
static RemoteDebuggerPeer *create(const String &p_uri);
Error connect_to_host(const String &p_uri);
bool is_peer_connected();
int get_max_message_size() const;
bool has_message();
Error put_message(const Array &p_arr);
Array get_message();
void close();
void poll();
bool can_block() const;
RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer = Ref<WebSocketPeer>());
};
#endif // SCRIPT_DEBUGGER_WEBSOCKET_H