godot/scene/animation/animation_blend_space_1d.h

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/**************************************************************************/
/* animation_blend_space_1d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
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#include "scene/animation/animation_tree.h"
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class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode);
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public:
enum BlendMode {
BLEND_MODE_INTERPOLATED,
BLEND_MODE_DISCRETE,
BLEND_MODE_DISCRETE_CARRY,
};
protected:
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enum {
MAX_BLEND_POINTS = 64
};
struct BlendPoint {
StringName name;
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Ref<AnimationRootNode> node;
float position = 0.0;
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};
BlendPoint blend_points[MAX_BLEND_POINTS];
int blend_points_used = 0;
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float max_space = 1.0;
float min_space = -1.0;
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float snap = 0.1;
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String value_label = "value";
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void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
void _tree_changed();
StringName blend_position = "blend_position";
StringName closest = "closest";
StringName length_internal = "length_internal";
BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
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protected:
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bool sync = false;
void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
public:
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virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
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virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
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void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
float get_blend_point_position(int p_point) const;
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
void remove_blend_point(int p_point);
int get_blend_point_count() const;
void set_min_space(float p_min);
float get_min_space() const;
void set_max_space(float p_max);
float get_max_space() const;
void set_snap(float p_snap);
float get_snap() const;
void set_value_label(const String &p_label);
String get_value_label() const;
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
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void set_use_sync(bool p_sync);
bool is_using_sync() const;
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
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String get_caption() const override;
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Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
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AnimationNodeBlendSpace1D();
~AnimationNodeBlendSpace1D();
};
VARIANT_ENUM_CAST(AnimationNodeBlendSpace1D::BlendMode)
#endif // ANIMATION_BLEND_SPACE_1D_H