godot/doc/classes/PolygonPathFinder.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 09:03:48 +08:00
<class name="PolygonPathFinder" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="find_path">
<return type="PackedVector2Array" />
<argument index="0" name="from" type="Vector2" />
<argument index="1" name="to" type="Vector2" />
<description>
</description>
</method>
<method name="get_bounds" qualifiers="const">
<return type="Rect2" />
<description>
</description>
</method>
<method name="get_closest_point" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="point" type="Vector2" />
<description>
</description>
</method>
<method name="get_intersections" qualifiers="const">
<return type="PackedVector2Array" />
<argument index="0" name="from" type="Vector2" />
<argument index="1" name="to" type="Vector2" />
<description>
</description>
</method>
<method name="get_point_penalty" qualifiers="const">
<return type="float" />
<argument index="0" name="idx" type="int" />
<description>
</description>
</method>
<method name="is_point_inside" qualifiers="const">
<return type="bool" />
<argument index="0" name="point" type="Vector2" />
<description>
</description>
</method>
<method name="set_point_penalty">
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="penalty" type="float" />
<description>
</description>
</method>
<method name="setup">
<return type="void" />
<argument index="0" name="points" type="PackedVector2Array" />
<argument index="1" name="connections" type="PackedInt32Array" />
<description>
</description>
</method>
</methods>
</class>