godot/doc/classes/BoneMap.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneMap" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Bone map for retargeting.
</brief_description>
<description>
This class contains a hashmap that uses a list of bone names in [SkeletonProfile] as key names.
By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
</description>
<tutorials>
</tutorials>
<methods>
<method name="find_profile_bone_name" qualifiers="const">
<return type="StringName" />
<param index="0" name="skeleton_bone_name" type="StringName" />
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<description>
Returns a profile bone name having [param skeleton_bone_name]. If not found, an empty [StringName] will be returned.
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
</description>
</method>
<method name="get_skeleton_bone_name" qualifiers="const">
<return type="StringName" />
<param index="0" name="profile_bone_name" type="StringName" />
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<description>
Returns a skeleton bone name is mapped to [param profile_bone_name].
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In the retargeting process, the returned bone name is the bone name of the source skeleton.
</description>
</method>
<method name="set_skeleton_bone_name">
<return type="void" />
<param index="0" name="profile_bone_name" type="StringName" />
<param index="1" name="skeleton_bone_name" type="StringName" />
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<description>
Maps a skeleton bone name to [param profile_bone_name].
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In the retargeting process, the setting bone name is the bone name of the source skeleton.
</description>
</method>
</methods>
<members>
<member name="profile" type="SkeletonProfile" setter="set_profile" getter="get_profile">
A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it.
</member>
</members>
<signals>
<signal name="bone_map_updated">
<description>
This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor.
</description>
</signal>
<signal name="profile_updated">
<description>
This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor.
</description>
</signal>
</signals>
</class>