godot/doc/classes/SplitContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SplitContainer" inherits="Container" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A container that splits two child controls horizontally or vertically and provides a grabber for adjusting the split ratio.
</brief_description>
<description>
A container that accepts only two child controls, then arranges them horizontally or vertically and creates a divisor between them. The divisor can be dragged around to change the size relation between the child controls.
</description>
<tutorials>
<link title="Using Containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
</tutorials>
<methods>
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<method name="clamp_split_offset">
<return type="void" />
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<description>
Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values.
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</description>
</method>
</methods>
<members>
<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed" default="false">
If [code]true[/code], the area of the first [Control] will be collapsed and the dragger will be disabled.
</member>
<member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" enum="SplitContainer.DraggerVisibility" default="0">
Determines the dragger's visibility. See [enum DraggerVisibility] for details.
</member>
<member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset" default="0">
The initial offset of the splitting between the two [Control]s, with [code]0[/code] being at the end of the first [Control].
</member>
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<member name="vertical" type="bool" setter="set_vertical" getter="is_vertical" default="false">
If [code]true[/code], the [SplitContainer] will arrange its children vertically, rather than horizontally.
Can't be changed when using [HSplitContainer] and [VSplitContainer].
</member>
</members>
<signals>
<signal name="dragged">
<param index="0" name="offset" type="int" />
<description>
Emitted when the dragger is dragged by user.
</description>
</signal>
</signals>
<constants>
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<constant name="DRAGGER_VISIBLE" value="0" enum="DraggerVisibility">
The split dragger is visible when the cursor hovers it.
</constant>
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<constant name="DRAGGER_HIDDEN" value="1" enum="DraggerVisibility">
The split dragger is never visible.
</constant>
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<constant name="DRAGGER_HIDDEN_COLLAPSED" value="2" enum="DraggerVisibility">
The split dragger is never visible and its space collapsed.
</constant>
</constants>
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<theme_items>
<theme_item name="autohide" data_type="constant" type="int" default="1">
Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically when it isn't under the cursor. If 0 ([code]false[/code]), it's always visible.
</theme_item>
<theme_item name="minimum_grab_thickness" data_type="constant" type="int" default="6">
The minimum thickness of the area users can click on to grab the splitting line. If [theme_item separation] or [theme_item h_grabber] / [theme_item v_grabber]'s thickness are too small, this ensure that the splitting line can still be dragged.
</theme_item>
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<theme_item name="separation" data_type="constant" type="int" default="12">
The space between sides of the container.
</theme_item>
<theme_item name="grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area.
</theme_item>
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<theme_item name="h_grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area when [member vertical] is [code]false[/code].
</theme_item>
<theme_item name="v_grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area when [member vertical] is [code]true[/code].
</theme_item>
</theme_items>
</class>