2017-03-05 22:47:28 +08:00
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/*************************************************************************/
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/* sky_box.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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2017-04-08 06:11:42 +08:00
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2017-03-05 22:47:28 +08:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2017-05-26 00:53:59 +08:00
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#ifndef Sky_H
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#define Sky_H
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2016-11-20 00:23:37 +08:00
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#include "scene/resources/texture.h"
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2017-05-26 00:53:59 +08:00
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class Sky : public Resource {
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GDCLASS(Sky, Resource);
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public:
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enum RadianceSize {
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RADIANCE_SIZE_256,
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RADIANCE_SIZE_512,
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RADIANCE_SIZE_1024,
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RADIANCE_SIZE_2048,
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RADIANCE_SIZE_MAX
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};
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2017-03-05 23:44:50 +08:00
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private:
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RadianceSize radiance_size;
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2016-11-20 00:23:37 +08:00
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protected:
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static void _bind_methods();
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virtual void _radiance_changed() = 0;
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public:
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void set_radiance_size(RadianceSize p_size);
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RadianceSize get_radiance_size() const;
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Sky();
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};
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2017-05-26 00:53:59 +08:00
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VARIANT_ENUM_CAST(Sky::RadianceSize)
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class PanoramaSky : public Sky {
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GDCLASS(PanoramaSky, Sky);
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public:
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enum ImagePath {
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IMAGE_PATH_NEGATIVE_X,
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IMAGE_PATH_POSITIVE_X,
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IMAGE_PATH_NEGATIVE_Y,
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IMAGE_PATH_POSITIVE_Y,
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IMAGE_PATH_NEGATIVE_Z,
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IMAGE_PATH_POSITIVE_Z,
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IMAGE_PATH_MAX
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};
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2016-11-20 00:23:37 +08:00
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private:
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RID sky;
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Ref<Texture> panorama;
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2016-11-20 00:23:37 +08:00
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protected:
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static void _bind_methods();
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virtual void _radiance_changed();
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2017-03-05 23:44:50 +08:00
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public:
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void set_panorama(const Ref<Texture> &p_panorama);
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Ref<Texture> get_panorama() const;
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virtual RID get_rid() const;
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2017-05-26 00:53:59 +08:00
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PanoramaSky();
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~PanoramaSky();
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};
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2017-05-26 00:53:59 +08:00
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VARIANT_ENUM_CAST(PanoramaSky::ImagePath)
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2017-05-26 00:53:59 +08:00
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#endif // Sky_H
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