godot/doc/classes/PhysicsMaterial.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsMaterial" inherits="Resource" version="4.0">
<brief_description>
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A material for physics properties.
</brief_description>
<description>
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Provides a means of modifying the collision properties of a [PhysicsBody].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
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</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
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</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
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</member>
<member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
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</member>
</members>
<constants>
</constants>
</class>