godot/servers/navigation/navigation_path_query_result_2d.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

53 lines
2.7 KiB
C++
Raw Normal View History

/*************************************************************************/
/* navigation_path_query_result_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef NAVIGATION_PATH_QUERY_RESULT_2D_H
#define NAVIGATION_PATH_QUERY_RESULT_2D_H
#include "core/object/ref_counted.h"
#include "servers/navigation/navigation_utilities.h"
class NavigationPathQueryResult2D : public RefCounted {
GDCLASS(NavigationPathQueryResult2D, RefCounted);
Vector<Vector2> path;
protected:
static void _bind_methods();
public:
void set_path(const Vector<Vector2> &p_path);
const Vector<Vector2> &get_path() const;
void reset();
};
#endif // NAVIGATION_PATH_QUERY_RESULT_2D_H