godot/doc/classes/TCP_Server.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TCP_Server" inherits="Reference" category="Core" version="3.2">
<brief_description>
A TCP server.
</brief_description>
<description>
A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection.
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_connection_available" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if a connection is available for taking.
</description>
</method>
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<method name="is_listening" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the server is currently listening for connections.
</description>
</method>
<method name="listen">
<return type="int" enum="Error">
</return>
<argument index="0" name="port" type="int">
</argument>
<argument index="1" name="bind_address" type="String" default="&quot;*&quot;">
</argument>
<description>
Listen on the [code]port[/code] binding to [code]bind_address[/code].
If [code]bind_address[/code] is set as [code]"*"[/code] (default), the server will listen on all available addresses (both IPv4 and IPv6).
If [code]bind_address[/code] is set as [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the server will listen on all available addresses matching that IP type.
If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
Stops listening.
</description>
</method>
<method name="take_connection">
<return type="StreamPeerTCP">
</return>
<description>
If a connection is available, returns a StreamPeerTCP with the connection.
</description>
</method>
</methods>
<constants>
</constants>
</class>