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# Godot Engine
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< a href = "https://godotengine.org" >
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< img src = "logo_outlined.svg" width = "400" alt = "Godot Engine logo" >
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< / a >
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## 2D and 3D cross-platform game engine
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**[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface.** It provides a
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comprehensive set of [common tools ](https://godotengine.org/features ), so that
users can focus on making games without having to reinvent the wheel. Games can
be exported with one click to a number of platforms, including the major desktop
platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
Web-based platforms and [consoles ](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html ).
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## Free, open source and community-driven
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Godot is completely free and open source under the very permissive [MIT license ](https://godotengine.org/license ).
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No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
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expectations. It is supported by the [Godot Foundation ](https://godot.foundation/ )
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not-for-profit.
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Before being open sourced in [February 2014 ](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac ),
Godot had been developed by [Juan Linietsky ](https://github.com/reduz ) and
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[Ariel Manzur ](https://github.com/punto- ) (both still maintaining the project)
for several years as an in-house engine, used to publish several work-for-hire
titles.
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![Screenshot of a 3D scene in the Godot Engine editor ](https://raw.githubusercontent.com/godotengine/godot-design/master/screenshots/editor_tps_demo_1920x1080.jpg )
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## Getting the engine
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### Binary downloads
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Official binaries for the Godot editor and the export templates can be found
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[on the Godot website ](https://godotengine.org/download ).
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### Compiling from source
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[See the official docs ](https://docs.godotengine.org/en/latest/contributing/development/compiling )
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for compilation instructions for every supported platform.
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## Community and contributing
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Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed [on the homepage ](https://godotengine.org/community ).
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The best way to get in touch with the core engine developers is to join the
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[Godot Contributors Chat ](https://chat.godotengine.org ).
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To get started contributing to the project, see the [contributing guide ](CONTRIBUTING.md ).
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This document also includes guidelines for reporting bugs.
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## Documentation and demos
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The official documentation is hosted on [Read the Docs ](https://docs.godotengine.org ).
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It is maintained by the Godot community in its own [GitHub repository ](https://github.com/godotengine/godot-docs ).
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The [class reference ](https://docs.godotengine.org/en/latest/classes/ )
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is also accessible from the Godot editor.
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We also maintain official demos in their own [GitHub repository ](https://github.com/godotengine/godot-demo-projects )
as well as a list of [awesome Godot community resources ](https://github.com/godotengine/awesome-godot ).
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There are also a number of other
[learning resources ](https://docs.godotengine.org/en/latest/community/tutorials.html )
provided by the community, such as text and video tutorials, demos, etc.
Consult the [community channels ](https://godotengine.org/community )
for more information.
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[![Code Triagers Badge ](https://www.codetriage.com/godotengine/godot/badges/users.svg )](https://www.codetriage.com/godotengine/godot)
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[![TODOs ](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot )](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)