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Update.
* elf/dl-init.c (_dl_init): We don't need to call constructors recursively. Fold _dl_init_rec in _dl_init and optimize a bit more.
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@ -1,5 +1,8 @@
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2000-03-30 Ulrich Drepper <drepper@redhat.com>
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2000-03-30 Ulrich Drepper <drepper@redhat.com>
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* elf/dl-init.c (_dl_init): We don't need to call constructors
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recursively. Fold _dl_init_rec in _dl_init and optimize a bit more.
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Implement dynamic determination of constructor/destructor order in
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Implement dynamic determination of constructor/destructor order in
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the dynamic linker.
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the dynamic linker.
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* elf/Versions [ld.so] (GLIBC_2.0): Remove _dl_init_next.
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* elf/Versions [ld.so] (GLIBC_2.0): Remove _dl_init_next.
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@ -25,12 +25,20 @@
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typedef void (*init_t) (int, char **, char **);
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typedef void (*init_t) (int, char **, char **);
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static void
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void
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internal_function
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internal_function
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_dl_init_rec (struct link_map *map, int argc, char **argv, char **env)
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_dl_init (struct link_map *main_map, int argc, char **argv, char **env)
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{
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{
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struct r_debug *r;
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unsigned int i;
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unsigned int i;
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/* Notify the debugger we have added some objects. We need to call
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_dl_debug_initialize in a static program in case dynamic linking has
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not been used before. */
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r = _dl_debug_initialize (0);
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r->r_state = RT_ADD;
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_dl_debug_state ();
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/* Stupid users forces the ELF specification to be changed. It now
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/* Stupid users forces the ELF specification to be changed. It now
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says that the dynamic loader is responsible for determining the
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says that the dynamic loader is responsible for determining the
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order in which the constructors have to run. The constructors
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order in which the constructors have to run. The constructors
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@ -41,11 +49,10 @@ _dl_init_rec (struct link_map *map, int argc, char **argv, char **env)
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loader which has to find the dependencies at runtime instead of
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loader which has to find the dependencies at runtime instead of
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letting the user do it right. Stupidity rules! */
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letting the user do it right. Stupidity rules! */
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i = map->l_searchlist.r_nlist;
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i = main_map->l_searchlist.r_nlist;
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while (i-- > 0)
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while (i-- > 0)
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{
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{
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struct link_map *l = map->l_initfini[i];
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struct link_map *l = main_map->l_initfini[i];
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int message_written;
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init_t init;
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init_t init;
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if (l->l_init_called)
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if (l->l_init_called)
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@ -60,27 +67,22 @@ _dl_init_rec (struct link_map *map, int argc, char **argv, char **env)
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if (l->l_name[0] == '\0' && l->l_type == lt_executable)
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if (l->l_name[0] == '\0' && l->l_type == lt_executable)
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continue;
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continue;
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/* See whether any dependent objects are not yet initialized.
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/* Are there any constructors? */
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XXX Is this necessary? I'm not sure anymore... */
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if (l->l_info[DT_INIT] == NULL && l->l_info[DT_INIT_ARRAY] == NULL)
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if (l->l_searchlist.r_nlist > 1)
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continue;
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_dl_init_rec (l, argc, argv, env);
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/* Now run the local constructors. There are several of them:
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/* Print a debug message if wanted. */
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if (_dl_debug_impcalls)
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_dl_debug_message (1, "\ncalling init: ",
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l->l_name[0] ? l->l_name : _dl_argv[0],
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"\n\n", NULL);
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/* Now run the local constructors. There are two forms of them:
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- the one named by DT_INIT
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- the one named by DT_INIT
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- the others in the DT_INIT_ARRAY.
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- the others in the DT_INIT_ARRAY.
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*/
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*/
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message_written = 0;
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if (l->l_info[DT_INIT] != NULL)
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if (l->l_info[DT_INIT])
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{
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{
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/* Print a debug message if wanted. */
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if (_dl_debug_impcalls)
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{
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_dl_debug_message (1, "\ncalling init: ",
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l->l_name[0] ? l->l_name : _dl_argv[0],
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"\n\n", NULL);
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message_written = 1;
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}
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init = (init_t) (l->l_addr + l->l_info[DT_INIT]->d_un.d_ptr);
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init = (init_t) (l->l_addr + l->l_info[DT_INIT]->d_un.d_ptr);
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/* Call the function. */
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/* Call the function. */
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@ -88,7 +90,7 @@ _dl_init_rec (struct link_map *map, int argc, char **argv, char **env)
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}
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}
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/* Next see whether there is an array with initialiazation functions. */
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/* Next see whether there is an array with initialiazation functions. */
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if (l->l_info[DT_INIT_ARRAY])
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if (l->l_info[DT_INIT_ARRAY] != NULL)
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{
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{
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unsigned int j;
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unsigned int j;
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unsigned int jm;
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unsigned int jm;
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@ -96,35 +98,12 @@ _dl_init_rec (struct link_map *map, int argc, char **argv, char **env)
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jm = l->l_info[DT_INIT_ARRAYSZ]->d_un.d_val / sizeof (ElfW(Addr));
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jm = l->l_info[DT_INIT_ARRAYSZ]->d_un.d_val / sizeof (ElfW(Addr));
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if (jm > 0 && _dl_debug_impcalls && ! message_written)
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_dl_debug_message (1, "\ncalling init: ",
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l->l_name[0] ? l->l_name : _dl_argv[0],
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"\n\n", NULL);
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addrs = (ElfW(Addr) *) (l->l_info[DT_INIT_ARRAY]->d_un.d_ptr
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addrs = (ElfW(Addr) *) (l->l_info[DT_INIT_ARRAY]->d_un.d_ptr
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+ l->l_addr);
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+ l->l_addr);
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for (j = 0; j < jm; ++j)
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for (j = 0; j < jm; ++j)
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((init_t) addrs[j]) (argc, argv, env);
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((init_t) addrs[j]) (argc, argv, env);
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}
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}
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}
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}
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}
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void
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internal_function
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_dl_init (struct link_map *main_map, int argc, char **argv, char **env)
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{
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struct r_debug *r;
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/* Notify the debugger we have added some objects. We need to call
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_dl_debug_initialize in a static program in case dynamic linking has
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not been used before. */
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r = _dl_debug_initialize (0);
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r->r_state = RT_ADD;
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_dl_debug_state ();
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/* Recursively call the constructors. */
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_dl_init_rec (main_map, argc, argv, env);
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/* Notify the debugger all new objects are now ready to go. */
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/* Notify the debugger all new objects are now ready to go. */
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r->r_state = RT_CONSISTENT;
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r->r_state = RT_CONSISTENT;
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