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7bde45b2eb
From-SVN: r56147
987 lines
27 KiB
Java
987 lines
27 KiB
Java
/* Rectangle2D.java -- generic rectangles in 2-D space
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Copyright (C) 2000, 2001, 2002 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.geom;
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import java.util.NoSuchElementException;
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/**
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* This class describes a rectangle by a point (x,y) and dimension (w x h).
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* The actual storage is left up to subclasses.
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*
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* <p>It is valid for a rectangle to have negative width or height; but it
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* is considered to have no area or internal points. Therefore, the behavior
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* in methods like <code>contains</code> or <code>intersects</code> is
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* undefined unless the rectangle has positive width and height.
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*
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* @author Tom Tromey <tromey@cygnus.com>
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* @author Eric Blake <ebb9@email.byu.edu>
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* @since 1.2
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* @status updated to 1.4
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*/
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public abstract class Rectangle2D extends RectangularShape
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{
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/**
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* The point lies left of the rectangle (p.x < r.x).
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*
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* @see #outcode()
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*/
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public static final int OUT_LEFT = 1;
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/**
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* The point lies above the rectangle (p.y < r.y).
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*
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* @see #outcode()
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*/
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public static final int OUT_TOP = 2;
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/**
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* The point lies right of the rectangle (p.x > r.maxX).
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*
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* @see #outcode()
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*/
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public static final int OUT_RIGHT = 4;
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/**
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* The point lies below of the rectangle (p.y > r.maxY).
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*
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* @see #outcode()
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*/
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public static final int OUT_BOTTOM = 8;
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/**
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* Default constructor.
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*/
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protected Rectangle2D()
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{
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}
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/**
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* Set the bounding box of this rectangle.
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*
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* @param x the new X coordinate
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* @param y the new Y coordinate
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* @param w the new width
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* @param h the new height
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*/
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public abstract void setRect(double x, double y, double w, double h);
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/**
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* Set the bounding box of this rectangle from the given one.
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*
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* @param r rectangle to copy
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* @throws NullPointerException if r is null
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*/
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public void setRect(Rectangle2D r)
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{
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setRect(r.getX(), r.getY(), r.getWidth(), r.getHeight());
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}
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/**
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* Tests if the specified line intersects the interior of this rectangle.
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*
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* @param x1 the first x coordinate of line segment
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* @param y1 the first y coordinate of line segment
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* @param x2 the second x coordinate of line segment
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* @param y2 the second y coordinate of line segment
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* @return true if the line intersects the rectangle
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*/
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public boolean intersectsLine(double x1, double y1, double x2, double y2)
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{
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double x = getX();
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double y = getY();
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double w = getWidth();
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double h = getHeight();
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if (w <= 0 || h <= 0)
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return false;
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if (x1 >= x && x1 <= x + w && y1 >= y && y1 <= y + h)
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return true;
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if (x2 >= x && x2 <= x + w && y2 >= y && y2 <= y + h)
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return true;
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double x3 = x + w;
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double y3 = y + h;
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return (Line2D.linesIntersect(x1, y1, x2, y2, x, y, x, y3)
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|| Line2D.linesIntersect(x1, y1, x2, y2, x, y3, x3, y3)
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|| Line2D.linesIntersect(x1, y1, x2, y2, x3, y3, x3, y)
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|| Line2D.linesIntersect(x1, y1, x2, y2, x3, y, x, y));
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}
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/**
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* Tests if the specified line intersects the interior of this rectangle.
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*
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* @param l the line segment
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* @return true if the line intersects the rectangle
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* @throws NullPointerException if l is null
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*/
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public boolean intersectsLine(Line2D l)
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{
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return intersectsLine(l.getX1(), l.getY1(), l.getX2(), l.getY2());
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}
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/**
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* Determine where the point lies with respect to this rectangle. The
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* result will be the binary OR of the appropriate bit masks.
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*
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* @param x the x coordinate to check
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* @param y the y coordinate to check
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* @return the binary OR of the result
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* @see #OUT_LEFT
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* @see #OUT_TOP
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* @see #OUT_RIGHT
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* @see #OUT_BOTTOM
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*/
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public abstract int outcode(double x, double y);
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/**
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* Determine where the point lies with respect to this rectangle. The
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* result will be the binary OR of the appropriate bit masks.
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*
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* @param p the point to check
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* @return the binary OR of the result
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* @throws NullPointerException if p is null
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* @see #OUT_LEFT
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* @see #OUT_TOP
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* @see #OUT_RIGHT
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* @see #OUT_BOTTOM
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*/
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public int outcode(Point2D p)
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{
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return outcode(p.getX(), p.getY());
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}
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/**
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* Set the bounding box of this rectangle.
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*
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* @param x the new X coordinate
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* @param y the new Y coordinate
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* @param w the new width
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* @param h the new height
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*/
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public void setFrame(double x, double y, double w, double h)
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{
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setRect(x, y, w, h);
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}
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/**
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* Returns the bounds of this rectangle. A pretty useless method, as this
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* is already a rectangle.
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*
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* @return a copy of this rectangle
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*/
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public Rectangle2D getBounds2D()
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{
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return (Rectangle2D) clone();
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}
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/**
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* Test if the given point is contained in the rectangle.
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*
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* @param x the x coordinate of the point
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* @param y the y coordinate of the point
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* @return true if (x,y) is in the rectangle
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*/
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public boolean contains(double x, double y)
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{
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double mx = getX();
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double my = getY();
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double w = getWidth();
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double h = getHeight();
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return w > 0 && h > 0 && x >= mx && x < mx + w && y >= my && y < my + h;
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}
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/**
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* Tests if the given rectangle intersects this one. In other words, test if
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* the two rectangles share at least one internal point.
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*
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* @param x the x coordinate of the other rectangle
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* @param y the y coordinate of the other rectangle
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* @param w the width of the other rectangle
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* @param h the height of the other rectangle
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* @return true if the rectangles intersect
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*/
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public boolean intersects(double x, double y, double w, double h)
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{
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double mx = getX();
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double my = getY();
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double mw = getWidth();
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double mh = getHeight();
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return w > 0 && h > 0 && mw > 0 && mh > 0
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&& x < mx + mw && x + w > mx && y < my + mh && y + h > my;
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}
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/**
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* Tests if this rectangle contains the given one. In other words, test if
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* this rectangle contains all points in the given one.
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*
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* @param x the x coordinate of the other rectangle
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* @param y the y coordinate of the other rectangle
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* @param w the width of the other rectangle
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* @param h the height of the other rectangle
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* @return true if this rectangle contains the other
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*/
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public boolean contains(double x, double y, double w, double h)
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{
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double mx = getX();
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double my = getY();
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double mw = getWidth();
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double mh = getHeight();
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return w > 0 && h > 0 && mw > 0 && mh > 0
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&& x >= mx && x + w <= mx + mw && y >= my && y + h <= my + mh;
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}
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/**
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* Return a new rectangle which is the intersection of this and the given
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* one. The result will be empty if there is no intersection.
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*
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* @param r the rectangle to be intersected
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* @return the intersection
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* @throws NullPointerException if r is null
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*/
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public abstract Rectangle2D createIntersection(Rectangle2D r);
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/**
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* Intersects a pair of rectangles, and places the result in the
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* destination; this can be used to avoid object creation. This method
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* even works when the destination is also a source, although you stand
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* to lose the original data.
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*
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* @param src1 the first source
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* @param src2 the second source
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* @param dest the destination for the intersection
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* @throws NullPointerException if any rectangle is null
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*/
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public static void intersect(Rectangle2D src1, Rectangle2D src2,
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Rectangle2D dest)
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{
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double x = Math.max(src1.getX(), src2.getX());
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double y = Math.max(src1.getY(), src2.getY());
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double maxx = Math.min(src1.getMaxX(), src2.getMaxX());
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double maxy = Math.min(src1.getMaxY(), src2.getMaxY());
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dest.setRect(x, y, maxx - x, maxy - y);
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}
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/**
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* Return a new rectangle which is the union of this and the given one.
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*
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* @param r the rectangle to be merged
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* @return the union
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* @throws NullPointerException if r is null
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*/
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public abstract Rectangle2D createUnion(Rectangle2D r);
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/**
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* Joins a pair of rectangles, and places the result in the destination;
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* this can be used to avoid object creation. This method even works when
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* the destination is also a source, although you stand to lose the
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* original data.
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*
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* @param src1 the first source
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* @param src2 the second source
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* @param dest the destination for the union
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* @throws NullPointerException if any rectangle is null
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*/
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public static void union(Rectangle2D src1, Rectangle2D src2,
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Rectangle2D dest)
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{
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double x = Math.min(src1.getX(), src2.getX());
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double y = Math.min(src1.getY(), src2.getY());
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double maxx = Math.max(src1.getMaxX(), src2.getMaxX());
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double maxy = Math.max(src1.getMaxY(), src2.getMaxY());
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dest.setRect(x, y, maxx - x, maxy - y);
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}
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/**
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* Modifies this rectangle so that it represents the smallest rectangle
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* that contains both the existing rectangle and the specified point.
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* However, if the point falls on one of the two borders which are not
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* inside the rectangle, a subsequent call to <code>contains</code> may
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* return false.
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*
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* @param x the X coordinate of the point to add to this rectangle
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* @param y the Y coordinate of the point to add to this rectangle
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*/
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public void add(double newx, double newy)
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{
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double minx = Math.min(getX(), newx);
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double maxx = Math.max(getMaxX(), newx);
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double miny = Math.min(getY(), newy);
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double maxy = Math.max(getMaxY(), newy);
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setRect(minx, miny, maxx - minx, maxy - miny);
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}
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/**
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* Modifies this rectangle so that it represents the smallest rectangle
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* that contains both the existing rectangle and the specified point.
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* However, if the point falls on one of the two borders which are not
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* inside the rectangle, a subsequent call to <code>contains</code> may
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* return false.
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*
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* @param p the point to add to this rectangle
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* @throws NullPointerException if p is null
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*/
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public void add(Point2D p)
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{
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add(p.getX(), p.getY());
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}
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/**
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* Modifies this rectangle so that it represents the smallest rectangle
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* that contains both the existing rectangle and the specified rectangle.
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*
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* @param r the rectangle to add to this rectangle
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* @throws NullPointerException if r is null
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* @see #union(Rectangle2D)
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*/
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public void add(Rectangle2D r)
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{
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union(this, r, this);
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}
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/**
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* Return an iterator along the shape boundary. If the optional transform
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* is provided, the iterator is transformed accordingly. Each call returns
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* a new object, independent from others in use. This iterator is thread
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* safe; modifications to the rectangle do not affect the results of this
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* path instance.
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*
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* @param transform an optional transform to apply to the iterator
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* @return a new iterator over the boundary
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* @since 1.2
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*/
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public PathIterator getPathIterator(final AffineTransform at)
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{
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final double minx = getX();
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final double miny = getY();
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final double maxx = minx + getWidth();
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final double maxy = miny + getHeight();
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return new PathIterator()
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{
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/** Current coordinate. */
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private int current = (maxx >= minx && maxy >= miny) ? 6 : 0;
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public int getWindingRule()
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{
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return WIND_EVEN_ODD;
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}
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public boolean isDone()
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{
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return current > 5;
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}
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public void next()
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{
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current++;
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}
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public int currentSegment(float[] coords)
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{
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switch (current)
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{
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case 1:
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coords[0] = (float) maxx;
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coords[1] = (float) miny;
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break;
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case 2:
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coords[0] = (float) maxx;
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coords[1] = (float) maxy;
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break;
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case 3:
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coords[0] = (float) minx;
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coords[1] = (float) maxy;
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break;
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case 0:
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case 4:
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coords[0] = (float) minx;
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coords[1] = (float) miny;
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break;
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case 5:
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return SEG_CLOSE;
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default:
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throw new NoSuchElementException("rect iterator out of bounds");
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}
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if (at != null)
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at.transform(coords, 0, coords, 0, 1);
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return current == 0 ? SEG_MOVETO : SEG_LINETO;
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}
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public int currentSegment(double[] coords)
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{
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switch (current)
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{
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case 1:
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coords[0] = maxx;
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coords[1] = miny;
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break;
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case 2:
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coords[0] = maxx;
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coords[1] = maxy;
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break;
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case 3:
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coords[0] = minx;
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coords[1] = maxy;
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break;
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case 0:
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case 4:
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coords[0] = minx;
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coords[1] = miny;
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break;
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case 5:
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return SEG_CLOSE;
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default:
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throw new NoSuchElementException("rect iterator out of bounds");
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}
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if (at != null)
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at.transform(coords, 0, coords, 0, 1);
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return current == 0 ? SEG_MOVETO : SEG_LINETO;
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}
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};
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}
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/**
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* Return an iterator along the shape boundary. If the optional transform
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* is provided, the iterator is transformed accordingly. Each call returns
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* a new object, independent from others in use. This iterator is thread
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* safe; modifications to the rectangle do not affect the results of this
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* path instance. As the rectangle is already flat, the flatness parameter
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* is ignored.
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*
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* @param transform an optional transform to apply to the iterator
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* @param double the maximum distance for deviation from the real boundary
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* @return a new iterator over the boundary
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* @since 1.2
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*/
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public PathIterator getPathIterator(AffineTransform at, double flatness)
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{
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return getPathIterator(at);
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}
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/**
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* Return the hashcode for this rectangle. The formula is not documented, but
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* appears to be the same as:
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* <pre>
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* long l = Double.doubleToLongBits(getX())
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* + 37 * Double.doubleToLongBits(getY())
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* + 43 * Double.doubleToLongBits(getWidth())
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* + 47 * Double.doubleToLongBits(getHeight());
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* return (int) ((l >> 32) ^ l);
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* </pre>
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*
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* @return the hashcode
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*/
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public int hashCode()
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{
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// Talk about a fun time reverse engineering this one!
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long l = java.lang.Double.doubleToLongBits(getX())
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+ 37 * java.lang.Double.doubleToLongBits(getY())
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+ 43 * java.lang.Double.doubleToLongBits(getWidth())
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+ 47 * java.lang.Double.doubleToLongBits(getHeight());
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return (int) ((l >> 32) ^ l);
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}
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/**
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* Tests this rectangle for equality against the specified object. This
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* will be true if an only if the specified object is an instance of
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* Rectangle2D with the same coordinates and dimensions.
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*
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* @param obj the object to test against for equality
|
|
* @return true if the specified object is equal to this one
|
|
*/
|
|
public boolean equals(Object obj)
|
|
{
|
|
if (! (obj instanceof Rectangle2D))
|
|
return false;
|
|
Rectangle2D r = (Rectangle2D) obj;
|
|
return r.getX() == getX() && r.getY() == getY()
|
|
&& r.getWidth() == getWidth() && r.getHeight() == getHeight();
|
|
}
|
|
|
|
/**
|
|
* This class defines a rectangle in <code>double</code> precision.
|
|
*
|
|
* @author Eric Blake <ebb9@email.byu.edu>
|
|
* @since 1.2
|
|
* @status updated to 1.4
|
|
*/
|
|
public static class Double extends Rectangle2D
|
|
{
|
|
/** The x coordinate of the lower left corner. */
|
|
public double x;
|
|
|
|
/** The y coordinate of the lower left corner. */
|
|
public double y;
|
|
|
|
/** The width of the rectangle. */
|
|
public double width;
|
|
|
|
/** The height of the rectangle. */
|
|
public double height;
|
|
|
|
/**
|
|
* Create a rectangle at (0,0) with width 0 and height 0.
|
|
*/
|
|
public Double()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Create a rectangle with the given values.
|
|
*
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @param w the width
|
|
* @param h the height
|
|
*/
|
|
public Double(double x, double y, double w, double h)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
/**
|
|
* Return the X coordinate.
|
|
*
|
|
* @return the value of x
|
|
*/
|
|
public double getX()
|
|
{
|
|
return x;
|
|
}
|
|
|
|
/**
|
|
* Return the Y coordinate.
|
|
*
|
|
* @return the value of y
|
|
*/
|
|
public double getY()
|
|
{
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Return the width.
|
|
*
|
|
* @return the value of width
|
|
*/
|
|
public double getWidth()
|
|
{
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Return the height.
|
|
*
|
|
* @return the value of height
|
|
*/
|
|
public double getHeight()
|
|
{
|
|
return height;
|
|
}
|
|
|
|
/**
|
|
* Test if the rectangle is empty.
|
|
*
|
|
* @return true if width or height is not positive
|
|
*/
|
|
public boolean isEmpty()
|
|
{
|
|
return width <= 0 || height <= 0;
|
|
}
|
|
|
|
/**
|
|
* Set the contents of this rectangle to those specified.
|
|
*
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @param w the width
|
|
* @param h the height
|
|
*/
|
|
public void setRect(double x, double y, double w, double h)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
/**
|
|
* Set the contents of this rectangle to those specified.
|
|
*
|
|
* @param r the rectangle to copy
|
|
* @throws NullPointerException if r is null
|
|
*/
|
|
public void setRect(Rectangle2D r)
|
|
{
|
|
x = r.getX();
|
|
y = r.getY();
|
|
width = r.getWidth();
|
|
height = r.getHeight();
|
|
}
|
|
|
|
/**
|
|
* Determine where the point lies with respect to this rectangle. The
|
|
* result will be the binary OR of the appropriate bit masks.
|
|
*
|
|
* @param x the x coordinate to check
|
|
* @param y the y coordinate to check
|
|
* @return the binary OR of the result
|
|
* @see #OUT_LEFT
|
|
* @see #OUT_TOP
|
|
* @see #OUT_RIGHT
|
|
* @see #OUT_BOTTOM
|
|
* @since 1.2
|
|
*/
|
|
public int outcode(double x, double y)
|
|
{
|
|
int result = 0;
|
|
if (width <= 0)
|
|
result |= OUT_LEFT | OUT_RIGHT;
|
|
else if (x < this.x)
|
|
result |= OUT_LEFT;
|
|
else if (x > this.x + width)
|
|
result |= OUT_RIGHT;
|
|
if (height <= 0)
|
|
result |= OUT_BOTTOM | OUT_TOP;
|
|
else if (y < this.y) // Remember that +y heads top-to-bottom.
|
|
result |= OUT_TOP;
|
|
else if (y > this.y + height)
|
|
result |= OUT_BOTTOM;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Returns the bounds of this rectangle. A pretty useless method, as this
|
|
* is already a rectangle.
|
|
*
|
|
* @return a copy of this rectangle
|
|
*/
|
|
public Rectangle2D getBounds2D()
|
|
{
|
|
return new Double(x, y, width, height);
|
|
}
|
|
|
|
/**
|
|
* Return a new rectangle which is the intersection of this and the given
|
|
* one. The result will be empty if there is no intersection.
|
|
*
|
|
* @param r the rectangle to be intersected
|
|
* @return the intersection
|
|
* @throws NullPointerException if r is null
|
|
*/
|
|
public Rectangle2D createIntersection(Rectangle2D r)
|
|
{
|
|
Double res = new Double();
|
|
intersect(this, r, res);
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Return a new rectangle which is the union of this and the given one.
|
|
*
|
|
* @param r the rectangle to be merged
|
|
* @return the union
|
|
* @throws NullPointerException if r is null
|
|
*/
|
|
public Rectangle2D createUnion(Rectangle2D r)
|
|
{
|
|
Double res = new Double();
|
|
union(this, r, res);
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Returns a string representation of this rectangle. This is in the form
|
|
* <code>getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width
|
|
* + ",h=" + height + ']'</code>.
|
|
*
|
|
* @return a string representation of this rectangle
|
|
*/
|
|
public String toString()
|
|
{
|
|
return getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width
|
|
+ ",h=" + height + ']';
|
|
}
|
|
} // class Double
|
|
|
|
/**
|
|
* This class defines a rectangle in <code>float</code> precision.
|
|
*
|
|
* @author Eric Blake <ebb9@email.byu.edu>
|
|
* @since 1.2
|
|
* @status updated to 1.4
|
|
*/
|
|
public static class Float extends Rectangle2D
|
|
{
|
|
/** The x coordinate of the lower left corner. */
|
|
public float x;
|
|
|
|
/** The y coordinate of the lower left corner. */
|
|
public float y;
|
|
|
|
/** The width of the rectangle. */
|
|
public float width;
|
|
|
|
/** The height of the rectangle. */
|
|
public float height;
|
|
|
|
/**
|
|
* Create a rectangle at (0,0) with width 0 and height 0.
|
|
*/
|
|
public Float()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Create a rectangle with the given values.
|
|
*
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @param w the width
|
|
* @param h the height
|
|
*/
|
|
public Float(float x, float y, float w, float h)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
/**
|
|
* Create a rectangle with the given values.
|
|
*
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @param w the width
|
|
* @param h the height
|
|
*/
|
|
Float(double x, double y, double w, double h)
|
|
{
|
|
this.x = (float) x;
|
|
this.y = (float) y;
|
|
width = (float) w;
|
|
height = (float) h;
|
|
}
|
|
|
|
/**
|
|
* Return the X coordinate.
|
|
*
|
|
* @return the value of x
|
|
*/
|
|
public double getX()
|
|
{
|
|
return x;
|
|
}
|
|
|
|
/**
|
|
* Return the Y coordinate.
|
|
*
|
|
* @return the value of y
|
|
*/
|
|
public double getY()
|
|
{
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Return the width.
|
|
*
|
|
* @return the value of width
|
|
*/
|
|
public double getWidth()
|
|
{
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Return the height.
|
|
*
|
|
* @return the value of height
|
|
*/
|
|
public double getHeight()
|
|
{
|
|
return height;
|
|
}
|
|
|
|
/**
|
|
* Test if the rectangle is empty.
|
|
*
|
|
* @return true if width or height is not positive
|
|
*/
|
|
public boolean isEmpty()
|
|
{
|
|
return width <= 0 || height <= 0;
|
|
}
|
|
|
|
/**
|
|
* Set the contents of this rectangle to those specified.
|
|
*
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @param w the width
|
|
* @param h the height
|
|
*/
|
|
public void setRect(float x, float y, float w, float h)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
width = w;
|
|
height = h;
|
|
}
|
|
|
|
/**
|
|
* Set the contents of this rectangle to those specified.
|
|
*
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @param w the width
|
|
* @param h the height
|
|
*/
|
|
public void setRect(double x, double y, double w, double h)
|
|
{
|
|
this.x = (float) x;
|
|
this.y = (float) y;
|
|
width = (float) w;
|
|
height = (float) h;
|
|
}
|
|
|
|
/**
|
|
* Set the contents of this rectangle to those specified.
|
|
*
|
|
* @param r the rectangle to copy
|
|
* @throws NullPointerException if r is null
|
|
*/
|
|
public void setRect(Rectangle2D r)
|
|
{
|
|
x = (float) r.getX();
|
|
y = (float) r.getY();
|
|
width = (float) r.getWidth();
|
|
height = (float) r.getHeight();
|
|
}
|
|
|
|
/**
|
|
* Determine where the point lies with respect to this rectangle. The
|
|
* result will be the binary OR of the appropriate bit masks.
|
|
*
|
|
* @param x the x coordinate to check
|
|
* @param y the y coordinate to check
|
|
* @return the binary OR of the result
|
|
* @see #OUT_LEFT
|
|
* @see #OUT_TOP
|
|
* @see #OUT_RIGHT
|
|
* @see #OUT_BOTTOM
|
|
* @since 1.2
|
|
*/
|
|
public int outcode(double x, double y)
|
|
{
|
|
int result = 0;
|
|
if (width <= 0)
|
|
result |= OUT_LEFT | OUT_RIGHT;
|
|
else if (x < this.x)
|
|
result |= OUT_LEFT;
|
|
else if (x > this.x + width)
|
|
result |= OUT_RIGHT;
|
|
if (height <= 0)
|
|
result |= OUT_BOTTOM | OUT_TOP;
|
|
else if (y < this.y) // Remember that +y heads top-to-bottom.
|
|
result |= OUT_TOP;
|
|
else if (y > this.y + height)
|
|
result |= OUT_BOTTOM;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Returns the bounds of this rectangle. A pretty useless method, as this
|
|
* is already a rectangle.
|
|
*
|
|
* @return a copy of this rectangle
|
|
*/
|
|
public Rectangle2D getBounds2D()
|
|
{
|
|
return new Float(x, y, width, height);
|
|
}
|
|
|
|
/**
|
|
* Return a new rectangle which is the intersection of this and the given
|
|
* one. The result will be empty if there is no intersection.
|
|
*
|
|
* @param r the rectangle to be intersected
|
|
* @return the intersection
|
|
* @throws NullPointerException if r is null
|
|
*/
|
|
public Rectangle2D createIntersection(Rectangle2D r)
|
|
{
|
|
Float res = new Float();
|
|
intersect(this, r, res);
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Return a new rectangle which is the union of this and the given one.
|
|
*
|
|
* @param r the rectangle to be merged
|
|
* @return the union
|
|
* @throws NullPointerException if r is null
|
|
*/
|
|
public Rectangle2D createUnion(Rectangle2D r)
|
|
{
|
|
Float res = new Float();
|
|
union(this, r, res);
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Returns a string representation of this rectangle. This is in the form
|
|
* <code>getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width
|
|
* + ",h=" + height + ']'</code>.
|
|
*
|
|
* @return a string representation of this rectangle
|
|
*/
|
|
public String toString()
|
|
{
|
|
return getClass().getName() + "[x=" + x + ",y=" + y + ",w=" + width
|
|
+ ",h=" + height + ']';
|
|
}
|
|
} // class Float
|
|
} // class Rectangle2D
|