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ea4b23d9c8
This commit enabled reverse offload for nvptx such that gomp_target_rev actually gets called. And it fills the latter function to do all of the following: finding the host function to the device func ptr and copying the arguments to the host, processing the mapping/firstprivate, calling the host function, copying back the data and freeing as needed. The data handling is made easier by assuming that all host variables either existed before (and are in the mapping) or that those are devices variables not yet available on the host. Thus, the reverse mapping can do without refcounts etc. Note that the spec disallows inside a target region device-affecting constructs other than target plus ancestor device-modifier and it also limits the clauses permitted on this construct. For the function addresses, an additional splay tree is used; for the lookup of mapped variables, the existing splay-tree is used. Unfortunately, its data structure requires a full walk of the tree; Additionally, the just mapped variables are recorded in a separate data structure an extra lookup. While the lookup is slow, assuming that only few variables get mapped in each reverse offload construct and that reverse offload is the exception and not performance critical, this seems to be acceptable. libgomp/ChangeLog: * libgomp.h (struct target_mem_desc): Predeclare; move below after 'reverse_splay_tree_node' and add rev_array member. (struct reverse_splay_tree_key_s, reverse_splay_compare): New. (reverse_splay_tree_node, reverse_splay_tree, reverse_splay_tree_key): New typedef. (struct gomp_device_descr): Add mem_map_rev member. * oacc-host.c (host_dispatch): NULL init .mem_map_rev. * plugin/plugin-nvptx.c (GOMP_OFFLOAD_get_num_devices): Claim support for GOMP_REQUIRES_REVERSE_OFFLOAD. * splay-tree.h (splay_tree_callback_stop): New typedef; like splay_tree_callback but returning int not void. (splay_tree_foreach_lazy): Define; like splay_tree_foreach but taking splay_tree_callback_stop as argument. * splay-tree.c (splay_tree_foreach_internal_lazy, splay_tree_foreach_lazy): New; but early exit if callback returns nonzero. * target.c: Instatiate splay_tree_c with splay_tree_prefix 'reverse'. (gomp_map_lookup_rev): New. (gomp_load_image_to_device): Handle reverse-offload function lookup table. (gomp_unload_image_from_device): Free devicep->mem_map_rev. (struct gomp_splay_tree_rev_lookup_data, gomp_splay_tree_rev_lookup, gomp_map_rev_lookup, struct cpy_data, gomp_map_cdata_lookup_int, gomp_map_cdata_lookup): New auxiliary structs and functions for gomp_target_rev. (gomp_target_rev): Implement reverse offloading and its mapping. (gomp_target_init): Init current_device.mem_map_rev.root. * testsuite/libgomp.fortran/reverse-offload-2.f90: New test. * testsuite/libgomp.fortran/reverse-offload-3.f90: New test. * testsuite/libgomp.fortran/reverse-offload-4.f90: New test. * testsuite/libgomp.fortran/reverse-offload-5.f90: New test. * testsuite/libgomp.fortran/reverse-offload-5a.f90: New test without mapping of on-device allocated variables.
261 lines
6.5 KiB
C
261 lines
6.5 KiB
C
/* A splay-tree datatype.
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Copyright (C) 1998-2022 Free Software Foundation, Inc.
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Contributed by Mark Mitchell (mark@markmitchell.com).
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This file is part of the GNU Offloading and Multi Processing Library
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(libgomp).
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Libgomp is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* The splay tree code copied from include/splay-tree.h and adjusted,
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so that all the data lives directly in splay_tree_node_s structure
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and no extra allocations are needed. */
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/* For an easily readable description of splay-trees, see:
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Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
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Algorithms. Harper-Collins, Inc. 1991.
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The major feature of splay trees is that all basic tree operations
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are amortized O(log n) time for a tree with n nodes. */
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#include "libgomp.h"
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/* Rotate the edge joining the left child N with its parent P. PP is the
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grandparents' pointer to P. */
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static inline void
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rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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{
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splay_tree_node tmp;
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tmp = n->right;
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n->right = p;
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p->left = tmp;
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*pp = n;
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}
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/* Rotate the edge joining the right child N with its parent P. PP is the
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grandparents' pointer to P. */
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static inline void
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rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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{
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splay_tree_node tmp;
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tmp = n->left;
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n->left = p;
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p->right = tmp;
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*pp = n;
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}
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/* Bottom up splay of KEY. */
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static void
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splay_tree_splay (splay_tree sp, splay_tree_key key)
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{
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if (sp->root == NULL)
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return;
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do {
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int cmp1, cmp2;
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splay_tree_node n, c;
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n = sp->root;
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cmp1 = splay_compare (key, &n->key);
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/* Found. */
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if (cmp1 == 0)
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return;
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/* Left or right? If no child, then we're done. */
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if (cmp1 < 0)
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c = n->left;
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else
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c = n->right;
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if (!c)
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return;
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/* Next one left or right? If found or no child, we're done
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after one rotation. */
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cmp2 = splay_compare (key, &c->key);
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if (cmp2 == 0
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|| (cmp2 < 0 && !c->left)
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|| (cmp2 > 0 && !c->right))
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{
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if (cmp1 < 0)
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rotate_left (&sp->root, n, c);
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else
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rotate_right (&sp->root, n, c);
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return;
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}
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/* Now we have the four cases of double-rotation. */
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if (cmp1 < 0 && cmp2 < 0)
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{
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rotate_left (&n->left, c, c->left);
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rotate_left (&sp->root, n, n->left);
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}
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else if (cmp1 > 0 && cmp2 > 0)
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{
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rotate_right (&n->right, c, c->right);
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rotate_right (&sp->root, n, n->right);
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}
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else if (cmp1 < 0 && cmp2 > 0)
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{
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rotate_right (&n->left, c, c->right);
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rotate_left (&sp->root, n, n->left);
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}
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else if (cmp1 > 0 && cmp2 < 0)
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{
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rotate_left (&n->right, c, c->left);
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rotate_right (&sp->root, n, n->right);
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}
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} while (1);
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}
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/* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
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attribute_hidden void
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splay_tree_insert (splay_tree sp, splay_tree_node node)
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{
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int comparison = 0;
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splay_tree_splay (sp, &node->key);
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if (sp->root)
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comparison = splay_compare (&sp->root->key, &node->key);
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if (sp->root && comparison == 0)
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gomp_fatal ("Duplicate node");
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else
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{
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/* Insert it at the root. */
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if (sp->root == NULL)
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node->left = node->right = NULL;
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else if (comparison < 0)
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{
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node->left = sp->root;
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node->right = node->left->right;
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node->left->right = NULL;
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}
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else
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{
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node->right = sp->root;
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node->left = node->right->left;
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node->right->left = NULL;
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}
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sp->root = node;
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}
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}
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/* Remove node with KEY from SP. It is not an error if it did not exist. */
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attribute_hidden void
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splay_tree_remove (splay_tree sp, splay_tree_key key)
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{
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splay_tree_splay (sp, key);
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if (sp->root && splay_compare (&sp->root->key, key) == 0)
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{
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splay_tree_node left, right;
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left = sp->root->left;
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right = sp->root->right;
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/* One of the children is now the root. Doesn't matter much
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which, so long as we preserve the properties of the tree. */
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if (left)
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{
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sp->root = left;
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/* If there was a right child as well, hang it off the
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right-most leaf of the left child. */
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if (right)
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{
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while (left->right)
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left = left->right;
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left->right = right;
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}
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}
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else
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sp->root = right;
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}
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}
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/* Lookup KEY in SP, returning NODE if present, and NULL
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otherwise. */
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attribute_hidden splay_tree_key
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splay_tree_lookup (splay_tree sp, splay_tree_key key)
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{
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splay_tree_splay (sp, key);
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if (sp->root && splay_compare (&sp->root->key, key) == 0)
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return &sp->root->key;
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else
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return NULL;
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}
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/* Helper function for splay_tree_foreach.
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Run FUNC on every node in KEY. */
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static void
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splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func,
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void *data)
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{
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if (!node)
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return;
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func (&node->key, data);
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splay_tree_foreach_internal (node->left, func, data);
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/* Yeah, whatever. GCC can fix my tail recursion. */
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splay_tree_foreach_internal (node->right, func, data);
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}
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/* Run FUNC on each of the nodes in SP. */
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attribute_hidden void
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splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data)
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{
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splay_tree_foreach_internal (sp->root, func, data);
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}
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/* Like above, except when func returns != 0, stop early. */
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static int
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splay_tree_foreach_internal_lazy (splay_tree_node node,
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splay_tree_callback_stop func, void *data)
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{
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if (!node)
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return 0;
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if (func (&node->key, data))
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return 1;
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if (splay_tree_foreach_internal_lazy (node->left, func, data))
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return 1;
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/* Yeah, whatever. GCC can fix my tail recursion. */
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return splay_tree_foreach_internal_lazy (node->right, func, data);
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}
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attribute_hidden void
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splay_tree_foreach_lazy (splay_tree sp, splay_tree_callback_stop func, void *data)
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{
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splay_tree_foreach_internal_lazy (sp->root, func, data);
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}
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