gcc/libjava/java/lang/natThread.cc
Tom Tromey 212f5d3026 natThread.cc (sleep): Turn 0 millis and 0 nanos into 1 nano.
* java/lang/natThread.cc (sleep): Turn 0 millis and 0 nanos into 1
	nano.
	* include/quick-threads.h (_Jv_CondWait): Don't round to 0
	inappropriately.

From-SVN: r28742
1999-08-18 03:48:37 +00:00

299 lines
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// natThread.cc - Native part of Thread class.
/* Copyright (C) 1998, 1999 Cygnus Solutions
This file is part of libgcj.
This software is copyrighted work licensed under the terms of the
Libgcj License. Please consult the file "LIBGCJ_LICENSE" for
details. */
#include <config.h>
#include <stdlib.h>
#include <cni.h>
#include <jvm.h>
#include <java/lang/Thread.h>
#include <java/lang/ThreadGroup.h>
#include <java/lang/IllegalArgumentException.h>
#include <java/lang/IllegalThreadStateException.h>
#include <java/lang/InterruptedException.h>
#include <java/lang/NullPointerException.h>
// This structure is used to represent all the data the native side
// needs. An object of this type is assigned to the `data' member of
// the Thread class.
struct natThread
{
// These are used to interrupt sleep and join calls. We can share a
// condition variable here since this thread can either be sleeping
// or waiting for a thread exit, but not both.
_Jv_Mutex_t interrupt_mutex;
_Jv_ConditionVariable_t interrupt_cond;
// This is private data for the thread system layer.
_Jv_Thread_t *thread;
// All threads waiting to join this thread are linked together and
// waiting on their respective `interrupt' condition variables.
// When this thread exits, it notifies each such thread by
// signalling the condition. In this case the `interrupt_flag' is
// not set; this is how the waiting thread knows whether the join
// has failed or whether it should throw an exception.
struct natThread *joiner;
// Chain for waiters.
struct natThread *next;
};
// This is called from the constructor to initialize the native side
// of the Thread.
void
java::lang::Thread::initialize_native (void)
{
// FIXME: this must interact with the GC in some logical way. At
// the very least we must register a finalizer to clean up. This
// isn't easy to do. If the Thread object resurrects itself in its
// own finalizer then we will need to reinitialize this structure at
// any "interesting" point.
natThread *nt = (natThread *) _Jv_AllocBytes (sizeof (natThread));
data = (jobject) nt;
_Jv_MutexInit (&nt->interrupt_mutex);
_Jv_CondInit (&nt->interrupt_cond);
_Jv_ThreadInitData (&nt->thread, this);
nt->joiner = 0;
nt->next = 0;
}
jint
java::lang::Thread::countStackFrames (void)
{
// NOTE: This is deprecated in JDK 1.2.
JvFail ("java::lang::Thread::countStackFrames unimplemented");
return 0;
}
java::lang::Thread *
java::lang::Thread::currentThread (void)
{
return _Jv_ThreadCurrent ();
}
// FIXME: this is apparently the only way a thread can be removed from
// a ThreadGroup. That seems wrong.
void
java::lang::Thread::destroy (void)
{
// NOTE: This is marked as unimplemented in the JDK 1.2
// documentation.
JvFail ("java::lang::Thread::destroy unimplemented");
}
void
java::lang::Thread::dumpStack (void)
{
// We don't implement this because it is very hard. Once we have a
// VM, this could potentially ask the VM to do the dump in cases
// where it makes sense.
JvFail ("java::lang::Thread::dumpStack unimplemented");
}
void
java::lang::Thread::interrupt (void)
{
interrupt_flag = true;
// Wake up this thread, whether it is sleeping or waiting for
// another thread to exit.
natThread *nt = (natThread *) data;
_Jv_MutexLock (&nt->interrupt_mutex);
_Jv_CondNotify (&nt->interrupt_cond, &nt->interrupt_mutex);
_Jv_MutexUnlock (&nt->interrupt_mutex);
_Jv_ThreadInterrupt (nt->thread);
}
void
java::lang::Thread::join (jlong millis, jint nanos)
{
// FIXME: what if we are trying to join ourselves with no timeout?
if (millis < 0 || nanos < 0 || nanos > 999999)
_Jv_Throw (new IllegalArgumentException);
Thread *current = currentThread ();
if (current->isInterrupted ())
_Jv_Throw (new InterruptedException);
// Update the list of all threads waiting for this thread to exit.
// We grab a mutex when doing this in order to ensure that the
// required state changes are atomic.
_Jv_MonitorEnter (this);
if (! isAlive ())
{
_Jv_MonitorExit (this);
return;
}
// Here `CURR_NT' is the native structure for the currently
// executing thread, while `NT' is the native structure for the
// thread we are trying to join.
natThread *curr_nt = (natThread *) current->data;
natThread *nt = (natThread *) data;
JvAssert (curr_nt->next == NULL);
// Put thread CURR_NT onto NT's list. When NT exits, it will
// traverse its list and notify all joiners.
curr_nt->next = nt->joiner;
nt->joiner = curr_nt;
_Jv_MonitorExit (this);
// Now wait for: (1) an interrupt, (2) the thread to exit, or (3)
// the timeout to occur.
_Jv_MutexLock (&curr_nt->interrupt_mutex);
_Jv_CondWait (&curr_nt->interrupt_cond,
&curr_nt->interrupt_mutex,
millis, nanos);
_Jv_MutexUnlock (&curr_nt->interrupt_mutex);
// Now the join has completed, one way or another. Update the
// joiners list to account for this.
_Jv_MonitorEnter (this);
JvAssert (nt->joiner != NULL);
natThread *prev = 0;
natThread *t;
for (t = nt->joiner; t != NULL; t = t->next)
{
if (t == curr_nt)
{
if (prev)
prev->next = t->next;
else
nt->joiner = t->next;
t->next = 0;
break;
}
}
JvAssert (t != NULL);
_Jv_MonitorExit (this);
if (current->isInterrupted ())
_Jv_Throw (new InterruptedException);
}
void
java::lang::Thread::resume (void)
{
checkAccess ();
JvFail ("java::lang::Thread::resume unimplemented");
}
void
java::lang::Thread::setPriority (jint newPriority)
{
checkAccess ();
if (newPriority < MIN_PRIORITY || newPriority > MAX_PRIORITY)
_Jv_Throw (new IllegalArgumentException);
jint gmax = group->getMaxPriority();
if (newPriority > gmax)
newPriority = gmax;
priority = newPriority;
natThread *nt = (natThread *) data;
_Jv_ThreadSetPriority (nt->thread, priority);
}
void
java::lang::Thread::sleep (jlong millis, jint nanos)
{
if (millis < 0 || nanos < 0 || nanos > 999999)
_Jv_Throw (new IllegalArgumentException);
if (millis == 0 && nanos == 0)
++nanos;
Thread *current = currentThread ();
if (current->isInterrupted ())
_Jv_Throw (new InterruptedException);
// We use a condition variable to implement sleeping so that an
// interrupt can wake us up.
natThread *nt = (natThread *) current->data;
_Jv_MutexLock (&nt->interrupt_mutex);
_Jv_CondWait (&nt->interrupt_cond, &nt->interrupt_mutex,
millis, nanos);
_Jv_MutexUnlock (&nt->interrupt_mutex);
if (current->isInterrupted ())
_Jv_Throw (new InterruptedException);
}
void
java::lang::Thread::finish_ (void)
{
// Notify all threads waiting to join this thread.
_Jv_MonitorEnter (this);
alive_flag = false;
// Note that we don't bother cleaning up the joiner list here. That
// is taken care of when each thread wakes up again.
natThread *nt = (natThread *) data;
for (natThread *t = nt->joiner; t != NULL; t = t->next)
{
_Jv_MutexLock (&t->interrupt_mutex);
_Jv_CondNotify (&t->interrupt_cond, &t->interrupt_mutex);
_Jv_MutexUnlock (&t->interrupt_mutex);
}
_Jv_MonitorExit (this);
}
void
java::lang::Thread::run__ (jobject obj)
{
java::lang::Thread *thread = (java::lang::Thread *) obj;
thread->run_ ();
}
void
java::lang::Thread::start (void)
{
JvSynchronize sync (this);
if (alive_flag)
_Jv_Throw (new IllegalThreadStateException);
alive_flag = true;
natThread *nt = (natThread *) data;
_Jv_ThreadStart (this, nt->thread, (_Jv_ThreadStartFunc *) &run__);
}
void
java::lang::Thread::stop (java::lang::Throwable *e)
{
JvSynchronize sync (this);
checkAccess ();
if (! e)
_Jv_Throw (new NullPointerException);
natThread *nt = (natThread *) data;
_Jv_ThreadCancel (nt->thread, e);
}
void
java::lang::Thread::suspend (void)
{
checkAccess ();
JvFail ("java::lang::Thread::suspend unimplemented");
}
void
java::lang::Thread::yield (void)
{
_Jv_ThreadYield ();
}