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7bde45b2eb
From-SVN: r56147
205 lines
4.6 KiB
Java
205 lines
4.6 KiB
Java
/* Ellipse2D.java -- represents an ellipse in 2-D space
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Copyright (C) 2000, 2002 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.geom;
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/**
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* @author Tom Tromey <tromey@cygnus.com>
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* @author Eric Blake <ebb9@email.byu.edu>
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* @since 1.2
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* @status still needs documentation
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*/
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public abstract class Ellipse2D extends RectangularShape
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{
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protected Ellipse2D()
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{
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}
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public boolean contains(double x, double y)
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{
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double rx = getWidth() / 2;
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double ry = getHeight() / 2;
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double tx = (x - getCenterX()) / rx;
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double ty = (y - getCenterY()) / ry;
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return tx * tx + ty * ty <= 1.0;
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}
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public boolean contains(double x, double y, double w, double h)
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{
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double x2 = x + w;
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double y2 = y + h;
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return (contains(x, y) && contains(x, y2)
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&& contains(x2, y) && contains(x2, y2));
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}
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public PathIterator getPathIterator(AffineTransform at)
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{
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// An ellipse is just a complete arc.
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return new Arc2D.ArcIterator(this, at);
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}
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public boolean intersects(double x, double y, double w, double h)
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{
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// fixme
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return false;
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}
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public static class Double extends Ellipse2D
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{
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public double height;
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public double width;
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public double x;
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public double y;
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public Double()
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{
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}
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public Double(double x, double y, double w, double h)
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{
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this.x = x;
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this.y = y;
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height = h;
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width = w;
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}
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public Rectangle2D getBounds2D()
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{
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return new Rectangle2D.Double(x, y, width, height);
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}
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public double getHeight()
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{
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return height;
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}
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public double getWidth()
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{
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return width;
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}
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public double getX()
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{
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return x;
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}
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public double getY()
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{
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return y;
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}
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public boolean isEmpty()
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{
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return height <= 0 || width <= 0;
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}
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public void setFrame(double x, double y, double w, double h)
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{
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this.x = x;
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this.y = y;
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height = h;
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width = w;
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}
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} // class Double
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public static class Float extends Ellipse2D
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{
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public float height;
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public float width;
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public float x;
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public float y;
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public Float()
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{
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}
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public Float(float x, float y, float w, float h)
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{
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this.x = x;
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this.y = y;
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this.height = h;
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this.width = w;
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}
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public Rectangle2D getBounds2D()
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{
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return new Rectangle2D.Float(x, y, width, height);
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}
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public double getHeight()
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{
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return height;
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}
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public double getWidth()
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{
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return width;
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}
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public double getX()
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{
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return x;
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}
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public double getY()
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{
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return y;
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}
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public boolean isEmpty()
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{
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return height <= 0 || width <= 0;
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}
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public void setFrame(float x, float y, float w, float h)
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{
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this.x = x;
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this.y = y;
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height = h;
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width = w;
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}
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public void setFrame(double x, double y, double w, double h)
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{
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this.x = (float) x;
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this.y = (float) y;
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height = (float) h;
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width = (float) w;
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}
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} // class Float
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} // class Ellipse2D
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