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2000-03-23 Bryce McKinlay <bryce@albatross.co.nz> * libjava.lang/Thread_Wait.java: New file. * libjava.lang/Thread_Sleep.java: New file. * libjava.lang/Thread_Monitor.java: New file. * libjava.lang/Thread_Wait.out: New file. * libjava.lang/Thread_Sleep.out: New file. * libjava.lang/Thread_Monitor.out: New file. * libjava.lang/Thread_Interrupt.java: New file. * libjava.lang/Thread_Wait_2.java: New file. * libjava.lang/Thread_Wait_2.out: New file. * libjava.lang/Thread_Wait_Interrupt.java: New file. * libjava.lang/Thread_Wait_Interrupt.out: New file. * libjava.lang/Thread_Interrupt.out: New file. * libjava.lang/Thread_Join.java: New file. * libjava.lang/Thread_Join.out: New file. * libjava.lang/Thread_Alive.java: New file. * libjava.lang/Thread_Alive.out: New file. From-SVN: r32706
145 lines
2.7 KiB
Java
145 lines
2.7 KiB
Java
// Create many threads waiting on a monitor. Interrupt some of them. Do the
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// others wake up correctly with notify() and/or notifyAll()?
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// Origin: Bryce McKinlay <bryce@albatross.co.nz>
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import java.util.Vector;
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class Waiter extends Thread
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{
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Object monitor;
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int thread_num;
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boolean interrupted = false;
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boolean notified = false;
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Waiter (Object monitor, int thread_num)
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{
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this.monitor = monitor;
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this.thread_num = thread_num;
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}
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public void run()
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{
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synchronized (monitor)
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{
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try
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{
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monitor.wait();
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notified = true;
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}
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catch (InterruptedException x)
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{
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interrupted = true;
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}
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}
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}
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}
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public class Thread_Wait_2
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{
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static Vector threads;
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static Object monitor = new Object();
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static final int NUM_THREADS = 10;
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public static void main(String args[])
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{
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try
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{
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makeThreads ();
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Thread.sleep(250);
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// Interrupt a few threads...
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Waiter i1 = (Waiter) threads.elementAt(3);
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Waiter i2 = (Waiter) threads.elementAt(4);
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Waiter i3 = (Waiter) threads.elementAt(9);
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i1.interrupt();
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i2.interrupt();
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i3.interrupt();
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// Call notify the exact number of times required to wake the remaining
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// threads.
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synchronized (monitor)
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{
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for (int i=0; i < NUM_THREADS -3 ; i++)
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{
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monitor.notify ();
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}
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}
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joinAll();
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printStatus();
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// Repeat all the above, but use notifyAll() instead.
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makeThreads();
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Thread.sleep(250);
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// Interrupt a few threads...
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i1 = (Waiter) threads.elementAt(0);
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i2 = (Waiter) threads.elementAt(1);
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i3 = (Waiter) threads.elementAt(9);
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i1.interrupt();
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i2.interrupt();
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i3.interrupt();
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// Call notifyAll to wake the remaining threads.
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synchronized (monitor)
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{
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monitor.notifyAll ();
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}
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joinAll();
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printStatus();
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}
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catch (InterruptedException x)
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{
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System.out.println (x);
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}
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}
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static void makeThreads()
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{
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threads = new Vector(NUM_THREADS);
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for (int i=0; i < NUM_THREADS; i++)
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{
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Waiter w = new Waiter(monitor, i);
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w.start();
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threads.addElement(w);
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}
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}
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static void joinAll()
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{
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try
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{
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for (int i=0; i < threads.size(); i++)
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{
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Thread t = (Thread) threads.elementAt(i);
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t.join();
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}
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}
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catch (InterruptedException x) {}
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}
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static void printStatus()
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{
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for (int i=0; i < threads.size(); i++)
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{
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Waiter w = (Waiter) threads.elementAt(i);
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if (w.interrupted)
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System.out.println (i + " interrupted.");
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if (w.notified)
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System.out.println (i + " notified.");
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}
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}
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}
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