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7bde45b2eb
From-SVN: r56147
752 lines
24 KiB
Java
752 lines
24 KiB
Java
/* Polygon.java -- class representing a polygon
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Copyright (C) 1999, 2002 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.PathIterator;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.io.Serializable;
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/**
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* This class represents a polygon, a closed, two-dimensional region in a
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* coordinate space. The region is bounded by an arbitrary number of line
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* segments, between (x,y) coordinate vertices. The polygon has even-odd
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* winding, meaning that a point is inside the shape if it crosses the
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* boundary an odd number of times on the way to infinity.
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*
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* <p>There are some public fields; if you mess with them in an inconsistent
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* manner, it is your own fault when you get NullPointerException,
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* ArrayIndexOutOfBoundsException, or invalid results. Also, this class is
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* not threadsafe.
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*
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* @author Aaron M. Renn <arenn@urbanophile.com>
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* @author Eric Blake <ebb9@email.byu.edu>
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* @since 1.0
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* @status updated to 1.4
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*/
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public class Polygon implements Shape, Serializable
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{
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/**
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* Compatible with JDK 1.0+.
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*/
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private static final long serialVersionUID = -6460061437900069969L;
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/**
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* This total number of endpoints.
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*
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* @serial the number of endpoints, possibly less than the array sizes
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*/
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public int npoints;
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/**
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* The array of X coordinates of endpoints. This should not be null.
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*
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* @see #addPoint(int, int)
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* @serial the x coordinates
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*/
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public int[] xpoints;
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/**
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* The array of Y coordinates of endpoints. This should not be null.
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*
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* @see #addPoint(int, int)
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* @serial the y coordinates
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*/
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public int[] ypoints;
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/**
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* The bounding box of this polygon. This is lazily created and cached, so
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* it must be invalidated after changing points.
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*
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* @see #getBounds()
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* @serial the bounding box, or null
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*/
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protected Rectangle bounds;
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/**
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* Cached flattened version - condense points and parallel lines, so the
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* result has area if there are >= 3 condensed vertices. flat[0] is the
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* number of condensed points, and (flat[odd], flat[odd+1]) form the
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* condensed points.
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*
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* @see #condense()
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* @see #contains(double, double)
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* @see #contains(double, double, double, double)
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*/
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private transient int[] condensed;
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/**
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* Initializes an empty polygon.
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*/
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public Polygon()
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{
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// Leave room for growth.
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xpoints = new int[4];
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ypoints = new int[4];
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}
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/**
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* Create a new polygon with the specified endpoints. The arrays are copied,
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* so that future modifications to the parameters do not affect the polygon.
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*
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* @param xpoints the array of X coordinates for this polygon
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* @param ypoints the array of Y coordinates for this polygon
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* @param npoints the total number of endpoints in this polygon
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* @throws NegativeArraySizeException if npoints is negative
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* @throws IndexOutOfBoundsException if npoints exceeds either array
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* @throws NullPointerException if xpoints or ypoints is null
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*/
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public Polygon(int[] xpoints, int[] ypoints, int npoints)
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{
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this.xpoints = new int[npoints];
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this.ypoints = new int[npoints];
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System.arraycopy(xpoints, 0, this.xpoints, 0, npoints);
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System.arraycopy(ypoints, 0, this.ypoints, 0, npoints);
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this.npoints = npoints;
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}
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/**
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* Reset the polygon to be empty. The arrays are left alone, to avoid object
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* allocation, but the number of points is set to 0, and all cached data
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* is discarded. If you are discarding a huge number of points, it may be
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* more efficient to just create a new Polygon.
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*
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* @see #invalidate()
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* @since 1.4
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*/
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public void reset()
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{
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npoints = 0;
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invalidate();
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}
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/**
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* Invalidate or flush all cached data. After direct manipulation of the
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* public member fields, this is necessary to avoid inconsistent results
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* in methods like <code>contains</code>.
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*
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* @see #getBounds()
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* @since 1.4
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*/
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public void invalidate()
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{
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bounds = null;
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condensed = null;
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}
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/**
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* Translates the polygon by adding the specified values to all X and Y
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* coordinates. This updates the bounding box, if it has been calculated.
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*
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* @param dx the amount to add to all X coordinates
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* @param dy the amount to add to all Y coordinates
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* @since 1.1
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*/
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public void translate(int dx, int dy)
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{
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int i = npoints;
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while (--i >= 0)
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{
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xpoints[i] += dx;
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xpoints[i] += dy;
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}
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if (bounds != null)
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{
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bounds.x += dx;
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bounds.y += dy;
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}
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condensed = null;
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}
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/**
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* Adds the specified endpoint to the polygon. This updates the bounding
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* box, if it has been created.
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*
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* @param x the X coordinate of the point to add
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* @param y the Y coordiante of the point to add
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*/
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public void addPoint(int x, int y)
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{
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if (npoints + 1 > xpoints.length)
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{
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int[] newx = new int[npoints + 1];
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System.arraycopy(xpoints, 0, newx, 0, npoints);
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xpoints = newx;
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}
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if (npoints + 1 > ypoints.length)
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{
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int[] newy = new int[npoints + 1];
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System.arraycopy(ypoints, 0, newy, 0, npoints);
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ypoints = newy;
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}
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xpoints[npoints] = x;
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ypoints[npoints] = y;
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npoints++;
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if (bounds != null)
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{
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if (npoints == 1)
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{
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bounds.x = x;
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bounds.y = y;
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}
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else
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{
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if (x < bounds.x)
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{
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bounds.width += bounds.x - x;
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bounds.x = x;
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}
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else if (x > bounds.x + bounds.width)
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bounds.width = x - bounds.x;
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if (y < bounds.y)
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{
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bounds.height += bounds.y - y;
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bounds.y = y;
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}
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else if (y > bounds.y + bounds.height)
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bounds.height = y - bounds.y;
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}
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}
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condensed = null;
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}
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/**
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* Returns the bounding box of this polygon. This is the smallest
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* rectangle with sides parallel to the X axis that will contain this
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* polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds2D()
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* @since 1.1
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*/
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public Rectangle getBounds()
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{
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if (bounds == null)
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{
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if (npoints == 0)
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return bounds = new Rectangle();
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int i = npoints - 1;
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int minx = xpoints[i];
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int maxx = minx;
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int miny = ypoints[i];
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int maxy = miny;
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while (--i >= 0)
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{
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int x = xpoints[i];
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int y = ypoints[i];
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if (x < minx)
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minx = x;
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else if (x > maxx)
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maxx = x;
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if (y < miny)
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miny = y;
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else if (y > maxy)
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maxy = y;
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}
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bounds = new Rectangle(minx, maxy, maxx - minx, maxy - miny);
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}
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return bounds;
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}
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/**
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* Returns the bounding box of this polygon. This is the smallest
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* rectangle with sides parallel to the X axis that will contain this
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* polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds2D()
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* @deprecated use {@link #getBounds()} instead
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*/
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public Rectangle getBoundingBox()
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{
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return getBounds();
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param p the point to test
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* @return true if the point is inside this polygon
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* @throws NullPointerException if p is null
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* @see #contains(double, double)
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*/
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public boolean contains(Point p)
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{
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return contains(p.getX(), p.getY());
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @see #contains(double, double)
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* @since 1.1
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*/
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public boolean contains(int x, int y)
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{
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return contains((double) x, (double) y);
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @see #contains(double, double)
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* @deprecated use {@link #contains(int, int)} instead
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*/
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public boolean inside(int x, int y)
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{
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return contains((double) x, (double) y);
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}
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/**
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* Returns a high-precision bounding box of this polygon. This is the
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* smallest rectangle with sides parallel to the X axis that will contain
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* this polygon.
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*
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* @return the bounding box for this polygon
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* @see #getBounds()
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* @since 1.2
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*/
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public Rectangle2D getBounds2D()
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{
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// For polygons, the integer version is exact!
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return getBounds();
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param x the X coordinate of the point to test
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* @param y the Y coordinate of the point to test
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* @return true if the point is inside this polygon
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* @since 1.2
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*/
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public boolean contains(double x, double y)
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{
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// First, the obvious bounds checks.
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if (! condense() || ! getBounds().contains(x, y))
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return false;
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// A point is contained if a ray to (-inf, y) crosses an odd number
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// of segments. This must obey the semantics of Shape when the point is
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// exactly on a segment or vertex: a point is inside only if the adjacent
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// point in the increasing x or y direction is also inside. Note that we
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// are guaranteed that the condensed polygon has area, and no consecutive
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// segments with identical slope.
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boolean inside = false;
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int limit = condensed[0];
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int curx = condensed[(limit << 1) - 1];
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int cury = condensed[limit << 1];
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for (int i = 1; i <= limit; i++)
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{
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int priorx = curx;
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int priory = cury;
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curx = condensed[(i << 1) - 1];
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cury = condensed[i << 1];
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if ((priorx > x && curx > x) // Left of segment, or NaN.
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|| (priory > y && cury > y) // Below segment, or NaN.
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|| (priory < y && cury < y)) // Above segment.
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continue;
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if (priory == cury) // Horizontal segment, y == cury == priory
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{
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if (priorx < x && curx < x) // Right of segment.
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{
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inside = ! inside;
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continue;
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}
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// Did we approach this segment from above or below?
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// This mess is necessary to obey rules of Shape.
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priory = condensed[((limit + i - 2) % limit) << 1];
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boolean above = priory > cury;
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if ((curx == x && (curx > priorx || above))
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|| (priorx == x && (curx < priorx || ! above))
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|| (curx > priorx && ! above) || above)
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inside = ! inside;
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continue;
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}
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if (priorx == x && priory == y) // On prior vertex.
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continue;
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if (priorx == curx // Vertical segment.
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|| (priorx < x && curx < x)) // Right of segment.
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{
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inside = ! inside;
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continue;
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}
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// The point is inside the segment's bounding box, compare slopes.
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double leftx = curx > priorx ? priorx : curx;
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double lefty = curx > priorx ? priory : cury;
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double slopeseg = (double) (cury - priory) / (curx - priorx);
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double slopepoint = (double) (y - lefty) / (x - leftx);
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if ((slopeseg > 0 && slopeseg > slopepoint)
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|| slopeseg < slopepoint)
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inside = ! inside;
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}
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return inside;
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}
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/**
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* Tests whether or not the specified point is inside this polygon.
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*
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* @param p the point to test
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* @return true if the point is inside this polygon
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* @throws NullPointerException if p is null
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* @see #contains(double, double)
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* @since 1.2
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*/
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public boolean contains(Point2D p)
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{
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return contains(p.getX(), p.getY());
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}
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/**
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* Test if a high-precision rectangle intersects the shape. This is true
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* if any point in the rectangle is in the shape. This implementation is
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* precise.
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*
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* @param x the x coordinate of the rectangle
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* @param y the y coordinate of the rectangle
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* @param w the width of the rectangle, treated as point if negative
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* @param h the height of the rectangle, treated as point if negative
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* @return true if the rectangle intersects this shape
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* @since 1.2
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*/
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public boolean intersects(double x, double y, double w, double h)
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{
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// First, the obvious bounds checks.
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if (w <= 0 || h <= 0 || npoints == 0 ||
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! getBounds().intersects(x, y, w, h))
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return false; // Disjoint bounds.
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if ((x <= bounds.x && x + w >= bounds.x + bounds.width
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&& y <= bounds.y && y + h >= bounds.y + bounds.height)
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|| contains(x, y))
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return true; // Rectangle contains the polygon, or one point matches.
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// If any vertex is in the rectangle, the two might intersect.
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int curx = 0;
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int cury = 0;
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for (int i = 0; i < npoints; i++)
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{
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curx = xpoints[i];
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cury = ypoints[i];
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if (curx >= x && curx < x + w && cury >= y && cury < y + h
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&& contains(curx, cury)) // Boundary check necessary.
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return true;
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}
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// Finally, if at least one of the four bounding lines intersect any
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// segment of the polygon, return true. Be careful of the semantics of
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// Shape; coinciding lines do not necessarily return true.
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for (int i = 0; i < npoints; i++)
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{
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int priorx = curx;
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int priory = cury;
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curx = xpoints[i];
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cury = ypoints[i];
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if (priorx == curx) // Vertical segment.
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{
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if (curx < x || curx >= x + w) // Outside rectangle.
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continue;
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if ((cury >= y + h && priory <= y)
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|| (cury <= y && priory >= y + h))
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return true; // Bisects rectangle.
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continue;
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}
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if (priory == cury) // Horizontal segment.
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{
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if (cury < y || cury >= y + h) // Outside rectangle.
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continue;
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if ((curx >= x + w && priorx <= x)
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|| (curx <= x && priorx >= x + w))
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return true; // Bisects rectangle.
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continue;
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}
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// Slanted segment.
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double slope = (double) (cury - priory) / (curx - priorx);
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double intersect = slope * (x - curx) + cury;
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if (intersect > y && intersect < y + h) // Intersects left edge.
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return true;
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intersect = slope * (x + w - curx) + cury;
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if (intersect > y && intersect < y + h) // Intersects right edge.
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return true;
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intersect = (y - cury) / slope + curx;
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if (intersect > x && intersect < x + w) // Intersects bottom edge.
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return true;
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intersect = (y + h - cury) / slope + cury;
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if (intersect > x && intersect < x + w) // Intersects top edge.
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return true;
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}
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return false;
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}
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/**
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* Test if a high-precision rectangle intersects the shape. This is true
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* if any point in the rectangle is in the shape. This implementation is
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* precise.
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*
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* @param r the rectangle
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* @return true if the rectangle intersects this shape
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* @throws NullPointerException if r is null
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* @see #intersects(double, double, double, double)
|
|
* @since 1.2
|
|
*/
|
|
public boolean intersects(Rectangle2D r)
|
|
{
|
|
return intersects(r.getX(), r.getY(), r.getWidth(), r.getHeight());
|
|
}
|
|
|
|
/**
|
|
* Test if a high-precision rectangle lies completely in the shape. This is
|
|
* true if all points in the rectangle are in the shape. This implementation
|
|
* is precise.
|
|
*
|
|
* @param x the x coordinate of the rectangle
|
|
* @param y the y coordinate of the rectangle
|
|
* @param w the width of the rectangle, treated as point if negative
|
|
* @param h the height of the rectangle, treated as point if negative
|
|
* @return true if the rectangle is contained in this shape
|
|
* @since 1.2
|
|
*/
|
|
public boolean contains(double x, double y, double w, double h)
|
|
{
|
|
// First, the obvious bounds checks.
|
|
if (w <= 0 || h <= 0 || ! contains(x, y)
|
|
|| ! bounds.contains(x, y, w, h))
|
|
return false;
|
|
// Now, if any of the four bounding lines intersects a polygon segment,
|
|
// return false. The previous check had the side effect of setting
|
|
// the condensed array, which we use. Be careful of the semantics of
|
|
// Shape; coinciding lines do not necessarily return false.
|
|
int limit = condensed[0];
|
|
int curx = condensed[(limit << 1) - 1];
|
|
int cury = condensed[limit << 1];
|
|
for (int i = 1; i <= limit; i++)
|
|
{
|
|
int priorx = curx;
|
|
int priory = cury;
|
|
curx = condensed[(i << 1) - 1];
|
|
cury = condensed[i << 1];
|
|
if (curx > x && curx < x + w && cury > y && cury < y + h)
|
|
return false; // Vertex is in rectangle.
|
|
if (priorx == curx) // Vertical segment.
|
|
{
|
|
if (curx < x || curx > x + w) // Outside rectangle.
|
|
continue;
|
|
if ((cury >= y + h && priory <= y)
|
|
|| (cury <= y && priory >= y + h))
|
|
return false; // Bisects rectangle.
|
|
continue;
|
|
}
|
|
if (priory == cury) // Horizontal segment.
|
|
{
|
|
if (cury < y || cury > y + h) // Outside rectangle.
|
|
continue;
|
|
if ((curx >= x + w && priorx <= x)
|
|
|| (curx <= x && priorx >= x + w))
|
|
return false; // Bisects rectangle.
|
|
continue;
|
|
}
|
|
// Slanted segment.
|
|
double slope = (double) (cury - priory) / (curx - priorx);
|
|
double intersect = slope * (x - curx) + cury;
|
|
if (intersect > y && intersect < y + h) // Intersects left edge.
|
|
return false;
|
|
intersect = slope * (x + w - curx) + cury;
|
|
if (intersect > y && intersect < y + h) // Intersects right edge.
|
|
return false;
|
|
intersect = (y - cury) / slope + curx;
|
|
if (intersect > x && intersect < x + w) // Intersects bottom edge.
|
|
return false;
|
|
intersect = (y + h - cury) / slope + cury;
|
|
if (intersect > x && intersect < x + w) // Intersects top edge.
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Test if a high-precision rectangle lies completely in the shape. This is
|
|
* true if all points in the rectangle are in the shape. This implementation
|
|
* is precise.
|
|
*
|
|
* @param r the rectangle
|
|
* @return true if the rectangle is contained in this shape
|
|
* @throws NullPointerException if r is null
|
|
* @see #contains(double, double, double, double)
|
|
* @since 1.2
|
|
*/
|
|
public boolean contains(Rectangle2D r)
|
|
{
|
|
return contains(r.getX(), r.getY(), r.getWidth(), r.getHeight());
|
|
}
|
|
|
|
/**
|
|
* Return an iterator along the shape boundary. If the optional transform
|
|
* is provided, the iterator is transformed accordingly. Each call returns
|
|
* a new object, independent from others in use. This class is not
|
|
* threadsafe to begin with, so the path iterator is not either.
|
|
*
|
|
* @param transform an optional transform to apply to the iterator
|
|
* @return a new iterator over the boundary
|
|
* @since 1.2
|
|
*/
|
|
public PathIterator getPathIterator(final AffineTransform transform)
|
|
{
|
|
return new PathIterator()
|
|
{
|
|
/** The current vertex of iteration. */
|
|
private int vertex;
|
|
|
|
public int getWindingRule()
|
|
{
|
|
return WIND_EVEN_ODD;
|
|
}
|
|
|
|
public boolean isDone()
|
|
{
|
|
return vertex > npoints;
|
|
}
|
|
|
|
public void next()
|
|
{
|
|
vertex++;
|
|
}
|
|
|
|
public int currentSegment(float[] coords)
|
|
{
|
|
if (vertex >= npoints)
|
|
return SEG_CLOSE;
|
|
coords[0] = xpoints[vertex];
|
|
coords[1] = ypoints[vertex];
|
|
if (transform != null)
|
|
transform.transform(coords, 0, coords, 0, 1);
|
|
return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
|
|
}
|
|
|
|
public int currentSegment(double[] coords)
|
|
{
|
|
if (vertex >= npoints)
|
|
return SEG_CLOSE;
|
|
coords[0] = xpoints[vertex];
|
|
coords[1] = ypoints[vertex];
|
|
if (transform != null)
|
|
transform.transform(coords, 0, coords, 0, 1);
|
|
return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
|
|
}
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Return an iterator along the flattened version of the shape boundary.
|
|
* Since polygons are already flat, the flatness parameter is ignored, and
|
|
* the resulting iterator only has SEG_MOVETO, SEG_LINETO and SEG_CLOSE
|
|
* points. If the optional transform is provided, the iterator is
|
|
* transformed accordingly. Each call returns a new object, independent
|
|
* from others in use. This class is not threadsafe to begin with, so the
|
|
* path iterator is not either.
|
|
*
|
|
* @param transform an optional transform to apply to the iterator
|
|
* @param double the maximum distance for deviation from the real boundary
|
|
* @return a new iterator over the boundary
|
|
* @since 1.2
|
|
*/
|
|
public PathIterator getPathIterator(AffineTransform transform,
|
|
double flatness)
|
|
{
|
|
return getPathIterator(transform);
|
|
}
|
|
|
|
/**
|
|
* Helper for contains, which caches a condensed version of the polygon.
|
|
* This condenses all colinear points, so that consecutive segments in
|
|
* the condensed version always have different slope.
|
|
*
|
|
* @return true if the condensed polygon has area
|
|
* @see #condensed
|
|
* @see #contains(double, double)
|
|
*/
|
|
private boolean condense()
|
|
{
|
|
if (npoints <= 2)
|
|
return false;
|
|
if (condensed != null)
|
|
return condensed[0] > 2;
|
|
condensed = new int[npoints * 2 + 1];
|
|
int curx = xpoints[npoints - 1];
|
|
int cury = ypoints[npoints - 1];
|
|
double curslope = Double.NaN;
|
|
int count = 0;
|
|
outer:
|
|
for (int i = 0; i < npoints; i++)
|
|
{
|
|
int priorx = curx;
|
|
int priory = cury;
|
|
double priorslope = curslope;
|
|
curx = xpoints[i];
|
|
cury = ypoints[i];
|
|
while (curx == priorx && cury == priory)
|
|
{
|
|
if (++i == npoints)
|
|
break outer;
|
|
curx = xpoints[i];
|
|
cury = ypoints[i];
|
|
}
|
|
curslope = (curx == priorx ? Double.POSITIVE_INFINITY
|
|
: (double) (cury - priory) / (curx - priorx));
|
|
if (priorslope == curslope)
|
|
{
|
|
if (count > 1 && condensed[(count << 1) - 3] == curx
|
|
&& condensed[(count << 1) - 2] == cury)
|
|
{
|
|
count--;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
count++;
|
|
condensed[(count << 1) - 1] = curx;
|
|
condensed[count << 1] = cury;
|
|
}
|
|
condensed[0] = count;
|
|
return count > 2;
|
|
}
|
|
} // class Polygon
|