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7bde45b2eb
From-SVN: r56147
479 lines
13 KiB
Java
479 lines
13 KiB
Java
/* AccessibleRole.java -- the primary role of an accessible object
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Copyright (C) 2002 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.accessibility;
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/**
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* The role of an accessible object. For example, this could be "button" or
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* "table". This strongly typed "enumeration" supports localized strings. If
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* the constants of this class are not adequate, new ones may be added in a
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* similar matter, while avoiding a public constructor.
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*
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* @author Eric Blake <ebb9@email.byu.edu>
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* @since 1.2
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* @status updated to 1.4
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*/
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public class AccessibleRole extends AccessibleBundle
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{
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/** The object alerts the user about something. */
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public static final AccessibleRole ALERT
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= new AccessibleRole("alert");
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/** The header for a column of data. */
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public static final AccessibleRole COLUMN_HEADER
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= new AccessibleRole("column header");
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/**
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* The object can be drawn into, and traps events.
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*
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* @see #FRAME
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* @see #GLASS_PANE
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* @see #LAYERED_PANE
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*/
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public static final AccessibleRole CANVAS
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= new AccessibleRole("canvas");
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/**
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* A list of choices, which may optionally allow the user to create a new
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* choice.
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*/
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public static final AccessibleRole COMBO_BOX
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= new AccessibleRole("combo box");
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/**
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* An iconified frame in a desktop.
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*
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* @see #DESKTOP_PANE
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* @see #INTERNAL_FRAME
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*/
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public static final AccessibleRole DESKTOP_ICON
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= new AccessibleRole("desktop icon");
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/**
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* A frame-like object clipped by a desktop pane.
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*
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* @see #DESKTOP_ICON
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* @see #DESKTOP_PANE
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* @see #FRAME
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*/
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public static final AccessibleRole INTERNAL_FRAME
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= new AccessibleRole("internal frame");
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/**
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* A pane which supports internal frames and their icons.
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*
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* @see #DESKTOP_ICON
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* @see #INTERNAL_FRAME
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*/
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public static final AccessibleRole DESKTOP_PANE
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= new AccessibleRole("desktop pane");
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/**
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* A specialized pane for use in a dialog.
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*
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* @see #DIALOG
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*/
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public static final AccessibleRole OPTION_PANE
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= new AccessibleRole("option pane");
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/**
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* A top level window with no title or border.
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*
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* @see #FRAME
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* @see #DIALOG
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*/
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public static final AccessibleRole WINDOW
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= new AccessibleRole("window");
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/**
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* A top level window with title, menu bar, border, and so forth. It is
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* often the primary window of an application.
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*
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* @see #DIALOG
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* @see #CANVAS
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* @see #WINDOW
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*/
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public static final AccessibleRole FRAME
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= new AccessibleRole("frame");
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/**
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* A top level window title bar and border. It is limited compared to a
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* frame, and is often a secondary window.
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*
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* @see #FRAME
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* @see #WINDOW
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*/
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public static final AccessibleRole DIALOG
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= new AccessibleRole("dialog");
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/** A specialized dialog for choosing a color. */
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public static final AccessibleRole COLOR_CHOOSER
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= new AccessibleRole("color chooser");
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/**
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* A pane for navigating through directories.
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*
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* @see #FILE_CHOOSER
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*/
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public static final AccessibleRole DIRECTORY_PANE
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= new AccessibleRole("directory pane");
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/**
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* A specialized dialog that allows a user to select a file.
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*
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* @see #DIRECTORY_PANE
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*/
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public static final AccessibleRole FILE_CHOOSER
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= new AccessibleRole("file chooser");
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/** An object to fill space between other components. */
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public static final AccessibleRole FILLER
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= new AccessibleRole("filler");
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/** A hypertext anchor. */
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public static final AccessibleRole HYPERLINK
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= new AccessibleRole("hyperlink");
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/** A small picture to decorate components. */
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public static final AccessibleRole ICON
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= new AccessibleRole("icon");
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/** An object to label something in a graphic interface. */
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public static final AccessibleRole LABEL
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= new AccessibleRole("label");
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/**
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* A specialized pane with a glass pane and layered pane as children.
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*
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* @see #GLASS_PANE
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* @see #LAYERED_PANE
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*/
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public static final AccessibleRole ROOT_PANE
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= new AccessibleRole("root pane");
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/**
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* A pane guaranteed to be painted on top of panes beneath it.
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*
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* @see #ROOT_PANE
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* @see #LAYERED_PANE
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*/
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public static final AccessibleRole GLASS_PANE
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= new AccessibleRole("glass pane");
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/**
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* A specialized pane that allows drawing children in layers. This is often
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* used in menus and other visual components.
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*
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* @see #ROOT_PANE
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* @see #GLASS_PANE
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*/
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public static final AccessibleRole LAYERED_PANE
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= new AccessibleRole("layered pane");
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/**
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* An object which presents a list of items for selection. Often contained
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* in a scroll pane.
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*
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* @see #SCROLL_PANE
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* @see #LIST_ITEM
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*/
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public static final AccessibleRole LIST
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= new AccessibleRole("list");
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/**
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* An object which represents an item in a list. Often contained in a scroll
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* pane.
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*
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* @see #SCROLL_PANE
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* @see #LIST
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*/
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public static final AccessibleRole LIST_ITEM
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= new AccessibleRole("list item");
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/**
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* An object usually at the top of a frame to list available menus.
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*
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* @see #MENU
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* @see #POPUP_MENU
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* @see #LAYERED_PANE
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*/
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public static final AccessibleRole MENU_BAR
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= new AccessibleRole("menu bar");
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/**
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* A temporary window with a menu of options, which hides on selection.
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*
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* @see #MENU
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* @see #MENU_ITEM
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*/
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public static final AccessibleRole POPUP_MENU
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= new AccessibleRole("popup menu");
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/**
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* An object usually in a menu bar which contains a list of actions to
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* perform. Such actions are usually associated with menu items or submenus.
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*
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* @see #MENU_BAR
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* @see #MENU_ITEM
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* @see #SEPARATOR
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* @see #RADIO_BUTTON
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* @see #CHECK_BOX
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* @see #POPUP_MENU
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*/
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public static final AccessibleRole MENU
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= new AccessibleRole("menu");
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/**
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* An object usually in a menu with an action available for the user.
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*
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* @see #MENU_BAR
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* @see #SEPARATOR
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* @see #POPUP_MENU
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*/
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public static final AccessibleRole MENU_ITEM
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= new AccessibleRole("menu item");
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/**
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* An object usually in a menu which separates logical sections of items.
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*
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* @see #MENU
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* @see #MENU_ITEM
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*/
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public static final AccessibleRole SEPARATOR
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= new AccessibleRole("separator");
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/**
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* An object which presents a series of panels, usually via tabs along the
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* top. Children are all page tabs.
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*
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* @see #PAGE_TAB
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*/
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public static final AccessibleRole PAGE_TAB_LIST
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= new AccessibleRole("page tab list");
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/**
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* An object in a page tab list, which contains the panel to display when
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* selected from the list.
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*
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* @see #PAGE_TAB_LIST
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*/
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public static final AccessibleRole PAGE_TAB
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= new AccessibleRole("page tab");
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/** A generic container to group objects. */
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public static final AccessibleRole PANEL
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= new AccessibleRole("panel");
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/** An object used to track amount of a task that has completed. */
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public static final AccessibleRole PROGRESS_BAR
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= new AccessibleRole("progress bar");
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/** An object for passwords which should not be shown to the user. */
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public static final AccessibleRole PASSWORD_TEXT
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= new AccessibleRole("password text");
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/**
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* An object that can be manipulated to do something.
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*
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* @see #CHECK_BOX
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* @see #TOGGLE_BUTTON
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* @see #RADIO_BUTTON
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*/
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public static final AccessibleRole PUSH_BUTTON
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= new AccessibleRole("push button");
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/**
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* A specialized button which can be on or off, with no separate indicator.
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*
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* @see #PUSH_BUTTON
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* @see #CHECK_BOX
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* @see #RADIO_BUTTON
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*/
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public static final AccessibleRole TOGGLE_BUTTON
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= new AccessibleRole("toggle button");
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/**
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* A choice which can be on or off, and has a separate indicator.
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*
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* @see #PUSH_BUTTON
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* @see #TOGGLE_BUTTON
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* @see #RADIO_BUTTON
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*/
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public static final AccessibleRole CHECK_BOX
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= new AccessibleRole("check box");
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/**
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* A specialized choice which toggles radio buttons in the group when it
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* is selected.
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*
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* @see #PUSH_BUTTON
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* @see #TOGGLE_BUTTON
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* @see #CHECK_BOX
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*/
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public static final AccessibleRole RADIO_BUTTON
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= new AccessibleRole("radio button");
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/** The header for a row of data. */
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public static final AccessibleRole ROW_HEADER
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= new AccessibleRole("row header");
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/**
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* An object which allows an incremental view of a larger pane.
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*
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* @see #SCROLL_BAR
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* @see #VIEWPORT
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*/
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public static final AccessibleRole SCROLL_PANE
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= new AccessibleRole("scroll pane");
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/**
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* An object which allows selection of the view in a scroll pane.
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*
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* @see #SCROLL_PANE
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*/
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public static final AccessibleRole SCROLL_BAR
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= new AccessibleRole("scroll bar");
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/**
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* An object which represents the visual section in a scroll pane.
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*
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* @see #SCROLL_PANE
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*/
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public static final AccessibleRole VIEWPORT
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= new AccessibleRole("viewport");
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/** An object which allows selection in a bounded range. */
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public static final AccessibleRole SLIDER
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= new AccessibleRole("slider");
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/**
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* A specialized pane which presents two other panels, and can often adjust
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* the divider between them.
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*/
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public static final AccessibleRole SPLIT_PANE
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= new AccessibleRole("split pane");
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/** An object for presenting data in rows and columns. */
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public static final AccessibleRole TABLE
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= new AccessibleRole("table");
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/**
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* An object which represents text, usually editable by the user.
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*
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* @see #LABEL
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*/
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public static final AccessibleRole TEXT
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= new AccessibleRole("text");
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/**
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* An object which represents a hierachical view of data. Subnodes can
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* often be expanded or collapsed.
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*/
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public static final AccessibleRole TREE
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= new AccessibleRole("tree");
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/** A bar or pallete with buttons for common actions in an application. */
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public static final AccessibleRole TOOL_BAR
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= new AccessibleRole("tool bar");
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/**
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* An object which provides information about another object. This is often
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* displayed as a "help bubble" when a mouse hovers over the other object.
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*/
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public static final AccessibleRole TOOL_TIP
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= new AccessibleRole("tool tip");
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/**
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* An AWT component with nothing else known about it.
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*
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* @see #SWING_COMPONENT
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* @see #UNKNOWN
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*/
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public static final AccessibleRole AWT_COMPONENT
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= new AccessibleRole("AWT component");
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/**
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* A swing component with nothing else known about it.
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*
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* @see #AWT_COMPONENT
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* @see #UNKNOWN
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*/
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public static final AccessibleRole SWING_COMPONENT
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= new AccessibleRole("SWING component");
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/**
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* An accessible object whose role is unknown.
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*
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* @see #AWT_COMPONENT
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* @see #SWING_COMPONENT
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*/
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public static final AccessibleRole UNKNOWN
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= new AccessibleRole("unknown");
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/** A component with multiple labels of status information. */
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public static final AccessibleRole STATUS_BAR
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= new AccessibleRole("statusbar");
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/** A component which allows editing of Date and Time objects. */
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public static final AccessibleRole DATE_EDITOR
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= new AccessibleRole("dateeditor");
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/** A component with spinner arrows for simple numbers. */
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public static final AccessibleRole SPIN_BOX
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= new AccessibleRole("spinbox");
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/** A component for choosing fonts and their attributes. */
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public static final AccessibleRole FONT_CHOOSER
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= new AccessibleRole("fontchooser");
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/** A component with a border to group other components. */
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public static final AccessibleRole GROUP_BOX
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= new AccessibleRole("groupbox");
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/**
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* Create a new constant with a locale independent key. Follow the example,
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* keep the constructor private and make public constants instead.
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*
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* @param key the name of the role
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* @see #toDisplayString(String, Locale)
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*/
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protected AccessibleRole(String key)
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{
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this.key = key;
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}
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} // class AccessibleRole
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