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b894530e6d
2001-03-14 Nicola Pero <n.pero@mi.flashnet.it> * thr.c (objc_thread_add): New function. (objc_thread_remove): Ditto. * objc/thr.h: Declare them. * libobjc.def: Mention them. From-SVN: r40479
564 lines
14 KiB
C
564 lines
14 KiB
C
/* GNU Objective C Runtime Thread Interface
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Copyright (C) 1996, 1997 Free Software Foundation, Inc.
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Contributed by Galen C. Hunt (gchunt@cs.rochester.edu)
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2, or (at your option) any later version.
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GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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GNU CC; see the file COPYING. If not, write to the Free Software
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Foundation, 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* As a special exception, if you link this library with files compiled with
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GCC to produce an executable, this does not cause the resulting executable
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to be covered by the GNU General Public License. This exception does not
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however invalidate any other reasons why the executable file might be
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covered by the GNU General Public License. */
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#include <stdlib.h>
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#include "runtime.h"
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/* Global exit status. */
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int __objc_thread_exit_status = 0;
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/* Flag which lets us know if we ever became multi threaded */
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int __objc_is_multi_threaded = 0;
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/* The hook function called when the runtime becomes multi threaded */
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objc_thread_callback _objc_became_multi_threaded = NULL;
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/*
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Use this to set the hook function that will be called when the
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runtime initially becomes multi threaded.
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The hook function is only called once, meaning only when the
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2nd thread is spawned, not for each and every thread.
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It returns the previous hook function or NULL if there is none.
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A program outside of the runtime could set this to some function so
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it can be informed; for example, the GNUstep Base Library sets it
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so it can implement the NSBecomingMultiThreaded notification.
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*/
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objc_thread_callback objc_set_thread_callback(objc_thread_callback func)
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{
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objc_thread_callback temp = _objc_became_multi_threaded;
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_objc_became_multi_threaded = func;
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return temp;
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}
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/*
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Private functions
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These functions are utilized by the frontend, but they are not
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considered part of the public interface.
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*/
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/*
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First function called in a thread, starts everything else.
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This function is passed to the backend by objc_thread_detach
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as the starting function for a new thread.
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*/
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struct __objc_thread_start_state
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{
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SEL selector;
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id object;
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id argument;
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};
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static volatile void
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__objc_thread_detach_function(struct __objc_thread_start_state *istate)
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{
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/* Valid state? */
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if (istate) {
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id (*imp)(id,SEL,id);
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SEL selector = istate->selector;
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id object = istate->object;
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id argument = istate->argument;
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/* Don't need anymore so free it */
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objc_free(istate);
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/* Clear out the thread local storage */
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objc_thread_set_data(NULL);
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/* Check to see if we just became multi threaded */
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if (!__objc_is_multi_threaded)
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{
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__objc_is_multi_threaded = 1;
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/* Call the hook function */
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if (_objc_became_multi_threaded != NULL)
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(*_objc_became_multi_threaded)();
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}
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/* Call the method */
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if ((imp = (id(*)(id, SEL, id))objc_msg_lookup(object, selector)))
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(*imp)(object, selector, argument);
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else
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objc_error(object, OBJC_ERR_UNIMPLEMENTED,
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"objc_thread_detach called with bad selector.\n");
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}
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else
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objc_error(nil, OBJC_ERR_BAD_STATE,
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"objc_thread_detach called with NULL state.\n");
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/* Exit the thread */
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objc_thread_exit();
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}
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/*
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Frontend functions
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These functions constitute the public interface to the Objective-C thread
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and mutex functionality.
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*/
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/* Frontend thread functions */
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/*
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Detach a new thread of execution and return its id. Returns NULL if fails.
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Thread is started by sending message with selector to object. Message
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takes a single argument.
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*/
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objc_thread_t
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objc_thread_detach(SEL selector, id object, id argument)
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{
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struct __objc_thread_start_state *istate;
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objc_thread_t thread_id = NULL;
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/* Allocate the state structure */
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if (!(istate = (struct __objc_thread_start_state *)
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objc_malloc(sizeof(*istate))))
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return NULL;
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/* Initialize the state structure */
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istate->selector = selector;
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istate->object = object;
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istate->argument = argument;
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/* lock access */
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objc_mutex_lock(__objc_runtime_mutex);
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/* Call the backend to spawn the thread */
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if ((thread_id = __objc_thread_detach((void *)__objc_thread_detach_function,
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istate)) == NULL)
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{
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/* failed! */
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objc_mutex_unlock(__objc_runtime_mutex);
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objc_free(istate);
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return NULL;
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}
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/* Increment our thread counter */
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__objc_runtime_threads_alive++;
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objc_mutex_unlock(__objc_runtime_mutex);
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return thread_id;
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}
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/* Set the current thread's priority. */
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int
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objc_thread_set_priority(int priority)
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{
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/* Call the backend */
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return __objc_thread_set_priority(priority);
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}
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/* Return the current thread's priority. */
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int
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objc_thread_get_priority(void)
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{
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/* Call the backend */
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return __objc_thread_get_priority();
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}
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/*
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Yield our process time to another thread. Any BUSY waiting that is done
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by a thread should use this function to make sure that other threads can
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make progress even on a lazy uniprocessor system.
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*/
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void
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objc_thread_yield(void)
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{
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/* Call the backend */
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__objc_thread_yield();
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}
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/*
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Terminate the current tread. Doesn't return.
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Actually, if it failed returns -1.
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*/
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int
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objc_thread_exit(void)
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{
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/* Decrement our counter of the number of threads alive */
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objc_mutex_lock(__objc_runtime_mutex);
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__objc_runtime_threads_alive--;
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objc_mutex_unlock(__objc_runtime_mutex);
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/* Call the backend to terminate the thread */
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return __objc_thread_exit();
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}
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/*
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Returns an integer value which uniquely describes a thread. Must not be
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NULL which is reserved as a marker for "no thread".
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*/
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objc_thread_t
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objc_thread_id(void)
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{
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/* Call the backend */
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return __objc_thread_id();
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}
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/*
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Sets the thread's local storage pointer.
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Returns 0 if successful or -1 if failed.
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*/
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int
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objc_thread_set_data(void *value)
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{
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/* Call the backend */
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return __objc_thread_set_data(value);
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}
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/*
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Returns the thread's local storage pointer. Returns NULL on failure.
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*/
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void *
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objc_thread_get_data(void)
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{
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/* Call the backend */
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return __objc_thread_get_data();
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}
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/* Frontend mutex functions */
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/*
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Allocate a mutex. Return the mutex pointer if successful or NULL if the
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allocation failed for any reason.
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*/
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objc_mutex_t
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objc_mutex_allocate(void)
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{
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objc_mutex_t mutex;
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/* Allocate the mutex structure */
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if (!(mutex = (objc_mutex_t)objc_malloc(sizeof(struct objc_mutex))))
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return NULL;
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/* Call backend to create the mutex */
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if (__objc_mutex_allocate(mutex))
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{
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/* failed! */
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objc_free(mutex);
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return NULL;
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}
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/* Initialize mutex */
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mutex->owner = NULL;
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mutex->depth = 0;
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return mutex;
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}
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/*
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Deallocate a mutex. Note that this includes an implicit mutex_lock to
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insure that no one else is using the lock. It is legal to deallocate
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a lock if we have a lock on it, but illegal to deallocate a lock held
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by anyone else.
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Returns the number of locks on the thread. (1 for deallocate).
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*/
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int
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objc_mutex_deallocate(objc_mutex_t mutex)
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{
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int depth;
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/* Valid mutex? */
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if (!mutex)
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return -1;
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/* Acquire lock on mutex */
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depth = objc_mutex_lock(mutex);
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/* Call backend to destroy mutex */
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if (__objc_mutex_deallocate(mutex))
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return -1;
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/* Free the mutex structure */
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objc_free(mutex);
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/* Return last depth */
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return depth;
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}
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/*
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Grab a lock on a mutex. If this thread already has a lock on this mutex
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then we increment the lock count. If another thread has a lock on the
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mutex we block and wait for the thread to release the lock.
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Returns the lock count on the mutex held by this thread.
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*/
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int
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objc_mutex_lock(objc_mutex_t mutex)
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{
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objc_thread_t thread_id;
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int status;
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/* Valid mutex? */
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if (!mutex)
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return -1;
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/* If we already own the lock then increment depth */
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thread_id = objc_thread_id();
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if (mutex->owner == thread_id)
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return ++mutex->depth;
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/* Call the backend to lock the mutex */
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status = __objc_mutex_lock(mutex);
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/* Failed? */
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if (status)
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return status;
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/* Successfully locked the thread */
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mutex->owner = thread_id;
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return mutex->depth = 1;
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}
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/*
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Try to grab a lock on a mutex. If this thread already has a lock on
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this mutex then we increment the lock count and return it. If another
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thread has a lock on the mutex returns -1.
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*/
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int
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objc_mutex_trylock(objc_mutex_t mutex)
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{
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objc_thread_t thread_id;
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int status;
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/* Valid mutex? */
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if (!mutex)
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return -1;
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/* If we already own the lock then increment depth */
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thread_id = objc_thread_id();
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if (mutex->owner == thread_id)
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return ++mutex->depth;
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/* Call the backend to try to lock the mutex */
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status = __objc_mutex_trylock(mutex);
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/* Failed? */
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if (status)
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return status;
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/* Successfully locked the thread */
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mutex->owner = thread_id;
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return mutex->depth = 1;
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}
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/*
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Unlocks the mutex by one level.
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Decrements the lock count on this mutex by one.
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If the lock count reaches zero, release the lock on the mutex.
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Returns the lock count on the mutex.
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It is an error to attempt to unlock a mutex which this thread
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doesn't hold in which case return -1 and the mutex is unaffected.
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*/
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int
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objc_mutex_unlock(objc_mutex_t mutex)
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{
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objc_thread_t thread_id;
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int status;
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/* Valid mutex? */
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if (!mutex)
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return -1;
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/* If another thread owns the lock then abort */
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thread_id = objc_thread_id();
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if (mutex->owner != thread_id)
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return -1;
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/* Decrement depth and return */
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if (mutex->depth > 1)
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return --mutex->depth;
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/* Depth down to zero so we are no longer the owner */
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mutex->depth = 0;
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mutex->owner = NULL;
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/* Have the backend unlock the mutex */
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status = __objc_mutex_unlock(mutex);
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/* Failed? */
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if (status)
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return status;
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return 0;
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}
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/* Frontend condition mutex functions */
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/*
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Allocate a condition. Return the condition pointer if successful or NULL
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if the allocation failed for any reason.
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*/
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objc_condition_t
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objc_condition_allocate(void)
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{
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objc_condition_t condition;
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/* Allocate the condition mutex structure */
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if (!(condition =
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(objc_condition_t)objc_malloc(sizeof(struct objc_condition))))
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return NULL;
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/* Call the backend to create the condition mutex */
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if (__objc_condition_allocate(condition))
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{
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/* failed! */
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objc_free(condition);
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return NULL;
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}
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/* Success! */
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return condition;
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}
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/*
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Deallocate a condition. Note that this includes an implicit
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condition_broadcast to insure that waiting threads have the opportunity
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to wake. It is legal to dealloc a condition only if no other
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thread is/will be using it. Here we do NOT check for other threads
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waiting but just wake them up.
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*/
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int
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objc_condition_deallocate(objc_condition_t condition)
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{
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/* Broadcast the condition */
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if (objc_condition_broadcast(condition))
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return -1;
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/* Call the backend to destroy */
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if (__objc_condition_deallocate(condition))
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return -1;
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/* Free the condition mutex structure */
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objc_free(condition);
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return 0;
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}
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/*
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Wait on the condition unlocking the mutex until objc_condition_signal()
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or objc_condition_broadcast() are called for the same condition. The
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given mutex *must* have the depth set to 1 so that it can be unlocked
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here, so that someone else can lock it and signal/broadcast the condition.
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The mutex is used to lock access to the shared data that make up the
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"condition" predicate.
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*/
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int
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objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex)
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{
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objc_thread_t thread_id;
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/* Valid arguments? */
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if (!mutex || !condition)
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return -1;
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/* Make sure we are owner of mutex */
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thread_id = objc_thread_id();
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if (mutex->owner != thread_id)
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return -1;
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/* Cannot be locked more than once */
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if (mutex->depth > 1)
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return -1;
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/* Virtually unlock the mutex */
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mutex->depth = 0;
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mutex->owner = (objc_thread_t)NULL;
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/* Call the backend to wait */
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__objc_condition_wait(condition, mutex);
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/* Make ourselves owner of the mutex */
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mutex->owner = thread_id;
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mutex->depth = 1;
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return 0;
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}
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/*
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Wake up all threads waiting on this condition. It is recommended that
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the called would lock the same mutex as the threads in objc_condition_wait
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before changing the "condition predicate" and make this call and unlock it
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right away after this call.
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*/
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int
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objc_condition_broadcast(objc_condition_t condition)
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{
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/* Valid condition mutex? */
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if (!condition)
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return -1;
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return __objc_condition_broadcast(condition);
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}
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/*
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Wake up one thread waiting on this condition. It is recommended that
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the called would lock the same mutex as the threads in objc_condition_wait
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before changing the "condition predicate" and make this call and unlock it
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right away after this call.
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*/
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int
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objc_condition_signal(objc_condition_t condition)
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{
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/* Valid condition mutex? */
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if (!condition)
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return -1;
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return __objc_condition_signal(condition);
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}
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/* Make the objc thread system aware that a thread which is managed
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(started, stopped) by external code could access objc facilities
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from now on. This is used when you are interfacing with some
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external non-objc-based environment/system - you must call
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objc_thread_add() before an alien thread makes any calls to
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Objective-C. Do not cause the _objc_became_multi_threaded hook to
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be executed. */
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void
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objc_thread_add(void)
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{
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objc_mutex_lock(__objc_runtime_mutex);
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__objc_is_multi_threaded = 1;
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__objc_runtime_threads_alive++;
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objc_mutex_unlock(__objc_runtime_mutex);
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}
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/* Make the objc thread system aware that a thread managed (started,
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stopped) by some external code will no longer access objc and thus
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can be forgotten by the objc thread system. Call
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objc_thread_remove() when your alien thread is done with making
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calls to Objective-C. */
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void
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objc_thread_remove(void)
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{
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objc_mutex_lock(__objc_runtime_mutex);
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__objc_runtime_threads_alive--;
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objc_mutex_unlock(__objc_runtime_mutex);
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}
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/* End of File */
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