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2003-06-11 Benjamin Kosnik <bkoz@redhat.com> * include/bits/stl_alloc.h (__debug_alloc): Move out. (__malloc_alloc): Same. (__pool_alloc): Same. (__new_alloc): Same. Rename to.. * include/bits/allocator.h: ...this. * include/bits/stl_deque.h: Modify comment. * include/bits/stl_tree.h: Modify include. * include/std/std_memory.h: Same. * include/ext/rope: Same. * include/ext/slist: Same. * include/std/std_vector.h: Same. * include/std/std_stack.h: Same. * include/std/std_queue.h: Same. * include/std/std_list.h: Same. * include/std/std_deque.h: Same. * include/backward/alloc.h: Same. * include/ext/debug_allocator.h: New. * include/ext/malloc_allocator.h: New. * include/ext/pool_allocator.h: New. * include/ext/new_allocator.h: New. * include/bits/pthread_allocimpl.h: Remove. * include/bits/stl_pthread_alloc.h: Remove. * include/Makefile.am (ext_headers): Add. * include/Makefile.in: Regenerate. * src/stl-inst.cc: Use __gnu_cxx namespace. * src/stl-inst.cc: Move to... * src/allocator-inst.cc: Here. * src/Makefile.am (sources): Update. * src/Makefile.in: Regenerate. * config/linker-map.gnu: Remove __pool_alloc bits. * testsuite/ext/headers.cc: Add. * testsuite/ext/allocators.cc: Fixup. 2003-06-11 Stefan Olsson <stefan@snon.net> Ola R�nnerup <fnolis@home.se> * include/Makefile.am (ext_headers): Add. * include/Makefile.in: Regenerate. * include/ext/mt_allocator.h: New file. From-SVN: r67777
216 lines
6.9 KiB
C++
216 lines
6.9 KiB
C++
// Allocators -*- C++ -*-
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// Copyright (C) 2001, 2002, 2003 Free Software Foundation, Inc.
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//
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// This file is part of the GNU ISO C++ Library. This library is free
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// software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 2, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License along
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// with this library; see the file COPYING. If not, write to the Free
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// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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// As a special exception, you may use this file as part of a free software
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// library without restriction. Specifically, if other files instantiate
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// templates or use macros or inline functions from this file, or you compile
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// this file and link it with other files to produce an executable, this
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// file does not by itself cause the resulting executable to be covered by
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// the GNU General Public License. This exception does not however
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// invalidate any other reasons why the executable file might be covered by
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// the GNU General Public License.
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/*
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* Copyright (c) 1996-1997
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* Silicon Graphics Computer Systems, Inc.
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Silicon Graphics makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*/
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/** @file allocator.h
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* This is an internal header file, included by other library headers.
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* You should not attempt to use it directly.
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*/
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/**
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* @defgroup Allocators Memory Allocators
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* @if maint
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* allocator.h implements some node allocators. These are NOT the same as
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* allocators in the C++ standard, nor in the original H-P STL. They do not
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* encapsulate different pointer types; we assume that there is only one
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* pointer type. The C++ standard allocators are intended to allocate
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* individual objects, not pools or arenas.
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*
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* In this file allocators are of two different styles: "standard" and
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* "SGI" (quotes included). "Standard" allocators conform to 20.4. "SGI"
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* allocators differ in AT LEAST the following ways (add to this list as you
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* discover them):
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*
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* - "Standard" allocate() takes two parameters (n_count,hint=0) but "SGI"
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* allocate() takes one paramter (n_size).
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* - Likewise, "standard" deallocate()'s argument is a count, but in "SGI"
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* is a byte size.
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* - max_size(), construct(), and destroy() are missing in "SGI" allocators.
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* - reallocate(p,oldsz,newsz) is added in "SGI", and behaves as
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* if p=realloc(p,newsz).
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*
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* "SGI" allocators may be wrapped in __allocator to convert the interface
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* into a "standard" one.
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* @endif
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*
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* The canonical description of these classes is in docs/html/ext/howto.html
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* or online at http://gcc.gnu.org/onlinedocs/libstdc++/ext/howto.html#3
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*/
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#ifndef _ALLOCATOR_H
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#define _ALLOCATOR_H 1
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#include <bits/functexcept.h> // For __throw_bad_alloc
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#include <bits/allocator_traits.h>
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// Pick a default underlying allocator.
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#include <ext/pool_allocator.h>
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namespace std
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{
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typedef __gnu_cxx::__pool_alloc<true, 0> __alloc;
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/// The version for the default allocator.
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template<typename _Tp, typename _Tp1>
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struct _Alloc_traits<_Tp, allocator<_Tp1> >
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{
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static const bool _S_instanceless = true;
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typedef __simple_alloc<_Tp, __alloc> _Alloc_type;
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typedef allocator<_Tp> allocator_type;
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};
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//@}
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}
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namespace std
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{
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/**
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* @brief The "standard" allocator, as per [20.4].
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*
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* The private _Alloc is "SGI" style. (See comments at the top
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* of allocator.h.)
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*
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* The underlying allocator behaves as follows.
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* - __pool_alloc is used via two typedefs
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* - "__alloc" typedef is threadsafe via the locks
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* - __new_alloc is used for memory requests
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*
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* (See @link Allocators allocators info @endlink for more.)
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*/
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template<typename _Tp>
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class allocator
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{
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// The underlying allocator.
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typedef __alloc _Alloc;
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef _Tp* pointer;
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typedef const _Tp* const_pointer;
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typedef _Tp& reference;
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typedef const _Tp& const_reference;
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typedef _Tp value_type;
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template<typename _Tp1>
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struct rebind
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{ typedef allocator<_Tp1> other; };
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allocator() throw() { }
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allocator(const allocator&) throw() { }
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template<typename _Tp1>
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allocator(const allocator<_Tp1>&) throw() { }
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~allocator() throw() { }
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pointer
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address(reference __x) const { return &__x; }
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const_pointer
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address(const_reference __x) const { return &__x; }
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// NB: __n is permitted to be 0. The C++ standard says nothing
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// about what the return value is when __n == 0.
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_Tp*
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allocate(size_type __n, const void* = 0)
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{
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_Tp* __ret = 0;
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if (__n)
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{
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if (__n <= this->max_size())
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__ret = static_cast<_Tp*>(_Alloc::allocate(__n * sizeof(_Tp)));
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else
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__throw_bad_alloc();
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}
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return __ret;
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}
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// __p is not permitted to be a null pointer.
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void
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deallocate(pointer __p, size_type __n)
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{ _Alloc::deallocate(__p, __n * sizeof(_Tp)); }
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size_type
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max_size() const throw() { return size_t(-1) / sizeof(_Tp); }
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void construct(pointer __p, const _Tp& __val) { new(__p) _Tp(__val); }
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void destroy(pointer __p) { __p->~_Tp(); }
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};
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template<>
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class allocator<void>
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{
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef void* pointer;
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typedef const void* const_pointer;
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typedef void value_type;
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template<typename _Tp1>
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struct rebind
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{ typedef allocator<_Tp1> other; };
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};
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template<typename _T1, typename _T2>
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inline bool
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operator==(const allocator<_T1>&, const allocator<_T2>&)
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{ return true; }
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template<typename _T1, typename _T2>
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inline bool
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operator!=(const allocator<_T1>&, const allocator<_T2>&)
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{ return false; }
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// Inhibit implicit instantiations for required instantiations,
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// which are defined via explicit instantiations elsewhere.
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// NB: This syntax is a GNU extension.
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#if _GLIBCPP_EXTERN_TEMPLATE
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extern template class allocator<char>;
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extern template class allocator<wchar_t>;
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#endif
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} // namespace std
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#endif
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