gcc/libstdc++-v3/include/bits/allocator.h
Benjamin Kosnik 1ff9402d8f [multiple changes]
2003-06-11  Benjamin Kosnik  <bkoz@redhat.com>

	* include/bits/stl_alloc.h (__debug_alloc): Move out.
	(__malloc_alloc): Same.
	(__pool_alloc): Same.
	(__new_alloc): Same.
	Rename to..
	* include/bits/allocator.h: ...this.
	* include/bits/stl_deque.h: Modify comment.
	* include/bits/stl_tree.h: Modify include.
	* include/std/std_memory.h: Same.
	* include/ext/rope: Same.
	* include/ext/slist: Same.
	* include/std/std_vector.h: Same.
	* include/std/std_stack.h: Same.
	* include/std/std_queue.h: Same.
	* include/std/std_list.h: Same.
	* include/std/std_deque.h: Same.
	* include/backward/alloc.h: Same.
	* include/ext/debug_allocator.h: New.
	* include/ext/malloc_allocator.h: New.
	* include/ext/pool_allocator.h: New.
	* include/ext/new_allocator.h: New.
	* include/bits/pthread_allocimpl.h: Remove.
	* include/bits/stl_pthread_alloc.h: Remove.
	* include/Makefile.am (ext_headers): Add.
	* include/Makefile.in: Regenerate.
	* src/stl-inst.cc: Use __gnu_cxx namespace.
	* src/stl-inst.cc: Move to...
	* src/allocator-inst.cc: Here.
	* src/Makefile.am (sources): Update.
	* src/Makefile.in: Regenerate.
	* config/linker-map.gnu: Remove __pool_alloc bits.
	* testsuite/ext/headers.cc: Add.
	* testsuite/ext/allocators.cc: Fixup.

2003-06-11  Stefan Olsson  <stefan@snon.net>
            Ola R�nnerup  <fnolis@home.se>

	* include/Makefile.am (ext_headers): Add.
	* include/Makefile.in: Regenerate.
	* include/ext/mt_allocator.h: New file.

From-SVN: r67777
2003-06-11 15:52:11 +00:00

216 lines
6.9 KiB
C++

// Allocators -*- C++ -*-
// Copyright (C) 2001, 2002, 2003 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING. If not, write to the Free
// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
// As a special exception, you may use this file as part of a free software
// library without restriction. Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
// this file and link it with other files to produce an executable, this
// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License. This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
/*
* Copyright (c) 1996-1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/** @file allocator.h
* This is an internal header file, included by other library headers.
* You should not attempt to use it directly.
*/
/**
* @defgroup Allocators Memory Allocators
* @if maint
* allocator.h implements some node allocators. These are NOT the same as
* allocators in the C++ standard, nor in the original H-P STL. They do not
* encapsulate different pointer types; we assume that there is only one
* pointer type. The C++ standard allocators are intended to allocate
* individual objects, not pools or arenas.
*
* In this file allocators are of two different styles: "standard" and
* "SGI" (quotes included). "Standard" allocators conform to 20.4. "SGI"
* allocators differ in AT LEAST the following ways (add to this list as you
* discover them):
*
* - "Standard" allocate() takes two parameters (n_count,hint=0) but "SGI"
* allocate() takes one paramter (n_size).
* - Likewise, "standard" deallocate()'s argument is a count, but in "SGI"
* is a byte size.
* - max_size(), construct(), and destroy() are missing in "SGI" allocators.
* - reallocate(p,oldsz,newsz) is added in "SGI", and behaves as
* if p=realloc(p,newsz).
*
* "SGI" allocators may be wrapped in __allocator to convert the interface
* into a "standard" one.
* @endif
*
* The canonical description of these classes is in docs/html/ext/howto.html
* or online at http://gcc.gnu.org/onlinedocs/libstdc++/ext/howto.html#3
*/
#ifndef _ALLOCATOR_H
#define _ALLOCATOR_H 1
#include <bits/functexcept.h> // For __throw_bad_alloc
#include <bits/allocator_traits.h>
// Pick a default underlying allocator.
#include <ext/pool_allocator.h>
namespace std
{
typedef __gnu_cxx::__pool_alloc<true, 0> __alloc;
/// The version for the default allocator.
template<typename _Tp, typename _Tp1>
struct _Alloc_traits<_Tp, allocator<_Tp1> >
{
static const bool _S_instanceless = true;
typedef __simple_alloc<_Tp, __alloc> _Alloc_type;
typedef allocator<_Tp> allocator_type;
};
//@}
}
namespace std
{
/**
* @brief The "standard" allocator, as per [20.4].
*
* The private _Alloc is "SGI" style. (See comments at the top
* of allocator.h.)
*
* The underlying allocator behaves as follows.
* - __pool_alloc is used via two typedefs
* - "__alloc" typedef is threadsafe via the locks
* - __new_alloc is used for memory requests
*
* (See @link Allocators allocators info @endlink for more.)
*/
template<typename _Tp>
class allocator
{
// The underlying allocator.
typedef __alloc _Alloc;
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef _Tp* pointer;
typedef const _Tp* const_pointer;
typedef _Tp& reference;
typedef const _Tp& const_reference;
typedef _Tp value_type;
template<typename _Tp1>
struct rebind
{ typedef allocator<_Tp1> other; };
allocator() throw() { }
allocator(const allocator&) throw() { }
template<typename _Tp1>
allocator(const allocator<_Tp1>&) throw() { }
~allocator() throw() { }
pointer
address(reference __x) const { return &__x; }
const_pointer
address(const_reference __x) const { return &__x; }
// NB: __n is permitted to be 0. The C++ standard says nothing
// about what the return value is when __n == 0.
_Tp*
allocate(size_type __n, const void* = 0)
{
_Tp* __ret = 0;
if (__n)
{
if (__n <= this->max_size())
__ret = static_cast<_Tp*>(_Alloc::allocate(__n * sizeof(_Tp)));
else
__throw_bad_alloc();
}
return __ret;
}
// __p is not permitted to be a null pointer.
void
deallocate(pointer __p, size_type __n)
{ _Alloc::deallocate(__p, __n * sizeof(_Tp)); }
size_type
max_size() const throw() { return size_t(-1) / sizeof(_Tp); }
void construct(pointer __p, const _Tp& __val) { new(__p) _Tp(__val); }
void destroy(pointer __p) { __p->~_Tp(); }
};
template<>
class allocator<void>
{
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef void* pointer;
typedef const void* const_pointer;
typedef void value_type;
template<typename _Tp1>
struct rebind
{ typedef allocator<_Tp1> other; };
};
template<typename _T1, typename _T2>
inline bool
operator==(const allocator<_T1>&, const allocator<_T2>&)
{ return true; }
template<typename _T1, typename _T2>
inline bool
operator!=(const allocator<_T1>&, const allocator<_T2>&)
{ return false; }
// Inhibit implicit instantiations for required instantiations,
// which are defined via explicit instantiations elsewhere.
// NB: This syntax is a GNU extension.
#if _GLIBCPP_EXTERN_TEMPLATE
extern template class allocator<char>;
extern template class allocator<wchar_t>;
#endif
} // namespace std
#endif