gcc/libstdc++-v3/docs/html/22_locale/howto.html
Phil Edwards 222bb619fb configopts.html: Fix HTML markup.
2001-02-06  Phil Edwards  <pme@sources.redhat.com>

	* docs/html/configopts.html:  Fix HTML markup.
	* docs/html/install.html:  Bring up to date.
	* docs/html/17_intro/C++STYLE:  Add global variable conventions.
	* docs/html/21_strings/howto.html:  More notes.
	* docs/html/22_locale/howto.html:  Fix HTML markup.
	* docs/html/27_io/howto.html:  More notes.
	* docs/html/27_io/binary_iostreams_kanze.txt:  New file.
	* docs/html/27_io/binary_iostreams_kuehl.txt:  New file.

From-SVN: r39503
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<META NAME="DESCRIPTION" CONTENT="HOWTO for the libstdc++ chapter 22.">
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<TITLE>libstdc++-v3 HOWTO: Chapter 22</TITLE>
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<H1 CLASS="centered"><A NAME="top">Chapter 22: Localization</A></H1>
<P>Chapter 22 deals with the C++ localization facilities.
</P>
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<HR>
<H1>Contents</H1>
<UL>
<LI><A HREF="#1">Bjarne Stroustrup on Locales</A>
<LI><A HREF="#2">Nathan Myers on Locales</A>
<LI><A HREF="#3">class locale</A>
<LI><A HREF="#4">class codecvt</A>
<LI><A HREF="#5">class ctype</A>
<LI><A HREF="#6">Correct Transformations</A>
</UL>
<HR>
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<H2><A NAME="1">Stroustrup on Locales</A></H2>
<P>Dr. Bjarne Stroustrup has released a
<A HREF="http://www.research.att.com/~bs/3rd_loc0.html">pointer</A>
to Appendix D of his book,
<A HREF="http://www.research.att.com/~bs/3rd.html">The C++
Programming Language (3rd Edition)</A>. It is a detailed
description of locales and how to use them.
</P>
<P>He also writes:
<BLOCKQUOTE><EM>
Please note that I still consider this detailed description of
locales beyond the needs of most C++ programmers. It is written
with experienced programmers in mind and novices will do best to
avoid it.
</EM></BLOCKQUOTE>
</P>
<P>Return <A HREF="#top">to top of page</A> or
<A HREF="../faq/index.html">to the FAQ</A>.
</P>
<HR>
<H2><A NAME="2">Nathan Myers on Locales</A></H2>
<P> An article entitled &quot;The Standard C++ Locale&quot; was
published in Dr. Dobb's Journal and can be found
<A HREF="http://www.cantrip.org/locale.html">here</A>.
</P>
<P>Return <A HREF="#top">to top of page</A> or
<A HREF="../faq/index.html">to the FAQ</A>.
</P>
<HR>
<H2><A NAME="5">class locale</A></H2>
<P> Notes made during the implementation of locales can be found
<A HREF="locale.html">here</A>.
</P>
<P>Return <A HREF="#top">to top of page</A> or
<A HREF="../faq/index.html">to the FAQ</A>.
</P>
<HR>
<H2><A NAME="4">class codecvt</A></H2>
<P> Notes made during the implementation of codecvt can be found
<A HREF="codecvt.html">here</A>.
</P>
<P> The following is the abstract from the implementation notes:
<BLOCKQUOTE>
The standard class codecvt attempts to address conversions
between different character encoding schemes. In particular, the
standard attempts to detail conversions between the
implementation-defined wide characters (hereafter referred to as
wchar_t) and the standard type char that is so beloved in classic
&quot;C&quot; (which can now be referred to as narrow characters.)
This document attempts to describe how the GNU libstdc++-v3
implementation deals with the conversion between wide and narrow
characters, and also presents a framework for dealing with the huge
number of other encodings that iconv can convert, including Unicode
and UTF8. Design issues and requirements are addressed, and examples
of correct usage for both the required specializations for wide and
narrow characters and the implementation-provided extended
functionality are given.
</BLOCKQUOTE>
<P>Return <A HREF="#top">to top of page</A> or
<A HREF="../faq/index.html">to the FAQ</A>.
</P>
<HR>
<H2><A NAME="5">class ctype</A></H2>
<P> Notes made during the implementation of ctype can be found
<A HREF="ctype.html">here</A>.
</P>
<P>Return <A HREF="#top">to top of page</A> or
<A HREF="../faq/index.html">to the FAQ</A>.
</P>
<HR>
<H2><A NAME="6">Correct Transformations</A></H2>
<!-- Jumping directly here from chapter 21. -->
<P>A very common question on newsgroups and mailing lists is, &quot;How
do I do &lt;foo&gt; to a character string?&quot; where &lt;foo&gt; is
a task such as changing all the letters to uppercase, to lowercase,
testing for digits, etc. A skilled and conscientious programmer
will follow the question with another, &quot;And how do I make the
code portable?&quot;
</P>
<P>(Poor innocent programmer, you have no idea the depths of trouble
you are getting yourself into. 'Twould be best for your sanity if
you dropped the whole idea and took up basket weaving instead. No?
Fine, you asked for it...)
</P>
<P>The task of changing the case of a letter or classifying a character
as numeric, graphical, etc, all depends on the cultural context of the
program at runtime. So, first you must take the portability question
into account. Once you have localized the program to a particular
natural language, only then can you perform the specific task.
Unfortunately, specializing a function for a human language is not
as simple as declaring
<TT> extern &quot;Danish&quot; int tolower (int); </TT>.
</P>
<P>The C++ code to do all this proceeds in the same way. First, a locale
is created. Then member functions of that locale are called to
perform minor tasks. Continuing the example from Chapter 21, we wish
to use the following convenience functions:
<PRE>
namespace std {
template &lt;class charT&gt;
charT
toupper (charT c, const locale&amp; loc) const;
template &lt;class charT&gt;
charT
tolower (charT c, const locale&amp; loc) const;
}</PRE>
This function extracts the appropriate &quot;facet&quot; from the
locale <EM>loc</EM> and calls the appropriate member function of that
facet, passing <EM>c</EM> as its argument. The resulting character
is returned.
</P>
<P>For the C/POSIX locale, the results are the same as calling the
classic C <TT>toupper/tolower</TT> function that was used in previous
examples. For other locales, the code should Do The Right Thing.
</P>
<P>Of course, these functions take a second argument, and the
transformation algorithm's operator argument can only take a single
parameter. So we write simple wrapper structs to handle that.
</P>
<P>The next-to-final version of the code started in Chapter 21 looks like:
<PRE>
#include &lt;iterator&gt; // for back_inserter
#include &lt;locale&gt;
#include &lt;string&gt;
#include &lt;algorithm&gt;
#include &lt;cctype&gt; // old &lt;ctype.h&gt;
struct Toupper
{
Toupper (std::locale const&amp; l) : loc(l) {;}
char operator() (char c) { return std::toupper(c,loc); }
private:
std::locale const&amp; loc;
};
struct Tolower
{
Tolower (std::locale const&amp; l) : loc(l) {;}
char operator() (char c) { return std::tolower(c,loc); }
private:
std::locale const&amp; loc;
};
int main ()
{
std::string s ("Some Kind Of Initial Input Goes Here");
Toupper up ( std::locale("C") );
Tolower down ( std::locale("C") );
// Change everything into upper case
std::transform (s.begin(), s.end(), s.begin(),
up
);
// Change everything into lower case
std::transform (s.begin(), s.end(), s.begin(),
down
);
// Change everything back into upper case, but store the
// result in a different string
std::string capital_s;
std::transform (s.begin(), s.end(), std::back_inserter(capital_s),
up
);
}</PRE>
</P>
<P>The final version of the code uses <TT>bind2nd</TT> to eliminate
the wrapper structs, but the resulting code is tricky. I have not
shown it here because no compilers currently available to me will
handle it.
</P>
<P>Return <A HREF="#top">to top of page</A> or
<A HREF="../faq/index.html">to the FAQ</A>.
</P>
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<P CLASS="fineprint"><EM>
Comments and suggestions are welcome, and may be sent to
<A HREF="mailto:pme@sources.redhat.com">Phil Edwards</A> or
<A HREF="mailto:gdr@gcc.gnu.org">Gabriel Dos Reis</A>.
<BR> $Id: howto.html,v 1.1 2000/12/10 04:04:55 pme Exp $
</EM></P>
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