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* java/lang/ClassLoader.java (defineClass(byte[],int,int)): Deprecate. * java/lang/Thread.java (resume): Deprecate. * java/io/ByteArrayOutputStream.java (toString(int)): Fixed typo in @deprecated. From-SVN: r63364
863 lines
29 KiB
Java
863 lines
29 KiB
Java
// Thread.java - Thread class.
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/* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Free Software Foundation
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This file is part of libgcj.
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This software is copyrighted work licensed under the terms of the
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Libgcj License. Please consult the file "LIBGCJ_LICENSE" for
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details. */
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package java.lang;
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import gnu.gcj.RawData;
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/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
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* "The Java Language Specification", ISBN 0-201-63451-1
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* plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
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* Status: Believed complete to version 1.4, with caveats. We do not
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* implement the deprecated (and dangerous) stop, suspend, and resume
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* methods. Security implementation is not complete.
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*/
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/**
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* Thread represents a single thread of execution in the VM. When an
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* application VM starts up, it creates a non-daemon Thread which calls the
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* main() method of a particular class. There may be other Threads running,
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* such as the garbage collection thread.
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*
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* <p>Threads have names to identify them. These names are not necessarily
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* unique. Every Thread has a priority, as well, which tells the VM which
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* Threads should get more running time. New threads inherit the priority
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* and daemon status of the parent thread, by default.
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*
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* <p>There are two methods of creating a Thread: you may subclass Thread and
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* implement the <code>run()</code> method, at which point you may start the
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* Thread by calling its <code>start()</code> method, or you may implement
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* <code>Runnable</code> in the class you want to use and then call new
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* <code>Thread(your_obj).start()</code>.
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*
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* <p>The virtual machine runs until all non-daemon threads have died (either
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* by returning from the run() method as invoked by start(), or by throwing
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* an uncaught exception); or until <code>System.exit</code> is called with
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* adequate permissions.
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*
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* <p>It is unclear at what point a Thread should be added to a ThreadGroup,
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* and at what point it should be removed. Should it be inserted when it
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* starts, or when it is created? Should it be removed when it is suspended
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* or interrupted? The only thing that is clear is that the Thread should be
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* removed when it is stopped.
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*
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* @author Tom Tromey
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* @author John Keiser
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* @author Eric Blake <ebb9@email.byu.edu>
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* @see Runnable
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* @see Runtime#exit(int)
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* @see #run()
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* @see #start()
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* @see ThreadLocal
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* @since 1.0
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* @status updated to 1.4
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*/
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public class Thread implements Runnable
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{
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/** The maximum priority for a Thread. */
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public final static int MAX_PRIORITY = 10;
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/** The minimum priority for a Thread. */
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public final static int MIN_PRIORITY = 1;
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/** The priority a Thread gets by default. */
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public final static int NORM_PRIORITY = 5;
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/**
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* Get the number of active threads in the current Thread's ThreadGroup.
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* This implementation calls
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* <code>currentThread().getThreadGroup().activeCount()</code>.
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*
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* @return the number of active threads in the current ThreadGroup
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* @see ThreadGroup#activeCount()
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*/
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public static int activeCount ()
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{
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return currentThread().getThreadGroup().activeCount();
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}
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/**
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* Check whether the current Thread is allowed to modify this Thread. This
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* passes the check on to <code>SecurityManager.checkAccess(this)</code>.
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*
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* @throws SecurityException if the current Thread cannot modify this Thread
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* @see SecurityManager#checkAccess(Thread)
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*/
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public final void checkAccess ()
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{
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SecurityManager s = System.getSecurityManager();
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if (s != null)
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s.checkAccess(this);
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}
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/**
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* Count the number of stack frames in this Thread. The Thread in question
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* must be suspended when this occurs.
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*
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* @return the number of stack frames in this Thread
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* @throws IllegalThreadStateException if this Thread is not suspended
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* @deprecated pointless, since suspend is deprecated
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*/
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public native int countStackFrames ();
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/**
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* Get the currently executing Thread.
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*
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* @return the currently executing Thread
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*/
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public static native Thread currentThread ();
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/**
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* Originally intended to destroy this thread, this method was never
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* implemented by Sun, and is hence a no-op.
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*/
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public native void destroy ();
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/**
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* Print a stack trace of the current thread to stderr using the same
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* format as Throwable's printStackTrace() method.
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*
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* @see Throwable#printStackTrace()
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*/
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public static void dumpStack ()
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{
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(new Exception ("Stack trace")).printStackTrace ();
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}
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/**
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* Copy every active thread in the current Thread's ThreadGroup into the
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* array. Extra threads are silently ignored. This implementation calls
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* <code>getThreadGroup().enumerate(array)</code>, which may have a
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* security check, <code>checkAccess(group)</code>.
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*
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* @param array the array to place the Threads into
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* @return the number of Threads placed into the array
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* @throws NullPointerException if array is null
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* @throws SecurityException if you cannot access the ThreadGroup
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* @see ThreadGroup#enumerate(Thread[])
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* @see #activeCount()
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* @see SecurityManager#checkAccess(ThreadGroup)
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*/
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public static int enumerate (Thread[] threads)
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{
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return currentThread().group.enumerate(threads);
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}
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/**
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* Get this Thread's name.
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*
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* @return this Thread's name
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*/
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public final String getName ()
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{
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return name;
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}
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/**
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* Get this Thread's priority.
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*
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* @return the Thread's priority
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*/
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public final int getPriority ()
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{
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return priority;
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}
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/**
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* Get the ThreadGroup this Thread belongs to. If the thread has died, this
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* returns null.
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*
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* @return this Thread's ThreadGroup
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*/
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public final ThreadGroup getThreadGroup ()
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{
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return group;
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}
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/**
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* Interrupt this Thread. First, there is a security check,
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* <code>checkAccess</code>. Then, depending on the current state of the
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* thread, various actions take place:
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*
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* <p>If the thread is waiting because of {@link #wait()},
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* {@link #sleep(long)}, or {@link #join()}, its <i>interrupt status</i>
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* will be cleared, and an InterruptedException will be thrown. Notice that
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* this case is only possible if an external thread called interrupt().
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*
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* <p>If the thread is blocked in an interruptible I/O operation, in
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* {@link java.nio.channels.InterruptibleChannel}, the <i>interrupt
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* status</i> will be set, and ClosedByInterruptException will be thrown.
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*
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* <p>If the thread is blocked on a {@link java.nio.channels.Selector}, the
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* <i>interrupt status</i> will be set, and the selection will return, with
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* a possible non-zero value, as though by the wakeup() method.
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*
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* <p>Otherwise, the interrupt status will be set.
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*
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* @throws SecurityException if you cannot modify this Thread
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*/
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public native void interrupt ();
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/**
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* Determine whether the current Thread has been interrupted, and clear
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* the <i>interrupted status</i> in the process.
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*
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* @return whether the current Thread has been interrupted
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* @see #isInterrupted()
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*/
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public static boolean interrupted ()
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{
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return currentThread().isInterrupted (true);
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}
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/**
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* Determine whether the given Thread has been interrupted, but leave
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* the <i>interrupted status</i> alone in the process.
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*
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* @return whether the current Thread has been interrupted
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* @see #interrupted()
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*/
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public boolean isInterrupted ()
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{
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return interrupt_flag;
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}
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/**
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* Determine whether this Thread is alive. A thread which is alive has
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* started and not yet died.
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*
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* @return whether this Thread is alive
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*/
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public final boolean isAlive ()
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{
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return alive_flag;
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}
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/**
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* Tell whether this is a daemon Thread or not.
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*
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* @return whether this is a daemon Thread or not
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* @see #setDaemon(boolean)
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*/
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public final boolean isDaemon ()
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{
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return daemon_flag;
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}
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/**
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* Wait forever for the Thread in question to die.
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*
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* @throws InterruptedException if the Thread is interrupted; it's
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* <i>interrupted status</i> will be cleared
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*/
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public final void join () throws InterruptedException
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{
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join (0, 0);
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}
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/**
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* Wait the specified amount of time for the Thread in question to die.
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*
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* @param ms the number of milliseconds to wait, or 0 for forever
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* @throws InterruptedException if the Thread is interrupted; it's
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* <i>interrupted status</i> will be cleared
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*/
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public final void join (long timeout) throws InterruptedException
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{
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join (timeout, 0);
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}
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/**
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* Wait the specified amount of time for the Thread in question to die.
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*
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* <p>Note that 1,000,000 nanoseconds == 1 millisecond, but most VMs do
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* not offer that fine a grain of timing resolution. Besides, there is
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* no guarantee that this thread can start up immediately when time expires,
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* because some other thread may be active. So don't expect real-time
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* performance.
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*
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* @param ms the number of milliseconds to wait, or 0 for forever
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* @param ns the number of extra nanoseconds to sleep (0-999999)
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* @throws InterruptedException if the Thread is interrupted; it's
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* <i>interrupted status</i> will be cleared
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* @throws IllegalArgumentException if ns is invalid
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* @XXX A ThreadListener would be nice, to make this efficient.
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*/
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public final native void join (long timeout, int nanos)
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throws InterruptedException;
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/**
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* Resume a suspended thread.
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*
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* @see #resume()
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* @deprecated pointless, since suspend is deprecated
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*/
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public final native void resume ();
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private final native void finish_ ();
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/**
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* Determine whether the given Thread has been interrupted, but leave
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* the <i>interrupted status</i> alone in the process.
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*
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* @return whether the current Thread has been interrupted
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* @see #interrupted()
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*/
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private boolean isInterrupted (boolean clear_flag)
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{
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boolean r = interrupt_flag;
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if (clear_flag && r)
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{
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// Only clear the flag if we saw it as set. Otherwise this could
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// potentially cause us to miss an interrupt in a race condition,
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// because this method is not synchronized.
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interrupt_flag = false;
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}
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return r;
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}
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/**
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* The method of Thread that will be run if there is no Runnable object
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* associated with the Thread. Thread's implementation does nothing at all.
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*
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* @see #start()
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* @see #Thread(ThreadGroup, Runnable, String)
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*/
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public void run ()
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{
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if (runnable != null)
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runnable.run();
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}
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/**
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* Set the daemon status of this Thread. If this is a daemon Thread, then
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* the VM may exit even if it is still running. This may only be called
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* before the Thread starts running. There may be a security check,
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* <code>checkAccess</code>.
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*
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* @param daemon whether this should be a daemon thread or not
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* @throws SecurityException if you cannot modify this Thread
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* @throws IllegalThreadStateException if the Thread is active
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* @see #isDaemon()
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* @see #checkAccess()
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*/
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public final void setDaemon (boolean status)
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{
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checkAccess ();
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if (!startable_flag)
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throw new IllegalThreadStateException ();
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daemon_flag = status;
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}
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/**
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* Returns the context classloader of this Thread. The context
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* classloader can be used by code that want to load classes depending
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* on the current thread. Normally classes are loaded depending on
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* the classloader of the current class. There may be a security check
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* for <code>RuntimePermission("getClassLoader")</code> if the caller's
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* class loader is not null or an ancestor of this thread's context class
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* loader.
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*
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* @return the context class loader
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* @throws SecurityException when permission is denied
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* @see setContextClassLoader(ClassLoader)
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* @since 1.2
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*/
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public synchronized ClassLoader getContextClassLoader()
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{
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if (context_class_loader == null)
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context_class_loader = ClassLoader.getSystemClassLoader ();
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SecurityManager s = System.getSecurityManager();
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// FIXME: we can't currently find the caller's class loader.
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ClassLoader callers = null;
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if (s != null && callers != null)
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{
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// See if the caller's class loader is the same as or an
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// ancestor of this thread's class loader.
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while (callers != null && callers != context_class_loader)
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{
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// FIXME: should use some internal version of getParent
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// that avoids security checks.
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callers = callers.getParent ();
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}
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if (callers != context_class_loader)
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s.checkPermission (new RuntimePermission ("getClassLoader"));
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}
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return context_class_loader;
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}
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/**
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* Returns the context classloader of this Thread. The context
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* classloader can be used by code that want to load classes depending
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* on the current thread. Normally classes are loaded depending on
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* the classloader of the current class. There may be a security check
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* for <code>RuntimePermission("getClassLoader")</code> if the caller's
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* class loader is not null or an ancestor of this thread's context class
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* loader.
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*
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* @return the context class loader
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* @throws SecurityException when permission is denied
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* @see setContextClassLoader(ClassLoader)
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* @since 1.2
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*/
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public synchronized void setContextClassLoader(ClassLoader cl)
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{
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SecurityManager s = System.getSecurityManager ();
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if (s != null)
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s.checkPermission (new RuntimePermission ("setContextClassLoader"));
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context_class_loader = cl;
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}
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/**
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* Set this Thread's name. There may be a security check,
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* <code>checkAccess</code>.
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*
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* @param name the new name for this Thread
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* @throws NullPointerException if name is null
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* @throws SecurityException if you cannot modify this Thread
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*/
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public final void setName (String n)
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{
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checkAccess ();
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// The Class Libraries book says ``threadName cannot be null''. I
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// take this to mean NullPointerException.
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if (n == null)
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throw new NullPointerException ();
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name = n;
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}
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/**
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* Set this Thread's priority. There may be a security check,
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* <code>checkAccess</code>, then the priority is set to the smaller of
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* priority and the ThreadGroup maximum priority.
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*
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* @param priority the new priority for this Thread
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* @throws IllegalArgumentException if priority exceeds MIN_PRIORITY or
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* MAX_PRIORITY
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* @throws SecurityException if you cannot modify this Thread
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* @see #getPriority()
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* @see #checkAccess()
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* @see ThreadGroup#getMaxPriority()
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* @see #MIN_PRIORITY
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* @see #MAX_PRIORITY
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*/
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public final native void setPriority (int newPriority);
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/**
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* Suspend the current Thread's execution for the specified amount of
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* time. The Thread will not lose any locks it has during this time. There
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* are no guarantees which thread will be next to run, but most VMs will
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* choose the highest priority thread that has been waiting longest.
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*
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* @param ms the number of milliseconds to sleep, or 0 for forever
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* @throws InterruptedException if the Thread is interrupted; it's
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* <i>interrupted status</i> will be cleared
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* @see #notify()
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* @see #wait(long)
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*/
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public static void sleep (long timeout) throws InterruptedException
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{
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sleep (timeout, 0);
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}
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/**
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* Suspend the current Thread's execution for the specified amount of
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* time. The Thread will not lose any locks it has during this time. There
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* are no guarantees which thread will be next to run, but most VMs will
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* choose the highest priority thread that has been waiting longest.
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*
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* <p>Note that 1,000,000 nanoseconds == 1 millisecond, but most VMs do
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* not offer that fine a grain of timing resolution. Besides, there is
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* no guarantee that this thread can start up immediately when time expires,
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* because some other thread may be active. So don't expect real-time
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* performance.
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*
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* @param ms the number of milliseconds to sleep, or 0 for forever
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* @param ns the number of extra nanoseconds to sleep (0-999999)
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* @throws InterruptedException if the Thread is interrupted; it's
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* <i>interrupted status</i> will be cleared
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* @throws IllegalArgumentException if ns is invalid
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* @see #notify()
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* @see #wait(long, int)
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*/
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public static native void sleep (long timeout, int nanos)
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throws InterruptedException;
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/**
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* Start this Thread, calling the run() method of the Runnable this Thread
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* was created with, or else the run() method of the Thread itself. This
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* is the only way to start a new thread; calling run by yourself will just
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* stay in the same thread. The virtual machine will remove the thread from
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* its thread group when the run() method completes.
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*
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* @throws IllegalThreadStateException if the thread has already started
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* @see #run()
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*/
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public native void start ();
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/**
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* Cause this Thread to stop abnormally because of the throw of a ThreadDeath
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* error. If you stop a Thread that has not yet started, it will stop
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* immediately when it is actually started.
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*
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* <p>This is inherently unsafe, as it can interrupt synchronized blocks and
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* leave data in bad states. Hence, there is a security check:
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* <code>checkAccess(this)</code>, plus another one if the current thread
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* is not this: <code>RuntimePermission("stopThread")</code>. If you must
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* catch a ThreadDeath, be sure to rethrow it after you have cleaned up.
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* ThreadDeath is the only exception which does not print a stack trace when
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* the thread dies.
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*
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* @throws SecurityException if you cannot stop the Thread
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* @see #interrupt()
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* @see #checkAccess()
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* @see #start()
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* @see ThreadDeath
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* @see ThreadGroup#uncaughtException(Thread, Throwable)
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|
* @see SecurityManager#checkAccess(Thread)
|
|
* @see SecurityManager#checkPermission(Permission)
|
|
* @deprecated unsafe operation, try not to use
|
|
*/
|
|
public final void stop ()
|
|
{
|
|
// Argument doesn't matter, because this is no longer
|
|
// supported.
|
|
stop (null);
|
|
}
|
|
|
|
/**
|
|
* Cause this Thread to stop abnormally and throw the specified exception.
|
|
* If you stop a Thread that has not yet started, it will stop immediately
|
|
* when it is actually started. <b>WARNING</b>This bypasses Java security,
|
|
* and can throw a checked exception which the call stack is unprepared to
|
|
* handle. Do not abuse this power.
|
|
*
|
|
* <p>This is inherently unsafe, as it can interrupt synchronized blocks and
|
|
* leave data in bad states. Hence, there is a security check:
|
|
* <code>checkAccess(this)</code>, plus another one if the current thread
|
|
* is not this: <code>RuntimePermission("stopThread")</code>. If you must
|
|
* catch a ThreadDeath, be sure to rethrow it after you have cleaned up.
|
|
* ThreadDeath is the only exception which does not print a stack trace when
|
|
* the thread dies.
|
|
*
|
|
* @param t the Throwable to throw when the Thread dies
|
|
* @throws SecurityException if you cannot stop the Thread
|
|
* @throws NullPointerException in the calling thread, if t is null
|
|
* @see #interrupt()
|
|
* @see #checkAccess()
|
|
* @see #start()
|
|
* @see ThreadDeath
|
|
* @see ThreadGroup#uncaughtException(Thread, Throwable)
|
|
* @see SecurityManager#checkAccess(Thread)
|
|
* @see SecurityManager#checkPermission(Permission)
|
|
* @deprecated unsafe operation, try not to use
|
|
*/
|
|
public final native void stop (Throwable e);
|
|
|
|
/**
|
|
* Suspend this Thread. It will not come back, ever, unless it is resumed.
|
|
*
|
|
* <p>This is inherently unsafe, as the suspended thread still holds locks,
|
|
* and can potentially deadlock your program. Hence, there is a security
|
|
* check: <code>checkAccess</code>.
|
|
*
|
|
* @throws SecurityException if you cannot suspend the Thread
|
|
* @see #checkAccess()
|
|
* @see #resume()
|
|
* @deprecated unsafe operation, try not to use
|
|
*/
|
|
public final native void suspend ();
|
|
|
|
private final native void initialize_native ();
|
|
|
|
private final native static String gen_name ();
|
|
|
|
/**
|
|
* Allocate a new Thread object, with the specified ThreadGroup and name, and
|
|
* using the specified Runnable object's <code>run()</code> method to
|
|
* execute. If the Runnable object is null, <code>this</code> (which is
|
|
* a Runnable) is used instead.
|
|
*
|
|
* <p>If the ThreadGroup is null, the security manager is checked. If a
|
|
* manager exists and returns a non-null object for
|
|
* <code>getThreadGroup</code>, that group is used; otherwise the group
|
|
* of the creating thread is used. Note that the security manager calls
|
|
* <code>checkAccess</code> if the ThreadGroup is not null.
|
|
*
|
|
* <p>The new Thread will inherit its creator's priority and daemon status.
|
|
* These can be changed with <code>setPriority</code> and
|
|
* <code>setDaemon</code>.
|
|
*
|
|
* @param group the group to put the Thread into
|
|
* @param target the Runnable object to execute
|
|
* @param name the name for the Thread
|
|
* @throws NullPointerException if name is null
|
|
* @throws SecurityException if this thread cannot access <code>group</code>
|
|
* @throws IllegalThreadStateException if group is destroyed
|
|
* @see Runnable#run()
|
|
* @see #run()
|
|
* @see #setDaemon(boolean)
|
|
* @see #setPriority(int)
|
|
* @see SecurityManager#checkAccess(ThreadGroup)
|
|
* @see ThreadGroup#checkAccess()
|
|
*/
|
|
public Thread (ThreadGroup g, Runnable r, String n)
|
|
{
|
|
this (currentThread (), g, r, n);
|
|
|
|
// The Class Libraries book says ``threadName cannot be null''. I
|
|
// take this to mean NullPointerException.
|
|
if (n == null)
|
|
throw new NullPointerException ();
|
|
}
|
|
|
|
/**
|
|
* Allocate a new Thread object, as if by
|
|
* <code>Thread(group, null, name)</code>, and give it the specified stack
|
|
* size, in bytes. The stack size is <b>highly platform independent</b>,
|
|
* and the virtual machine is free to round up or down, or ignore it
|
|
* completely. A higher value might let you go longer before a
|
|
* <code>StackOverflowError</code>, while a lower value might let you go
|
|
* longer before an <code>OutOfMemoryError</code>. Or, it may do absolutely
|
|
* nothing! So be careful, and expect to need to tune this value if your
|
|
* virtual machine even supports it.
|
|
*
|
|
* @param group the group to put the Thread into
|
|
* @param target the Runnable object to execute
|
|
* @param name the name for the Thread
|
|
* @param size the stack size, in bytes; 0 to be ignored
|
|
* @throws NullPointerException if name is null
|
|
* @throws SecurityException if this thread cannot access <code>group</code>
|
|
* @throws IllegalThreadStateException if group is destroyed
|
|
* @since 1.4
|
|
*/
|
|
public Thread (ThreadGroup g, Runnable r, String n, long size)
|
|
{
|
|
// Just ignore stackSize for now.
|
|
this (currentThread (), g, r, n);
|
|
|
|
// The Class Libraries book says ``threadName cannot be null''. I
|
|
// take this to mean NullPointerException.
|
|
if (n == null)
|
|
throw new NullPointerException ();
|
|
}
|
|
|
|
private Thread (Thread current, ThreadGroup g, Runnable r, String n)
|
|
{
|
|
if (g == null)
|
|
{
|
|
// If CURRENT is null, then we are bootstrapping the first thread.
|
|
// Use ThreadGroup.root, the main threadgroup.
|
|
if (current == null)
|
|
group = ThreadGroup.root;
|
|
else
|
|
group = current.getThreadGroup();
|
|
}
|
|
else
|
|
group = g;
|
|
|
|
data = null;
|
|
interrupt_flag = false;
|
|
alive_flag = false;
|
|
startable_flag = true;
|
|
|
|
if (current != null)
|
|
{
|
|
group.checkAccess();
|
|
|
|
daemon_flag = current.isDaemon();
|
|
int gmax = group.getMaxPriority();
|
|
int pri = current.getPriority();
|
|
priority = (gmax < pri ? gmax : pri);
|
|
context_class_loader = current.context_class_loader;
|
|
InheritableThreadLocal.newChildThread(this);
|
|
}
|
|
else
|
|
{
|
|
daemon_flag = false;
|
|
priority = NORM_PRIORITY;
|
|
}
|
|
|
|
name = n;
|
|
group.addThread(this);
|
|
runnable = r;
|
|
|
|
initialize_native ();
|
|
}
|
|
|
|
/**
|
|
* Allocates a new <code>Thread</code> object. This constructor has
|
|
* the same effect as <code>Thread(null, null,</code>
|
|
* <i>gname</i><code>)</code>, where <b><i>gname</i></b> is
|
|
* a newly generated name. Automatically generated names are of the
|
|
* form <code>"Thread-"+</code><i>n</i>, where <i>n</i> is an integer.
|
|
* <p>
|
|
* Threads created this way must have overridden their
|
|
* <code>run()</code> method to actually do anything. An example
|
|
* illustrating this method being used follows:
|
|
* <p><blockquote><pre>
|
|
* import java.lang.*;
|
|
*
|
|
* class plain01 implements Runnable {
|
|
* String name;
|
|
* plain01() {
|
|
* name = null;
|
|
* }
|
|
* plain01(String s) {
|
|
* name = s;
|
|
* }
|
|
* public void run() {
|
|
* if (name == null)
|
|
* System.out.println("A new thread created");
|
|
* else
|
|
* System.out.println("A new thread with name " + name +
|
|
* " created");
|
|
* }
|
|
* }
|
|
* class threadtest01 {
|
|
* public static void main(String args[] ) {
|
|
* int failed = 0 ;
|
|
*
|
|
* <b>Thread t1 = new Thread();</b>
|
|
* if (t1 != null)
|
|
* System.out.println("new Thread() succeed");
|
|
* else {
|
|
* System.out.println("new Thread() failed");
|
|
* failed++;
|
|
* }
|
|
* }
|
|
* }
|
|
* </pre></blockquote>
|
|
*
|
|
* @see java.lang.Thread#Thread(java.lang.ThreadGroup,
|
|
* java.lang.Runnable, java.lang.String)
|
|
*/
|
|
public Thread ()
|
|
{
|
|
this (null, null, gen_name ());
|
|
}
|
|
|
|
/**
|
|
* Allocates a new <code>Thread</code> object. This constructor has
|
|
* the same effect as <code>Thread(null, target,</code>
|
|
* <i>gname</i><code>)</code>, where <i>gname</i> is
|
|
* a newly generated name. Automatically generated names are of the
|
|
* form <code>"Thread-"+</code><i>n</i>, where <i>n</i> is an integer.
|
|
*
|
|
* @param target the object whose <code>run</code> method is called.
|
|
* @see java.lang.Thread#Thread(java.lang.ThreadGroup,
|
|
* java.lang.Runnable, java.lang.String)
|
|
*/
|
|
public Thread (Runnable r)
|
|
{
|
|
this (null, r, gen_name ());
|
|
}
|
|
|
|
/**
|
|
* Allocates a new <code>Thread</code> object. This constructor has
|
|
* the same effect as <code>Thread(null, null, name)</code>.
|
|
*
|
|
* @param name the name of the new thread.
|
|
* @see java.lang.Thread#Thread(java.lang.ThreadGroup,
|
|
* java.lang.Runnable, java.lang.String)
|
|
*/
|
|
public Thread (String n)
|
|
{
|
|
this (null, null, n);
|
|
}
|
|
|
|
/**
|
|
* Allocates a new <code>Thread</code> object. This constructor has
|
|
* the same effect as <code>Thread(group, target,</code>
|
|
* <i>gname</i><code>)</code>, where <i>gname</i> is
|
|
* a newly generated name. Automatically generated names are of the
|
|
* form <code>"Thread-"+</code><i>n</i>, where <i>n</i> is an integer.
|
|
*
|
|
* @param group the thread group.
|
|
* @param target the object whose <code>run</code> method is called.
|
|
* @exception SecurityException if the current thread cannot create a
|
|
* thread in the specified thread group.
|
|
* @see java.lang.Thread#Thread(java.lang.ThreadGroup,
|
|
* java.lang.Runnable, java.lang.String)
|
|
*/
|
|
public Thread (ThreadGroup g, Runnable r)
|
|
{
|
|
this (g, r, gen_name ());
|
|
}
|
|
|
|
/**
|
|
* Allocates a new <code>Thread</code> object. This constructor has
|
|
* the same effect as <code>Thread(group, null, name)</code>
|
|
*
|
|
* @param group the thread group.
|
|
* @param name the name of the new thread.
|
|
* @exception SecurityException if the current thread cannot create a
|
|
* thread in the specified thread group.
|
|
* @see java.lang.Thread#Thread(java.lang.ThreadGroup,
|
|
* java.lang.Runnable, java.lang.String)
|
|
*/
|
|
public Thread (ThreadGroup g, String n)
|
|
{
|
|
this (g, null, n);
|
|
}
|
|
|
|
/**
|
|
* Allocates a new <code>Thread</code> object. This constructor has
|
|
* the same effect as <code>Thread(null, target, name)</code>.
|
|
*
|
|
* @param target the object whose <code>run</code> method is called.
|
|
* @param name the name of the new thread.
|
|
* @see java.lang.Thread#Thread(java.lang.ThreadGroup,
|
|
* java.lang.Runnable, java.lang.String)
|
|
*/
|
|
public Thread (Runnable r, String n)
|
|
{
|
|
this (null, r, n);
|
|
}
|
|
|
|
/**
|
|
* Returns a string representation of this thread, including the
|
|
* thread's name, priority, and thread group.
|
|
*
|
|
* @return a string representation of this thread.
|
|
*/
|
|
public String toString ()
|
|
{
|
|
return "Thread[" + name + "," + priority + "," +
|
|
(group == null ? "" : group.getName()) + "]";
|
|
}
|
|
|
|
/**
|
|
* Causes the currently executing thread object to temporarily pause
|
|
* and allow other threads to execute.
|
|
*/
|
|
public static native void yield ();
|
|
|
|
// Private data.
|
|
ThreadGroup group;
|
|
String name;
|
|
private Runnable runnable;
|
|
private int priority;
|
|
private boolean daemon_flag;
|
|
boolean interrupt_flag;
|
|
private boolean alive_flag;
|
|
private boolean startable_flag;
|
|
private ClassLoader context_class_loader;
|
|
|
|
// This describes the top-most interpreter frame for this thread.
|
|
RawData interp_frame;
|
|
|
|
// Our native data - points to an instance of struct natThread.
|
|
private Object data;
|
|
}
|