gcc/libstdc++-v3/include/bits/stl_heap.h
Phil Edwards d53d7f6e61 algo.h: Use std not __STD.
2001-03-04  Phil Edwards  <pme@sources.redhat.com>

	http://gcc.gnu.org/ml/libstdc++/2001-03/msg00015.html
	* include/backward/algo.h:  Use std not __STD.  Remove unneeded
	macros and "never happens" code.  Adjust to C++STYLE guidelines.
	* include/backward/algobase.h:  Likewise.
	* include/backward/alloc.h:  Likewise.
	* include/backward/bvector.h:  Likewise.
	* include/backward/deque.h:  Likewise.
	* include/backward/function.h:  Likewise.
	* include/backward/hash_map.h:  Likewise.
	* include/backward/hash_set.h:  Likewise.
	* include/backward/hashtable.h:  Likewise.
	* include/backward/heap.h:  Likewise.
	* include/backward/iterator.h:  Likewise.
	* include/backward/list.h:  Likewise.
	* include/backward/map.h:  Likewise.
	* include/backward/multimap.h:  Likewise.
	* include/backward/multiset.h:  Likewise.
	* include/backward/pair.h:  Likewise.
	* include/backward/rope.h:  Likewise.
	* include/backward/set.h:  Likewise.
	* include/backward/slist.h:  Likewise.
	* include/backward/stack.h:  Likewise.
	* include/backward/strstream:  Likewise.
	* include/backward/tempbuf.h:  Likewise.
	* include/backward/tree.h:  Likewise.
	* include/backward/vector.h:  Likewise.
	* include/bits/basic_ios.h:  Likewise.
	* include/bits/basic_ios.tcc:  Likewise.
	* include/bits/basic_string.h:  Likewise.
	* include/bits/c++config:  Likewise.
	* include/bits/concept_checks.h:  Likewise.
	* include/bits/fpos.h:  Likewise.
	* include/bits/fstream.tcc:  Likewise.
	* include/bits/functexcept.h:  Likewise.
	* include/bits/ios_base.h:  Likewise.
	* include/bits/istream.tcc:  Likewise.
	* include/bits/mask_array.h:  Likewise.
	* include/bits/ostream.tcc:  Likewise.
	* include/bits/pthread_allocimpl.h:  Likewise.
	* include/bits/sbuf_iter.h:  Likewise.
	* include/bits/slice.h:  Likewise.
	* include/bits/slice_array.h:  Likewise.
	* include/bits/sstream.tcc:  Likewise.
	* include/bits/std_bitset.h:  Likewise.
	* include/bits/std_fstream.h:  Likewise.
	* include/bits/std_iomanip.h:  Likewise.
	* include/bits/std_ios.h:  Likewise.
	* include/bits/std_istream.h:  Likewise.
	* include/bits/std_iterator.h:  Likewise.
	* include/bits/std_memory.h:  Likewise.
	* include/bits/std_ostream.h:  Likewise.
	* include/bits/std_sstream.h:  Likewise.
	* include/bits/std_streambuf.h:  Likewise.
	* include/bits/std_string.h:  Likewise.
	* include/bits/std_valarray.h:  Likewise.
	* include/bits/stl_algo.h:  Likewise.
	* include/bits/stl_algobase.h:  Likewise.
	* include/bits/stl_alloc.h:  Likewise.
	* include/bits/stl_construct.h:  Likewise.
	* include/bits/stl_deque.h:  Likewise.
	* include/bits/stl_function.h:  Likewise.
	* include/bits/stl_heap.h:  Likewise.
	* include/bits/stl_iterator.h:  Likewise.
	* include/bits/stl_iterator_base.h:  Likewise.
	* include/bits/stl_list.h:  Likewise.
	* include/bits/stl_map.h:  Likewise.
	* include/bits/stl_multimap.h:  Likewise.
	* include/bits/stl_multiset.h:  Likewise.
	* include/bits/stl_numeric.h:  Likewise.
	* include/bits/stl_pair.h:  Likewise.
	* include/bits/stl_pthread_alloc.h:  Likewise.
	* include/bits/stl_queue.h:  Likewise.
	* include/bits/stl_raw_storage_iter.h:  Likewise.
	* include/bits/stl_relops.h:  Likewise.
	* include/bits/stl_set.h:  Likewise.
	* include/bits/stl_stack.h:  Likewise.
	* include/bits/stl_tempbuf.h:  Likewise.
	* include/bits/stl_threads.h:  Likewise.
	* include/bits/stl_tree.h:  Likewise.
	* include/bits/stl_uninitialized.h:  Likewise.
	* include/bits/stl_vector.h:  Likewise.
	* include/bits/streambuf.tcc:  Likewise.
	* include/bits/type_traits.h:  Likewise.
	* include/bits/valarray_meta.h:  Likewise.
	* include/ext/bvector:  Likewise.
	* include/ext/hash_map:  Likewise.
	* include/ext/hash_set:  Likewise.
	* include/ext/ropeimpl.h:  Likewise.
	* include/ext/slist:  Likewise.
	* include/ext/stl_bvector.h:  Likewise.
	* include/ext/stl_hash_fun.h:  Likewise.
	* include/ext/stl_hashtable.h:  Likewise.
	* include/ext/stl_rope.h:  Likewise.
	* src/complex_io.cc:  Likewise.
	* src/ios.cc:  Likewise.
	* src/locale-inst.cc:  Likewise.
	* src/locale.cc:  Likewise.
	* src/localename.cc:  Likewise.
	* src/misc-inst.cc:  Likewise.
	* src/stdexcept.cc:  Likewise.
	* src/stl-inst.cc:  Likewise.
	* src/strstream.cc:  Likewise.
	* src/valarray-inst.cc:  Likewise.

From-SVN: r40239
2001-03-04 21:34:02 +00:00

291 lines
9.6 KiB
C++

/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/* NOTE: This is an internal header file, included by other STL headers.
* You should not attempt to use it directly.
*/
#ifndef _CPP_BITS_STL_HEAP_H
#define _CPP_BITS_STL_HEAP_H 1
namespace std
{
// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__push_heap(_RandomAccessIterator __first,
_Distance __holeIndex, _Distance __topIndex, _Tp __value)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && *(__first + __parent) < __value) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)));
}
template <class _RandomAccessIterator>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__push_heap_aux(__first, __last,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance, class _Tp,
class _Compare>
void
__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __value, _Compare __comp)
{
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __value;
}
template <class _RandomAccessIterator, class _Compare,
class _Distance, class _Tp>
inline void
__push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp,
_Distance*, _Tp*)
{
__push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),
_Tp(*(__last - 1)), __comp);
}
template <class _RandomAccessIterator, class _Compare>
inline void
push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__push_heap_aux(__first, __last, __comp,
__DISTANCE_TYPE(__first), __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value);
}
template <class _RandomAccessIterator, class _Tp, class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Distance*)
{
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value);
}
template <class _RandomAccessIterator, class _Tp>
inline void
__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Tp*)
{
__pop_heap(__first, __last - 1, __last - 1,
_Tp(*(__last - 1)), __DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance,
class _Tp, class _Compare>
void
__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __value, _Compare __comp)
{
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __value, __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Compare,
class _Distance>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __value, _Compare __comp,
_Distance*)
{
*__result = *__first;
__adjust_heap(__first, _Distance(0), _Distance(__last - __first),
__value, __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Compare>
inline void
__pop_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Compare __comp)
{
__pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
__DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Compare>
inline void
pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator>
inline void
make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
__make_heap(__first, __last,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Compare,
class _Tp, class _Distance>
void
__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp, _Tp*, _Distance*)
{
if (__last - __first < 2) return;
_Distance __len = __last - __first;
_Distance __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
__comp);
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator, class _Compare>
inline void
make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__make_heap(__first, __last, __comp,
__VALUE_TYPE(__first), __DISTANCE_TYPE(__first));
}
template <class _RandomAccessIterator>
void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
__STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type,
_LessThanComparable);
while (__last - __first > 1)
pop_heap(__first, __last--);
}
template <class _RandomAccessIterator, class _Compare>
void
sort_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp)
{
__STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator);
while (__last - __first > 1)
pop_heap(__first, __last--, __comp);
}
} // namespace std
#endif /* _CPP_BITS_STL_HEAP_H */
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// mode:C++
// End: