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* configure.in (MAKEINFO, PERL): Detect these. (--enable-maintainer-mode): Add. * configure: Regenerate. * Makefile.in (MAKEINFO, PERL): Define. (libiberty.info, libiberty.dvi, libiberty.html): New. (CFILES): Add bsearch.c. (CONFIGURED_OFILES): New, list of objects configure might add. (maint-missing, maint-buildall): New, for maintainers only. (clean, mostlyclean): Add info/dvi/html files. * libiberty.texi, copying-lib.texi, obstacks.texi, functions.texi: New. * gather-docs: New, for maintainers. * maint-tool: New, for maintainers. * alloca.c, atexit.c, basename.c, bcmp.c, bcopy.c, bsearch.c, bzero.c, calloc.c, clock.c, configure.in, configure, getcwd.c, getpagesize.c, getpwd.c, index.c, memchr.c, memcmp.c, memcpy.c, memmove.c, memset.c, putenv.c, rename.c, rindex.c, setenv.c, sigsetmask.c, strcasecmp.c, strchr.c, strdup.c, strerror.c, strncasecmp.c, strncmp.c, strrchr.c, strstr.c, strtod.c, strtol.c, tmpnam.c, vfork.c, vprintf.c, waitpid.c, xatexit.c, xexit.c, xmalloc.c, xmemdup.c, xstrdup.c, xstrerror.c: Add or update documentation. Co-Authored-By: Phil Edwards <pedwards@disaster.jaj.com> From-SVN: r45828
759 lines
30 KiB
Plaintext
759 lines
30 KiB
Plaintext
@node Obstacks,Licenses,Functions,Top
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@chapter Obstacks
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@cindex obstacks
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An @dfn{obstack} is a pool of memory containing a stack of objects. You
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can create any number of separate obstacks, and then allocate objects in
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specified obstacks. Within each obstack, the last object allocated must
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always be the first one freed, but distinct obstacks are independent of
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each other.
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Aside from this one constraint of order of freeing, obstacks are totally
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general: an obstack can contain any number of objects of any size. They
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are implemented with macros, so allocation is usually very fast as long as
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the objects are usually small. And the only space overhead per object is
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the padding needed to start each object on a suitable boundary.
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@menu
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* Creating Obstacks:: How to declare an obstack in your program.
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* Preparing for Obstacks:: Preparations needed before you can
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use obstacks.
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* Allocation in an Obstack:: Allocating objects in an obstack.
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* Freeing Obstack Objects:: Freeing objects in an obstack.
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* Obstack Functions:: The obstack functions are both
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functions and macros.
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* Growing Objects:: Making an object bigger by stages.
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* Extra Fast Growing:: Extra-high-efficiency (though more
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complicated) growing objects.
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* Status of an Obstack:: Inquiries about the status of an obstack.
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* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
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* Obstack Chunks:: How obstacks obtain and release chunks;
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efficiency considerations.
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* Summary of Obstacks::
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@end menu
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@node Creating Obstacks
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@section Creating Obstacks
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The utilities for manipulating obstacks are declared in the header
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file @file{obstack.h}.
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@pindex obstack.h
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@comment obstack.h
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@comment GNU
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@deftp {Data Type} {struct obstack}
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An obstack is represented by a data structure of type @code{struct
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obstack}. This structure has a small fixed size; it records the status
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of the obstack and how to find the space in which objects are allocated.
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It does not contain any of the objects themselves. You should not try
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to access the contents of the structure directly; use only the functions
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described in this chapter.
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@end deftp
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You can declare variables of type @code{struct obstack} and use them as
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obstacks, or you can allocate obstacks dynamically like any other kind
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of object. Dynamic allocation of obstacks allows your program to have a
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variable number of different stacks. (You can even allocate an
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obstack structure in another obstack, but this is rarely useful.)
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All the functions that work with obstacks require you to specify which
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obstack to use. You do this with a pointer of type @code{struct obstack
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*}. In the following, we often say ``an obstack'' when strictly
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speaking the object at hand is such a pointer.
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The objects in the obstack are packed into large blocks called
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@dfn{chunks}. The @code{struct obstack} structure points to a chain of
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the chunks currently in use.
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The obstack library obtains a new chunk whenever you allocate an object
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that won't fit in the previous chunk. Since the obstack library manages
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chunks automatically, you don't need to pay much attention to them, but
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you do need to supply a function which the obstack library should use to
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get a chunk. Usually you supply a function which uses @code{malloc}
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directly or indirectly. You must also supply a function to free a chunk.
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These matters are described in the following section.
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@node Preparing for Obstacks
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@section Preparing for Using Obstacks
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Each source file in which you plan to use the obstack functions
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must include the header file @file{obstack.h}, like this:
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@smallexample
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#include <obstack.h>
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@end smallexample
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@findex obstack_chunk_alloc
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@findex obstack_chunk_free
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Also, if the source file uses the macro @code{obstack_init}, it must
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declare or define two functions or macros that will be called by the
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obstack library. One, @code{obstack_chunk_alloc}, is used to allocate
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the chunks of memory into which objects are packed. The other,
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@code{obstack_chunk_free}, is used to return chunks when the objects in
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them are freed. These macros should appear before any use of obstacks
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in the source file.
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Usually these are defined to use @code{malloc} via the intermediary
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@code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}). This is done with
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the following pair of macro definitions:
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@smallexample
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#define obstack_chunk_alloc xmalloc
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#define obstack_chunk_free free
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@end smallexample
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@noindent
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Though the memory you get using obstacks really comes from @code{malloc},
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using obstacks is faster because @code{malloc} is called less often, for
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larger blocks of memory. @xref{Obstack Chunks}, for full details.
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At run time, before the program can use a @code{struct obstack} object
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as an obstack, it must initialize the obstack by calling
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@code{obstack_init}.
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@comment obstack.h
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@comment GNU
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@deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
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Initialize obstack @var{obstack-ptr} for allocation of objects. This
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function calls the obstack's @code{obstack_chunk_alloc} function. If
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allocation of memory fails, the function pointed to by
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@code{obstack_alloc_failed_handler} is called. The @code{obstack_init}
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function always returns 1 (Compatibility notice: Former versions of
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obstack returned 0 if allocation failed).
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@end deftypefun
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Here are two examples of how to allocate the space for an obstack and
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initialize it. First, an obstack that is a static variable:
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@smallexample
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static struct obstack myobstack;
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@dots{}
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obstack_init (&myobstack);
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@end smallexample
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@noindent
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Second, an obstack that is itself dynamically allocated:
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@smallexample
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struct obstack *myobstack_ptr
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= (struct obstack *) xmalloc (sizeof (struct obstack));
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obstack_init (myobstack_ptr);
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@end smallexample
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@comment obstack.h
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@comment GNU
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@defvar obstack_alloc_failed_handler
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The value of this variable is a pointer to a function that
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@code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
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memory. The default action is to print a message and abort.
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You should supply a function that either calls @code{exit}
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(@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
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Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
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@smallexample
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void my_obstack_alloc_failed (void)
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@dots{}
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obstack_alloc_failed_handler = &my_obstack_alloc_failed;
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@end smallexample
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@end defvar
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@node Allocation in an Obstack
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@section Allocation in an Obstack
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@cindex allocation (obstacks)
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The most direct way to allocate an object in an obstack is with
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@code{obstack_alloc}, which is invoked almost like @code{malloc}.
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@comment obstack.h
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@comment GNU
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@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
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This allocates an uninitialized block of @var{size} bytes in an obstack
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and returns its address. Here @var{obstack-ptr} specifies which obstack
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to allocate the block in; it is the address of the @code{struct obstack}
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object which represents the obstack. Each obstack function or macro
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requires you to specify an @var{obstack-ptr} as the first argument.
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This function calls the obstack's @code{obstack_chunk_alloc} function if
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it needs to allocate a new chunk of memory; it calls
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@code{obstack_alloc_failed_handler} if allocation of memory by
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@code{obstack_chunk_alloc} failed.
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@end deftypefun
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For example, here is a function that allocates a copy of a string @var{str}
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in a specific obstack, which is in the variable @code{string_obstack}:
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@smallexample
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struct obstack string_obstack;
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char *
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copystring (char *string)
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@{
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size_t len = strlen (string) + 1;
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char *s = (char *) obstack_alloc (&string_obstack, len);
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memcpy (s, string, len);
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return s;
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@}
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@end smallexample
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To allocate a block with specified contents, use the function
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@code{obstack_copy}, declared like this:
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@comment obstack.h
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@comment GNU
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@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
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This allocates a block and initializes it by copying @var{size}
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bytes of data starting at @var{address}. It calls
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@code{obstack_alloc_failed_handler} if allocation of memory by
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@code{obstack_chunk_alloc} failed.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
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Like @code{obstack_copy}, but appends an extra byte containing a null
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character. This extra byte is not counted in the argument @var{size}.
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@end deftypefun
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The @code{obstack_copy0} function is convenient for copying a sequence
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of characters into an obstack as a null-terminated string. Here is an
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example of its use:
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@smallexample
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char *
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obstack_savestring (char *addr, int size)
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@{
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return obstack_copy0 (&myobstack, addr, size);
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@}
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@end smallexample
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@noindent
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Contrast this with the previous example of @code{savestring} using
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@code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
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@node Freeing Obstack Objects
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@section Freeing Objects in an Obstack
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@cindex freeing (obstacks)
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To free an object allocated in an obstack, use the function
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@code{obstack_free}. Since the obstack is a stack of objects, freeing
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one object automatically frees all other objects allocated more recently
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in the same obstack.
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
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If @var{object} is a null pointer, everything allocated in the obstack
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is freed. Otherwise, @var{object} must be the address of an object
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allocated in the obstack. Then @var{object} is freed, along with
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everything allocated in @var{obstack} since @var{object}.
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@end deftypefun
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Note that if @var{object} is a null pointer, the result is an
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uninitialized obstack. To free all memory in an obstack but leave it
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valid for further allocation, call @code{obstack_free} with the address
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of the first object allocated on the obstack:
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@smallexample
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obstack_free (obstack_ptr, first_object_allocated_ptr);
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@end smallexample
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Recall that the objects in an obstack are grouped into chunks. When all
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the objects in a chunk become free, the obstack library automatically
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frees the chunk (@pxref{Preparing for Obstacks}). Then other
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obstacks, or non-obstack allocation, can reuse the space of the chunk.
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@node Obstack Functions
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@section Obstack Functions and Macros
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@cindex macros
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The interfaces for using obstacks may be defined either as functions or
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as macros, depending on the compiler. The obstack facility works with
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all C compilers, including both @w{ISO C} and traditional C, but there are
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precautions you must take if you plan to use compilers other than GNU C.
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If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
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``functions'' are actually defined only as macros. You can call these
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macros like functions, but you cannot use them in any other way (for
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example, you cannot take their address).
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Calling the macros requires a special precaution: namely, the first
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operand (the obstack pointer) may not contain any side effects, because
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it may be computed more than once. For example, if you write this:
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@smallexample
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obstack_alloc (get_obstack (), 4);
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@end smallexample
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@noindent
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you will find that @code{get_obstack} may be called several times.
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If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
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you will get very strange results since the incrementation may occur
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several times.
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In @w{ISO C}, each function has both a macro definition and a function
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definition. The function definition is used if you take the address of the
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function without calling it. An ordinary call uses the macro definition by
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default, but you can request the function definition instead by writing the
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function name in parentheses, as shown here:
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@smallexample
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char *x;
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void *(*funcp) ();
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/* @r{Use the macro}. */
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x = (char *) obstack_alloc (obptr, size);
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/* @r{Call the function}. */
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x = (char *) (obstack_alloc) (obptr, size);
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/* @r{Take the address of the function}. */
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funcp = obstack_alloc;
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@end smallexample
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@noindent
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This is the same situation that exists in @w{ISO C} for the standard library
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functions. @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}.
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@strong{Warning:} When you do use the macros, you must observe the
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precaution of avoiding side effects in the first operand, even in @w{ISO C}.
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If you use the GNU C compiler, this precaution is not necessary, because
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various language extensions in GNU C permit defining the macros so as to
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compute each argument only once.
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@node Growing Objects
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@section Growing Objects
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@cindex growing objects (in obstacks)
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@cindex changing the size of a block (obstacks)
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Because memory in obstack chunks is used sequentially, it is possible to
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build up an object step by step, adding one or more bytes at a time to the
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end of the object. With this technique, you do not need to know how much
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data you will put in the object until you come to the end of it. We call
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this the technique of @dfn{growing objects}. The special functions
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for adding data to the growing object are described in this section.
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You don't need to do anything special when you start to grow an object.
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Using one of the functions to add data to the object automatically
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starts it. However, it is necessary to say explicitly when the object is
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finished. This is done with the function @code{obstack_finish}.
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The actual address of the object thus built up is not known until the
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object is finished. Until then, it always remains possible that you will
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add so much data that the object must be copied into a new chunk.
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While the obstack is in use for a growing object, you cannot use it for
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ordinary allocation of another object. If you try to do so, the space
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already added to the growing object will become part of the other object.
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
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The most basic function for adding to a growing object is
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@code{obstack_blank}, which adds space without initializing it.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
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To add a block of initialized space, use @code{obstack_grow}, which is
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the growing-object analogue of @code{obstack_copy}. It adds @var{size}
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bytes of data to the growing object, copying the contents from
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@var{data}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
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This is the growing-object analogue of @code{obstack_copy0}. It adds
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@var{size} bytes copied from @var{data}, followed by an additional null
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character.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
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To add one character at a time, use the function @code{obstack_1grow}.
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It adds a single byte containing @var{c} to the growing object.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
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Adding the value of a pointer one can use the function
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@code{obstack_ptr_grow}. It adds @code{sizeof (void *)} bytes
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containing the value of @var{data}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
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A single value of type @code{int} can be added by using the
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@code{obstack_int_grow} function. It adds @code{sizeof (int)} bytes to
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the growing object and initializes them with the value of @var{data}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
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When you are finished growing the object, use the function
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@code{obstack_finish} to close it off and return its final address.
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Once you have finished the object, the obstack is available for ordinary
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allocation or for growing another object.
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This function can return a null pointer under the same conditions as
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@code{obstack_alloc} (@pxref{Allocation in an Obstack}).
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@end deftypefun
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When you build an object by growing it, you will probably need to know
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afterward how long it became. You need not keep track of this as you grow
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the object, because you can find out the length from the obstack just
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before finishing the object with the function @code{obstack_object_size},
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declared as follows:
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@comment obstack.h
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@comment GNU
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@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
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This function returns the current size of the growing object, in bytes.
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Remember to call this function @emph{before} finishing the object.
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After it is finished, @code{obstack_object_size} will return zero.
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@end deftypefun
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If you have started growing an object and wish to cancel it, you should
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finish it and then free it, like this:
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@smallexample
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obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
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@end smallexample
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@noindent
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This has no effect if no object was growing.
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@cindex shrinking objects
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You can use @code{obstack_blank} with a negative size argument to make
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the current object smaller. Just don't try to shrink it beyond zero
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length---there's no telling what will happen if you do that.
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@node Extra Fast Growing
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@section Extra Fast Growing Objects
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@cindex efficiency and obstacks
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The usual functions for growing objects incur overhead for checking
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whether there is room for the new growth in the current chunk. If you
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are frequently constructing objects in small steps of growth, this
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overhead can be significant.
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You can reduce the overhead by using special ``fast growth''
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functions that grow the object without checking. In order to have a
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robust program, you must do the checking yourself. If you do this checking
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in the simplest way each time you are about to add data to the object, you
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have not saved anything, because that is what the ordinary growth
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functions do. But if you can arrange to check less often, or check
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more efficiently, then you make the program faster.
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The function @code{obstack_room} returns the amount of room available
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in the current chunk. It is declared as follows:
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@comment obstack.h
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@comment GNU
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@deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
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This returns the number of bytes that can be added safely to the current
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growing object (or to an object about to be started) in obstack
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@var{obstack} using the fast growth functions.
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@end deftypefun
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While you know there is room, you can use these fast growth functions
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for adding data to a growing object:
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
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The function @code{obstack_1grow_fast} adds one byte containing the
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character @var{c} to the growing object in obstack @var{obstack-ptr}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
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The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
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bytes containing the value of @var{data} to the growing object in
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obstack @var{obstack-ptr}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
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The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
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containing the value of @var{data} to the growing object in obstack
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@var{obstack-ptr}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
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The function @code{obstack_blank_fast} adds @var{size} bytes to the
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growing object in obstack @var{obstack-ptr} without initializing them.
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@end deftypefun
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When you check for space using @code{obstack_room} and there is not
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enough room for what you want to add, the fast growth functions
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are not safe. In this case, simply use the corresponding ordinary
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growth function instead. Very soon this will copy the object to a
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new chunk; then there will be lots of room available again.
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So, each time you use an ordinary growth function, check afterward for
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sufficient space using @code{obstack_room}. Once the object is copied
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to a new chunk, there will be plenty of space again, so the program will
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start using the fast growth functions again.
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Here is an example:
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@smallexample
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@group
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void
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add_string (struct obstack *obstack, const char *ptr, int len)
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@{
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while (len > 0)
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@{
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int room = obstack_room (obstack);
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if (room == 0)
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@{
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/* @r{Not enough room. Add one character slowly,}
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@r{which may copy to a new chunk and make room.} */
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obstack_1grow (obstack, *ptr++);
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len--;
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@}
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else
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@{
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if (room > len)
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room = len;
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/* @r{Add fast as much as we have room for.} */
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len -= room;
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while (room-- > 0)
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obstack_1grow_fast (obstack, *ptr++);
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@}
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@}
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@}
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@end group
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@end smallexample
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@node Status of an Obstack
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@section Status of an Obstack
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@cindex obstack status
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@cindex status of obstack
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Here are functions that provide information on the current status of
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allocation in an obstack. You can use them to learn about an object while
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still growing it.
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@comment obstack.h
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@comment GNU
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@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
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This function returns the tentative address of the beginning of the
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currently growing object in @var{obstack-ptr}. If you finish the object
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immediately, it will have that address. If you make it larger first, it
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may outgrow the current chunk---then its address will change!
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If no object is growing, this value says where the next object you
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allocate will start (once again assuming it fits in the current
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chunk).
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
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This function returns the address of the first free byte in the current
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chunk of obstack @var{obstack-ptr}. This is the end of the currently
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growing object. If no object is growing, @code{obstack_next_free}
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returns the same value as @code{obstack_base}.
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@end deftypefun
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@comment obstack.h
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@comment GNU
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@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
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This function returns the size in bytes of the currently growing object.
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This is equivalent to
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@smallexample
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obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
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@end smallexample
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@end deftypefun
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@node Obstacks Data Alignment
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@section Alignment of Data in Obstacks
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@cindex alignment (in obstacks)
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Each obstack has an @dfn{alignment boundary}; each object allocated in
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|
the obstack automatically starts on an address that is a multiple of the
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specified boundary. By default, this boundary is 4 bytes.
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To access an obstack's alignment boundary, use the macro
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@code{obstack_alignment_mask}, whose function prototype looks like
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this:
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@comment obstack.h
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@comment GNU
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@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
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The value is a bit mask; a bit that is 1 indicates that the corresponding
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bit in the address of an object should be 0. The mask value should be one
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less than a power of 2; the effect is that all object addresses are
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multiples of that power of 2. The default value of the mask is 3, so that
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addresses are multiples of 4. A mask value of 0 means an object can start
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on any multiple of 1 (that is, no alignment is required).
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The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
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so you can alter the mask by assignment. For example, this statement:
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@smallexample
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obstack_alignment_mask (obstack_ptr) = 0;
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@end smallexample
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@noindent
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has the effect of turning off alignment processing in the specified obstack.
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@end deftypefn
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Note that a change in alignment mask does not take effect until
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@emph{after} the next time an object is allocated or finished in the
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obstack. If you are not growing an object, you can make the new
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alignment mask take effect immediately by calling @code{obstack_finish}.
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This will finish a zero-length object and then do proper alignment for
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the next object.
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@node Obstack Chunks
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@section Obstack Chunks
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@cindex efficiency of chunks
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@cindex chunks
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Obstacks work by allocating space for themselves in large chunks, and
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then parceling out space in the chunks to satisfy your requests. Chunks
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are normally 4096 bytes long unless you specify a different chunk size.
|
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The chunk size includes 8 bytes of overhead that are not actually used
|
|
for storing objects. Regardless of the specified size, longer chunks
|
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will be allocated when necessary for long objects.
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The obstack library allocates chunks by calling the function
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|
@code{obstack_chunk_alloc}, which you must define. When a chunk is no
|
|
longer needed because you have freed all the objects in it, the obstack
|
|
library frees the chunk by calling @code{obstack_chunk_free}, which you
|
|
must also define.
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These two must be defined (as macros) or declared (as functions) in each
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source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
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Most often they are defined as macros like this:
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|
|
@smallexample
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|
#define obstack_chunk_alloc malloc
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|
#define obstack_chunk_free free
|
|
@end smallexample
|
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|
Note that these are simple macros (no arguments). Macro definitions with
|
|
arguments will not work! It is necessary that @code{obstack_chunk_alloc}
|
|
or @code{obstack_chunk_free}, alone, expand into a function name if it is
|
|
not itself a function name.
|
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|
|
If you allocate chunks with @code{malloc}, the chunk size should be a
|
|
power of 2. The default chunk size, 4096, was chosen because it is long
|
|
enough to satisfy many typical requests on the obstack yet short enough
|
|
not to waste too much memory in the portion of the last chunk not yet used.
|
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|
|
@comment obstack.h
|
|
@comment GNU
|
|
@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
|
This returns the chunk size of the given obstack.
|
|
@end deftypefn
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|
|
Since this macro expands to an lvalue, you can specify a new chunk size by
|
|
assigning it a new value. Doing so does not affect the chunks already
|
|
allocated, but will change the size of chunks allocated for that particular
|
|
obstack in the future. It is unlikely to be useful to make the chunk size
|
|
smaller, but making it larger might improve efficiency if you are
|
|
allocating many objects whose size is comparable to the chunk size. Here
|
|
is how to do so cleanly:
|
|
|
|
@smallexample
|
|
if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
|
|
obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
|
|
@end smallexample
|
|
|
|
@node Summary of Obstacks
|
|
@section Summary of Obstack Functions
|
|
|
|
Here is a summary of all the functions associated with obstacks. Each
|
|
takes the address of an obstack (@code{struct obstack *}) as its first
|
|
argument.
|
|
|
|
@table @code
|
|
@item void obstack_init (struct obstack *@var{obstack-ptr})
|
|
Initialize use of an obstack. @xref{Creating Obstacks}.
|
|
|
|
@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
Allocate an object of @var{size} uninitialized bytes.
|
|
@xref{Allocation in an Obstack}.
|
|
|
|
@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Allocate an object of @var{size} bytes, with contents copied from
|
|
@var{address}. @xref{Allocation in an Obstack}.
|
|
|
|
@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
|
|
from @var{address}, followed by a null character at the end.
|
|
@xref{Allocation in an Obstack}.
|
|
|
|
@item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
|
|
Free @var{object} (and everything allocated in the specified obstack
|
|
more recently than @var{object}). @xref{Freeing Obstack Objects}.
|
|
|
|
@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
Add @var{size} uninitialized bytes to a growing object.
|
|
@xref{Growing Objects}.
|
|
|
|
@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Add @var{size} bytes, copied from @var{address}, to a growing object.
|
|
@xref{Growing Objects}.
|
|
|
|
@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
|
|
Add @var{size} bytes, copied from @var{address}, to a growing object,
|
|
and then add another byte containing a null character. @xref{Growing
|
|
Objects}.
|
|
|
|
@item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
|
|
Add one byte containing @var{data-char} to a growing object.
|
|
@xref{Growing Objects}.
|
|
|
|
@item void *obstack_finish (struct obstack *@var{obstack-ptr})
|
|
Finalize the object that is growing and return its permanent address.
|
|
@xref{Growing Objects}.
|
|
|
|
@item int obstack_object_size (struct obstack *@var{obstack-ptr})
|
|
Get the current size of the currently growing object. @xref{Growing
|
|
Objects}.
|
|
|
|
@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
|
|
Add @var{size} uninitialized bytes to a growing object without checking
|
|
that there is enough room. @xref{Extra Fast Growing}.
|
|
|
|
@item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
|
|
Add one byte containing @var{data-char} to a growing object without
|
|
checking that there is enough room. @xref{Extra Fast Growing}.
|
|
|
|
@item int obstack_room (struct obstack *@var{obstack-ptr})
|
|
Get the amount of room now available for growing the current object.
|
|
@xref{Extra Fast Growing}.
|
|
|
|
@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
|
|
The mask used for aligning the beginning of an object. This is an
|
|
lvalue. @xref{Obstacks Data Alignment}.
|
|
|
|
@item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
|
|
The size for allocating chunks. This is an lvalue. @xref{Obstack Chunks}.
|
|
|
|
@item void *obstack_base (struct obstack *@var{obstack-ptr})
|
|
Tentative starting address of the currently growing object.
|
|
@xref{Status of an Obstack}.
|
|
|
|
@item void *obstack_next_free (struct obstack *@var{obstack-ptr})
|
|
Address just after the end of the currently growing object.
|
|
@xref{Status of an Obstack}.
|
|
@end table
|
|
|