Chapter 23 deals with container classes and what they offer.
You're writing some code and can't decide whether to use builtin arrays or some kind of container. There are compelling reasons to use one of the container classes, but you're afraid that you'll eventually run into difficulties, change everything back to arrays, and then have to change all the code that uses those data types to keep up with the change.
If your code makes use of the standard algorithms, this isn't as
scary as it sounds. The algorithms don't know, nor care, about
the kind of "container" on which they work, since the
algorithms are only given endpoints to work with. For the container
classes, these are iterators (usually begin()
and
end()
, but not always). For builtin arrays, these are
the address of the first element and the
past-the-end element.
Some very simple wrapper functions can hide all of that from the
rest of the code. For example, a pair of functions called
beginof
can be written, one that takes an array, another
that takes a vector. The first returns a pointer to the first
element, and the second returns the vector's begin()
iterator.
The functions should be made template functions, and should also
be declared inline. As pointed out in the comments in the code
below, this can lead to beginof
being optimized out of
existence, so you pay absolutely nothing in terms of increased
code size or execution time.
The result is that if all your algorithm calls look like
std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);then the type of foo can change from an array of ints to a vector of ints to a deque of ints and back again, without ever changing any client code.
This author has a collection of such functions, called "*of" because they all extend the builtin "sizeof". It started with some Usenet discussions on a transparent way to find the length of an array. A simplified and much-reduced version for easier reading is given here.
Astute readers will notice two things at once: first, that the
container class is still a vector<T>
instead of a
more general Container<T>
. This would mean that
three functions for deque
would have to be added, another
three for list
, and so on. This is due to problems with
getting template resolution correct; I find it easier just to
give the extra three lines and avoid confusion.
Second, the line
inline unsigned int lengthof (T (&)[sz]) { return sz; }looks just weird! Hint: unused parameters can be left nameless.
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No, you cannot write code of the form
#include <bitset> void foo (size_t n) { std::bitset<n> bits; .... }because
n
must be known at compile time. Your compiler is
correct; it is not a bug. That's the way templates work. (Yes, it
is a feature.)
There are a couple of ways to handle this kind of thing. Please consider all of them before passing judgement. They include, in no particular order:
bitset<N>
.
A very large N in bitset<N>
. It has
been pointed out a few times in newsgroups that N bits only takes up
(N/8) bytes on most systems, and division by a factor of eight is pretty
impressive when speaking of memory. Half a megabyte given over to a
bitset (recall that there is zero space overhead for housekeeping info;
it is known at compile time exactly how large the set is) will hold over
four million bits. If you're using those bits as status flags (e.g.,
"changed"/"unchanged" flags), that's a lot
of state.
You can then keep track of the "maximum bit used" during some testing runs on representative data, make note of how many of those bits really need to be there, and then reduce N to a smaller number. Leave some extra space, of course. (If you plan to write code like the incorrect example above, where the bitset is a local variable, then you may have to talk your compiler into allowing that much stack space; there may be zero space overhead, but it's all allocated inside the object.)
A container<bool>. The Committee made provision
for the space savings possible with that (N/8) usage previously mentioned,
so that you don't have to do wasteful things like
Container<char>
or
Container<short int>
.
Specifically, vector<bool>
is required to be
specialized for that space savings.
The problem is that vector<bool>
doesn't behave like a
normal vector anymore. There have been recent journal articles which
discuss the problems (the ones by Herb Sutter in the May and
July/August 1999 issues of
C++ Report cover it well). Future revisions of the ISO C++
Standard will change the requirement for vector<bool>
specialization. In the meantime, deque<bool>
is
recommended (although its behavior is sane, you probably will not get
the space savings, but the allocation scheme is different than that
of vector).
Extremely weird solutions. If you have access to
the compiler and linker at runtime, you can do something insane, like
figuring out just how many bits you need, then writing a temporary
source code file. That file contains an instantiation of
bitset
for the required number of bits, inside some wrapper functions with
unchanging signatures. Have your program then call the
compiler on that file using Position Independant Code, then open the
newly-created object file and load those wrapper functions. You'll have
an instantiation of bitset<N>
for the exact
N
that you need at the time. Don't forget to delete the temporary files.
(Yes, this can be, and has been, done.)
This would be the approach of either a visionary genius or a raving lunatic, depending on your programming and management style. Probably the latter.
Which of the above techniques you use, if any, are up to you and your intended application. Some time/space profiling is indicated if it really matters (don't just guess). And, if you manage to do anything along the lines of the third category, the author would love to hear from you...
Also note that the implementation of bitset used in libstdc++-v3 has some extensions.
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This section will mention some of the problems in designing MT programs that use Standard containers. For information on other aspects of multithreading (e.g., the library as a whole), see the Received Wisdom on Chapter 17. This section only applies when gcc and libstdc++-v3 were configured with --enable-threads.
Two excellent pages to read when working with templatized containers and threads are SGI's http://www.sgi.com/tech/stl/thread_safety.html and SGI's http://www.sgi.com/tech/stl/Allocators.html. The libstdc++-v3 uses the same definition of thread safety when discussing design. A key point that beginners may miss is the fourth major paragraph of the first page mentioned above ("For most clients,"...), pointing out that locking must nearly always be done outside the container, by client code (that'd be you, not us *grin*). However, please take caution when considering the discussion about the user-level configuration of the mutex lock implementation inside the STL container-memory allocator on that page. For the sake of this discussion, libstdc++-v3 configures the SGI STL implementation, not you. We attempt to configure the mutex lock as is best for your platform. In particular, past advice was for people using g++ to explicitly define _PTHREADS on the command line to get a thread-safe STL. This is no longer required for your port. It may or may not be a good idea for your port. Extremely big caution: if you compile some of your application code against the STL with one set of threading flags and macros and another portion of the code with different flags and macros that influence the selection of the mutex lock, you may well end up with multiple locking mechanisms in use which don't impact each other in the manner that they should. Everything might link and all code might have been built with a perfectly reasonable thread model but you may have two internal ABIs in play within the application. This might produce races, memory leaks and fatal crashes. In any multithreaded application using STL, this is the first thing to study well before blaming the allocator.
You didn't read it, did you? *sigh* I'm serious, go read the SGI page. It's really good and doesn't take long, and makes most of the points that would otherwise have to be made here (and does a better job).
That's much better. Now, the issue of MT has been brought up on
the libstdc++-v3 mailing list as well as the main GCC mailing list
several times. The Chapter 17 HOWTO has some links into the mail
archives, so you can see what's been thrown around. The usual
container (or pseudo-container, depending on how you look at it)
that people have in mind is string
, which is one of the
points where libstdc++ departs from the SGI STL. As of the
2.90.8 snapshot, the libstdc++-v3 string class is safe for
certain kinds of multithreaded access.
For implementing a container which does its own locking, it is trivial to (as SGI suggests) provide a wrapper class which obtains the lock, performs the container operation, then releases the lock. This could be templatized to a certain extent, on the underlying container and/or a locking mechanism. Trying to provide a catch-all general template solution would probably be more trouble than it's worth.
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Section [23.1.2], Table 69, of the C++ standard lists this function for all of the associative containers (map, set, etc):
a.insert(p,t);where 'p' is an iterator into the container 'a', and 't' is the item to insert. The standard says that "iterator p is a hint pointing to where the insert should start to search," but specifies nothing more. (LWG Issue #233, currently in review, addresses this topic, but I will ignore it here because it is not yet finalized.)
Here we'll describe how the hinting works in the libstdc++-v3 implementation, and what you need to do in order to take advantage of it. (Insertions can change from logarithmic complexity to amortized constant time, if the hint is properly used.) Also, since the current implementation is based on the SGI STL one, these points may hold true for other library implementations also, since the HP/SGI code is used in a lot of places.
In the following text, the phrases greater than and less than refer to the results of the strict weak ordering imposed on the container by its comparison object, which defaults to (basically) "<". Using those phrases is semantically sloppy, but I didn't want to get bogged down in syntax. I assume that if you are intelligent enough to use your own comparison objects, you are also intelligent enough to assign "greater" and "lesser" their new meanings in the next paragraph. *grin*
If the hint
parameter ('p' above) is equivalent to:
begin()
, then the item being inserted should have a key
less than all the other keys in the container. The item will
be inserted at the beginning of the container, becoming the new
entry at begin()
.
end()
, then the item being inserted should have a key
greater than all the other keys in the container. The item will
be inserted at the end of the container, becoming the new entry
at end()
.
begin()
nor end()
, then: Let h
be the entry in the container pointed to by hint
, that
is, h = *hint
. Then the item being inserted should have
a key less than that of h
, and greater than that of the
item preceeding h
. The new item will be inserted
between h
and h
's predecessor.
For multimap
and multiset
, the restrictions are
slightly looser: "greater than" should be replaced by
"not less than" and "less than" should be replaced
by "not greater than." (Why not replace greater with
greater-than-or-equal-to? You probably could in your head, but the
mathematicians will tell you that it isn't the same thing.)
If the conditions are not met, then the hint is not used, and the
insertion proceeds as if you had called a.insert(t)
instead. (Note that GCC releases prior to 3.0.2
had a bug in the case with hint == begin()
for the
map
and set
classes. You should not use a hint
argument in those releases.)
This behavior goes well with other container's insert()
functions which take an iterator: if used, the new item will be
inserted before the iterator passed as an argument, same as the other
containers. The exception
(in a sense) is with a hint of end()
: the new item will
actually be inserted after end()
, but it also becomes the
new end()
.
Note also that the hint in this implementation is a one-shot. The insertion-with-hint routines check the immediately surrounding entries to ensure that the new item would in fact belong there. If the hint does not point to the correct place, then no further local searching is done; the search begins from scratch in logarithmic time. (Further local searching would only increase the time required when the hint is too far off.)
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Bitmasks do not take char* nor const char* arguments in their constructors. This is something of an accident, but you can read about the problem: follow the library's "Links" from the homepage, and from the C++ information "defect reflector" link, select the library issues list. Issue number 116 describes the problem.
For now you can simply make a temporary string object using the constructor expression:
std::bitset<5> b ( std::string("10110") );instead of
std::bitset<5> b ( "10110" ); // invalid
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Comments and suggestions are welcome, and may be sent to the mailing list.