/* A splay-tree datatype. Copyright (C) 1998 Free Software Foundation, Inc. Contributed by Mark Mitchell (mark@markmitchell.com). This file is part of GNU CC. GNU CC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU CC; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* For an easily readable description of splay-trees, see: Lewis, Harry R. and Denenberg, Larry. Data Structures and Their Algorithms. Harper-Collins, Inc. 1991. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_STDLIB_H #include #endif #include "libiberty.h" #include "splay-tree.h" static void splay_tree_delete_helper PARAMS((splay_tree, splay_tree_node)); static void splay_tree_splay PARAMS((splay_tree, splay_tree_key)); static splay_tree_node splay_tree_splay_helper PARAMS((splay_tree, splay_tree_key, splay_tree_node*, splay_tree_node*, splay_tree_node*)); static int splay_tree_foreach_helper PARAMS((splay_tree, splay_tree_node, splay_tree_foreach_fn, void*)); /* Deallocate NODE (a member of SP), and all its sub-trees. */ static void splay_tree_delete_helper (sp, node) splay_tree sp; splay_tree_node node; { if (!node) return; splay_tree_delete_helper (sp, node->left); splay_tree_delete_helper (sp, node->right); if (sp->delete_key) (*sp->delete_key)(node->key); if (sp->delete_value) (*sp->delete_value)(node->value); free ((char*) node); } /* Help splay SP around KEY. PARENT and GRANDPARENT are the parent and grandparent, respectively, of NODE. */ static splay_tree_node splay_tree_splay_helper (sp, key, node, parent, grandparent) splay_tree sp; splay_tree_key key; splay_tree_node *node; splay_tree_node *parent; splay_tree_node *grandparent; { splay_tree_node *next; splay_tree_node n; int comparison; n = *node; if (!n) return *parent; comparison = (*sp->comp) (key, n->key); if (comparison == 0) /* We've found the target. */ next = 0; else if (comparison < 0) /* The target is to the left. */ next = &n->left; else /* The target is to the right. */ next = &n->right; if (next) { /* Continue down the tree. */ n = splay_tree_splay_helper (sp, key, next, node, parent); /* The recursive call will change the place to which NODE points. */ if (*node != n) return n; } if (!parent) /* NODE is the root. We are done. */ return n; /* First, handle the case where there is no grandparent (i.e., *PARENT is the root of the tree.) */ if (!grandparent) { if (n == (*parent)->left) { *node = n->right; n->right = *parent; } else { *node = n->left; n->left = *parent; } *parent = n; return n; } /* Next handle the cases where both N and *PARENT are left children, or where both are right children. */ if (n == (*parent)->left && *parent == (*grandparent)->left) { splay_tree_node p = *parent; (*grandparent)->left = p->right; p->right = *grandparent; p->left = n->right; n->right = p; *grandparent = n; return n; } else if (n == (*parent)->right && *parent == (*grandparent)->right) { splay_tree_node p = *parent; (*grandparent)->right = p->left; p->left = *grandparent; p->right = n->left; n->left = p; *grandparent = n; return n; } /* Finally, deal with the case where N is a left child, but *PARENT is a right child, or vice versa. */ if (n == (*parent)->left) { (*parent)->left = n->right; n->right = *parent; (*grandparent)->right = n->left; n->left = *grandparent; *grandparent = n; return n; } else { (*parent)->right = n->left; n->left = *parent; (*grandparent)->left = n->right; n->right = *grandparent; *grandparent = n; return n; } } /* Splay SP around KEY. */ static void splay_tree_splay (sp, key) splay_tree sp; splay_tree_key key; { if (sp->root == 0) return; splay_tree_splay_helper (sp, key, &sp->root, /*grandparent=*/0, /*parent=*/0); } /* Call FN, passing it the DATA, for every node below NODE, all of which are from SP, following an in-order traversal. If FN every returns a non-zero value, the iteration ceases immediately, and the value is returned. Otherwise, this function returns 0. */ static int splay_tree_foreach_helper (sp, node, fn, data) splay_tree sp; splay_tree_node node; splay_tree_foreach_fn fn; void* data; { int val; if (!node) return 0; val = splay_tree_foreach_helper (sp, node->left, fn, data); if (val) return val; val = (*fn)(node, data); if (val) return val; return splay_tree_foreach_helper (sp, node->right, fn, data); } /* Allocate a new splay tree, using COMPARE_FN to compare nodes, DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate values. */ splay_tree splay_tree_new (compare_fn, delete_key_fn, delete_value_fn) splay_tree_compare_fn compare_fn; splay_tree_delete_key_fn delete_key_fn; splay_tree_delete_value_fn delete_value_fn; { splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree)); sp->root = 0; sp->comp = compare_fn; sp->delete_key = delete_key_fn; sp->delete_value = delete_value_fn; return sp; } /* Deallocate SP. */ void splay_tree_delete (sp) splay_tree sp; { splay_tree_delete_helper (sp, sp->root); free ((char*) sp); } /* Insert a new node (associating KEY with DATA) into SP. If a previous node with the indicated KEY exists, its data is replaced with the new value. */ void splay_tree_insert (sp, key, value) splay_tree sp; splay_tree_key key; splay_tree_value value; { int comparison; splay_tree_splay (sp, key); if (sp->root) comparison = (*sp->comp)(sp->root->key, key); if (sp->root && comparison == 0) { /* If the root of the tree already has the indicated KEY, just replace the value with VALUE. */ if (sp->delete_value) (*sp->delete_value)(sp->root->value); sp->root->value = value; } else { /* Create a new node, and insert it at the root. */ splay_tree_node node; node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node)); node->key = key; node->value = value; if (!sp->root) node->left = node->right = 0; else if (comparison < 0) { node->left = sp->root; node->right = node->left->right; node->left->right = 0; } else { node->right = sp->root; node->left = node->right->left; node->right->left = 0; } sp->root = node; } } /* Lookup KEY in SP, returning VALUE if present, and NULL otherwise. */ splay_tree_node splay_tree_lookup (sp, key) splay_tree sp; splay_tree_key key; { splay_tree_splay (sp, key); if (sp->root && (*sp->comp)(sp->root->key, key) == 0) return sp->root; else return 0; } /* Call FN, passing it the DATA, for every node in SP, following an in-order traversal. If FN every returns a non-zero value, the iteration ceases immediately, and the value is returned. Otherwise, this function returns 0. */ int splay_tree_foreach (sp, fn, data) splay_tree sp; splay_tree_foreach_fn fn; void *data; { return splay_tree_foreach_helper (sp, sp->root, fn, data); }