// 2001-11-25 Phil Edwards // // Copyright (C) 2001 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 2, or (at your option) // any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this library; see the file COPYING. If not, write to the Free // Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // 20.4.1.1 allocator members #include #include #include typedef std::__malloc_alloc<3> weird_alloc; template class std::__malloc_alloc<3>; typedef std::__debug_alloc debug_weird_alloc; template class std::__debug_alloc; typedef std::__pool_alloc unshared_normal_alloc; template class std::__pool_alloc; typedef std::__pool_alloc unshared_singlethreaded; template class std::__pool_alloc; //std::malloc_alloc test_malloc_alloc; struct big { long f[15]; }; bool new_called; bool delete_called; std::size_t requested; void* operator new(std::size_t n) throw(std::bad_alloc) { new_called = true; requested = n; return std::malloc(n); } void operator delete(void *v) throw() { delete_called = true; return std::free(v); } template void test() { new_called = false; delete_called = false; requested = 0; std::__allocator a; big *p = a.allocate(10); if (uses_global_new_and_delete) VERIFY (requested >= (10*15*sizeof(long))); // Touch the far end of supposedly-allocated memory to check that we got // all of it. Why "3"? Because it's my favorite integer between e and pi. p[9].f[14] = 3; VERIFY (new_called == uses_global_new_and_delete ); a.deallocate(p,10); VERIFY (delete_called == uses_global_new_and_delete ); } // These just help tracking down error messages. void test01() { test(); } void test02() { test(); } void test03() { test(); } void test04() { test(); } int main() { test01(); test02(); test03(); test04(); return 0; }