/* IdentityHashMap.java -- a class providing a hashtable data structure, mapping Object --> Object, which uses object identity for hashing. Copyright (C) 2001, 2002 Free Software Foundation, Inc. This file is part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ package java.util; import java.io.*; /** * This class provides a hashtable-backed implementation of the * Map interface, but uses object identity to do its hashing. In fact, * it uses object identity for comparing values, as well. It uses a * linear-probe hash table, which may have faster performance * than the chaining employed by HashMap. *
* * WARNING: This is not a general purpose map. Because it uses * System.identityHashCode and ==, instead of hashCode and equals, for * comparison, it violated Map's general contract, and may cause * undefined behavior when compared to other maps which are not * IdentityHashMaps. This is designed only for the rare cases when * identity semantics are needed. An example use is * topology-preserving graph transformations, such as deep cloning, * or as proxy object mapping such as in debugging. *
*
* This map permits null
keys and values, and does not
* guarantee that elements will stay in the same order over time. The
* basic operations (get
and put
) take
* constant time, provided System.identityHashCode is decent. You can
* tune the behavior by specifying the expected maximum size. As more
* elements are added, the map may need to allocate a larger table,
* which can be expensive.
*
*
* This implementation is unsynchronized. If you want multi-thread
* access to be consistent, you must synchronize it, perhaps by using
*
*
* The semantics of this set, and of its contained entries, are
* different from the contract of Set and Map.Entry in order to make
* IdentityHashMap work. This means that while you can compare these
* objects between IdentityHashMaps, comparing them with regular sets
* or entries is likely to have undefined behavior. The entries
* in this set are reference-based, rather than the normal object
* equality. Therefore,
*
* Note that the iterators for all three views, from keySet(), entrySet(),
* and values(), traverse the Map in the same sequence.
*
* @return a set view of the entries
* @see #keySet()
* @see #values()
* @see Map.Entry
*/
public Set entrySet()
{
if (entries == null)
entries = new AbstractSet()
{
public int size()
{
return size;
}
public Iterator iterator()
{
return new IdentityIterator(ENTRIES);
}
public void clear()
{
IdentityHashMap.this.clear();
}
public boolean contains(Object o)
{
if (! (o instanceof Map.Entry))
return false;
Map.Entry m = (Map.Entry) o;
return m.getValue() == table[hash(m.getKey()) + 1];
}
public int hashCode()
{
return IdentityHashMap.this.hashCode();
}
public boolean remove(Object o)
{
if (! (o instanceof Map.Entry))
return false;
Object key = ((Map.Entry) o).getKey();
int h = hash(key);
if (table[h] == key)
{
size--;
modCount++;
table[h] = tombstone;
table[h + 1] = tombstone;
return true;
}
return false;
}
};
return entries;
}
/**
* Compares two maps for equality. This returns true only if both maps
* have the same reference-identity comparisons. While this returns
*
*
* The semantics of this set are different from the contract of Set
* in order to make IdentityHashMap work. This means that while you can
* compare these objects between IdentityHashMaps, comparing them with
* regular sets is likely to have undefined behavior. The hashCode
* of the set is the sum of the identity hash codes, instead of the
* regular hashCodes, and equality is determined by reference instead
* of by the equals method.
*
*
* @return a set view of the keys
* @see #values()
* @see #entrySet()
*/
public Set keySet()
{
if (keys == null)
keys = new AbstractSet()
{
public int size()
{
return size;
}
public Iterator iterator()
{
return new IdentityIterator(KEYS);
}
public void clear()
{
IdentityHashMap.this.clear();
}
public boolean contains(Object o)
{
return containsKey(o);
}
public int hashCode()
{
int hash = 0;
for (int i = table.length - 2; i >= 0; i -= 2)
{
Object key = table[i];
if (key == emptyslot || key == tombstone)
continue;
hash += System.identityHashCode(key);
}
return hash;
}
public boolean remove(Object o)
{
int h = hash(o);
if (table[h] == o)
{
size--;
modCount++;
table[h] = tombstone;
table[h + 1] = tombstone;
return true;
}
return false;
}
};
return keys;
}
/**
* Puts the supplied value into the Map, mapped by the supplied key.
* The value may be retrieved by any object which
*
* The semantics of this set are different from the contract of
* Collection in order to make IdentityHashMap work. This means that
* while you can compare these objects between IdentityHashMaps, comparing
* them with regular sets is likely to have undefined behavior.
* Likewise, contains and remove go by == instead of equals().
*
*
* @return a bag view of the values
* @see #keySet()
* @see #entrySet()
*/
public Collection values()
{
if (values == null)
values = new AbstractCollection()
{
public int size()
{
return size;
}
public Iterator iterator()
{
return new IdentityIterator(VALUES);
}
public void clear()
{
IdentityHashMap.this.clear();
}
public boolean remove(Object o)
{
for (int i = table.length - 1; i > 0; i -= 2)
if (table[i] == o)
{
modCount++;
table[i - 1] = tombstone;
table[i] = tombstone;
size--;
return true;
}
return false;
}
};
return values;
}
/**
* Helper method which computes the hash code, then traverses the table
* until it finds the key, or the spot where the key would go.
*
* @param key the key to check
* @return the index where the key belongs
* @see #IdentityHashMap(int)
* @see #put(Object, Object)
*/
// Package visible for use by nested classes.
int hash(Object key)
{
// Implementation note: it is feasible for the table to have no
// emptyslots, if it is full with entries and tombstones, so we must
// remember where we started. If we encounter the key or an emptyslot,
// we are done. If we encounter a tombstone, the key may still be in
// the array. If we don't encounter the key, we use the first emptyslot
// or tombstone we encountered as the location where the key would go.
// By requiring at least 2 key/value slots, and rehashing at 75%
// capacity, we guarantee that there will always be either an emptyslot
// or a tombstone somewhere in the table.
int h = 2 * Math.abs(System.identityHashCode(key) % (table.length / 2));
int del = -1;
int save = h;
do
{
if (table[h] == key)
return h;
if (table[h] == emptyslot)
break;
if (table[h] == tombstone && del < 0)
del = h;
h -= 2;
if (h < 0)
h = table.length - 2;
}
while (h != save);
return del < 0 ? h : del;
}
/**
* This class allows parameterized iteration over IdentityHashMaps. Based
* on its construction, it returns the key or value of a mapping, or
* creates the appropriate Map.Entry object with the correct fail-fast
* semantics and identity comparisons.
*
* @author Tom Tromey Collections.synchronizedMap(new IdentityHashMap(...));
.
* The iterators are fail-fast, meaning that a structural modification
* made to the map outside of an iterator's remove method cause the
* iterator, and in the case of the entrySet, the Map.Entry, to
* fail with a {@link ConcurrentModificationException}.
*
* @author Tom Tromey entry == key
instead of
* entry == null ? key == null : entry.equals(key)
.
*
* @param key the key to look for
* @return true if the key is contained in the map
* @see #containsValue(Object)
* @see #get(Object)
*/
public boolean containsKey(Object key)
{
return key == table[hash(key)];
}
/**
* Returns true if this HashMap contains the value. Unlike normal maps,
* this test uses entry == value
instead of
* entry == null ? value == null : entry.equals(value)
.
*
* @param value the value to search for in this HashMap
* @return true if at least one key maps to the value
* @see #containsKey(Object)
*/
public boolean containsValue(Object value)
{
for (int i = table.length - 1; i > 0; i -= 2)
if (table[i] == value)
return true;
return false;
}
/**
* Returns a "set view" of this Map's entries. The set is backed by
* the Map, so changes in one show up in the other. The set supports
* element removal, but not element addition.
* e1.equals(e2)
returns
* e1.getKey() == e2.getKey() && e1.getValue() == e2.getValue()
,
* and e.hashCode()
returns
* System.identityHashCode(e.getKey()) ^
* System.identityHashCode(e.getValue())
.
* this.entrySet().equals(m.entrySet())
as specified by Map,
* this will not work with normal maps, since the entry set compares
* with == instead of .equals.
*
* @param o the object to compare to
* @return true if it is equal
*/
public boolean equals(Object o)
{
// Why did Sun specify this one? The superclass does the right thing.
return super.equals(o);
}
/**
* Return the value in this Map associated with the supplied key,
* or null
if the key maps to nothing. NOTE: Since the value
* could also be null, you must use containsKey to see if this key
* actually maps to something. Unlike normal maps, this tests for the key
* with entry == key
instead of
* entry == null ? key == null : entry.equals(key)
.
*
* @param key the key for which to fetch an associated value
* @return what the key maps to, if present
* @see #put(Object, Object)
* @see #containsKey(Object)
*/
public Object get(Object key)
{
int h = hash(key);
return table[h] == key ? table[h + 1] : null;
}
/**
* Returns the hashcode of this map. This guarantees that two
* IdentityHashMaps that compare with equals() will have the same hash code,
* but may break with comparison to normal maps since it uses
* System.identityHashCode() instead of hashCode().
*
* @return the hash code
*/
public int hashCode()
{
int hash = 0;
for (int i = table.length - 2; i >= 0; i -= 2)
{
Object key = table[i];
if (key == emptyslot || key == tombstone)
continue;
hash += (System.identityHashCode(key)
^ System.identityHashCode(table[i + 1]));
}
return hash;
}
/**
* Returns true if there are no key-value mappings currently in this Map
* @return size() == 0
*/
public boolean isEmpty()
{
return size == 0;
}
/**
* Returns a "set view" of this Map's keys. The set is backed by the
* Map, so changes in one show up in the other. The set supports
* element removal, but not element addition.
* equals()
* this key. NOTE: Since the prior value could also be null, you must
* first use containsKey if you want to see if you are replacing the
* key's mapping. Unlike normal maps, this tests for the key
* with entry == key
instead of
* entry == null ? key == null : entry.equals(key)
.
*
* @param key the key used to locate the value
* @param value the value to be stored in the HashMap
* @return the prior mapping of the key, or null if there was none
* @see #get(Object)
*/
public Object put(Object key, Object value)
{
// Rehash if the load factor is too high.
if (size > threshold)
{
Object[] old = table;
// This isn't necessarily prime, but it is an odd number of key/value
// slots, which has a higher probability of fewer collisions.
table = new Object[old.length * 2 + 2];
Arrays.fill(table, emptyslot);
size = 0;
threshold = (table.length / 2) / 4 * 3;
for (int i = old.length - 2; i >= 0; i -= 2)
{
Object oldkey = old[i];
if (oldkey != tombstone && oldkey != emptyslot)
// Just use put. This isn't very efficient, but it is ok.
put(oldkey, old[i + 1]);
}
}
int h = hash(key);
if (table[h] == key)
{
Object r = table[h + 1];
table[h + 1] = value;
return r;
}
// At this point, we add a new mapping.
modCount++;
size++;
table[h] = key;
table[h + 1] = value;
return null;
}
/**
* Copies all of the mappings from the specified map to this. If a key
* is already in this map, its value is replaced.
*
* @param m the map to copy
* @throws NullPointerException if m is null
*/
public void putAll(Map m)
{
// Why did Sun specify this one? The superclass does the right thing.
super.putAll(m);
}
/**
* Removes from the HashMap and returns the value which is mapped by the
* supplied key. If the key maps to nothing, then the HashMap remains
* unchanged, and null
is returned. NOTE: Since the value
* could also be null, you must use containsKey to see if you are
* actually removing a mapping. Unlike normal maps, this tests for the
* key with entry == key
instead of
* entry == null ? key == null : entry.equals(key)
.
*
* @param key the key used to locate the value to remove
* @return whatever the key mapped to, if present
*/
public Object remove(Object key)
{
int h = hash(key);
if (table[h] == key)
{
modCount++;
size--;
Object r = table[h + 1];
table[h] = tombstone;
table[h + 1] = tombstone;
return r;
}
return null;
}
/**
* Returns the number of kay-value mappings currently in this Map
* @return the size
*/
public int size()
{
return size;
}
/**
* Returns a "collection view" (or "bag view") of this Map's values.
* The collection is backed by the Map, so changes in one show up
* in the other. The collection supports element removal, but not element
* addition.
* next()
method.
* @throws ConcurrentModificationException if the Map was modified
* @throws IllegalStateException if called when there is no last element
*/
public void remove()
{
if (knownMod != modCount)
throw new ConcurrentModificationException();
if (loc == table.length || table[loc] == tombstone)
throw new IllegalStateException();
modCount++;
size--;
table[loc] = tombstone;
table[loc + 1] = tombstone;
knownMod++;
}
} // class IdentityIterator
/**
* This class provides Map.Entry objects for IdentityHashMaps. The entry
* is fail-fast, and will throw a ConcurrentModificationException if
* the underlying map is modified, or if remove is called on the iterator
* that generated this object. It is identity based, so it violates
* the general contract of Map.Entry, and is probably unsuitable for
* comparison to normal maps; but it works among other IdentityHashMaps.
*
* @author Eric Blake