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BufferStrategy.java: Document.
2005-05-04 Thomas Fitzsimmons <fitzsim@redhat.com> * java/awt/image/BufferStrategy.java: Document. From-SVN: r99250
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2005-05-04 Thomas Fitzsimmons <fitzsim@redhat.com>
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* java/awt/image/BufferStrategy.java: Document.
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* java/awt/BufferCapabilities.java: Document.
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2005-05-04 Tom Tromey <tromey@redhat.com>
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/* BufferStrategy.java --
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Copyright (C) 2002 Free Software Foundation, Inc.
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/* BufferStrategy.java -- describes image buffering resources
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Copyright (C) 2002, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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@ -41,15 +41,85 @@ package java.awt.image;
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import java.awt.BufferCapabilities;
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import java.awt.Graphics;
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/** STUBS ONLY */
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/**
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* This class describes a strategy for managing image buffering
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* resources on a Canvas or Window. A given buffer strategy may make
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* use of hardware acceleration or take advantage of features of the
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* native graphics system. Examples of buffering strategies are
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* double or triple buffering using either flipping or blitting. For
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* the details of these algorithms see BufferCapabilities.
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*
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* To use a buffer strategy, you retrieve it from either the current
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* GraphicsConfiguration or from the Component on which you'd like to
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* draw. Then you can query the strategy's capabilities to make sure
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* they're suitable.
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*
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* If the strategy's capabilities are suitable, you can obtain a
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* graphics object and use it to draw with this strategy. Drawing
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* with a buffer strategy requires extra care, however. You'll need
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* to manually cause the next buffer to be shown on the output device.
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* And since buffer strategies are usually implemented with a
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* VolatileImage, you must frequently check that the contents of the
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* buffer are valid and that the buffer still exists.
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*
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* A buffer strategy is usually implemented using a VolatileImage.
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*
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* @see VolatileImage
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* @since 1.4
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*/
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public abstract class BufferStrategy
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{
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/**
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* Creates a new buffer strategy.
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*/
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public BufferStrategy()
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{
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}
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/**
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* Retrieves the capabilities of this buffer strategy.
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*
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* @return this buffer strategy's capabilities
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*/
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public abstract BufferCapabilities getCapabilities();
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/**
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* Retrieves a graphics object that can be used to draw using this
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* buffer strategy. This method may not be synchronized so be
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* careful when calling it from multiple threads. You also must
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* manually dispose of this graphics object.
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*
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* @return a graphics object that can be used to draw using this
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* buffer strategy
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*/
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public abstract Graphics getDrawGraphics();
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/**
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* Returns whether or not the buffer's resources have been reclaimed
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* by the native graphics system since the last call to
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* getDrawGraphics. If the buffer resources have been lost then
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* you'll need to obtain new resources before drawing again. For
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* details, see the documentation for VolatileImage.
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*
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* @return true if the contents were lost since the last call to
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* getDrawGraphics, false otherwise
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*/
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public abstract boolean contentsLost();
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/**
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* Returns whether or not the buffer's resources were re-created and
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* cleared to the default background color since the last call to
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* getDrawGraphics. If the buffer's resources have recently been
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* re-created and initialized then the buffer's image may need to be
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* re-rendered. For details, see the documentation for
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* VolatileImage.
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*/
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public abstract boolean contentsRestored();
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/**
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* Applies this buffer strategy. In other words, this method brings
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* the contents of the back or intermediate buffers to the front
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* buffer.
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*/
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public abstract void show();
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} // class BufferStrategy
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}
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