c++: fix tourney logic

In r13-3766 I changed the logic at the end of tourney to avoid redundant
comparisons, but the change also meant skipping any less-good matches
between the champ_compared_to_predecessor candidate and champ itself.

This should not be a correctness issue, since we believe that joust is a
partial order.  But it can lead to missed warnings, as in this testcase.

gcc/cp/ChangeLog:

	* call.cc (tourney): Only skip champ_compared_to_predecessor.

gcc/testsuite/ChangeLog:

	* g++.dg/warn/Wsign-promo1.C: New test.
This commit is contained in:
Jason Merrill 2023-10-05 10:45:00 -04:00
parent 084addf8a7
commit ff04531b66
2 changed files with 18 additions and 2 deletions

View File

@ -13227,10 +13227,11 @@ tourney (struct z_candidate *candidates, tsubst_flags_t complain)
been compared to. */
for (challenger = candidates;
challenger != champ
&& challenger != champ_compared_to_predecessor;
challenger != champ;
challenger = challenger->next)
{
if (challenger == champ_compared_to_predecessor)
continue;
fate = joust (champ, challenger, 0, complain);
if (fate != 1)
return NULL;

View File

@ -0,0 +1,15 @@
// Check that we get joust warnings from comparing the final champ to a
// candidate between it and the previous champ.
// { dg-additional-options -Wsign-promo }
struct A { A(int); };
enum E { e };
int f(int, A);
int f(unsigned, A);
int f(int, int);
int i = f(e, 42); // { dg-warning "passing 'E'" }
// { dg-warning "in call to 'int f" "" { target *-*-* } .-1 }