2002-02-01 Adam Megacz

* win32-threads.cc:
        (_Jv_CondWait, _Jv_CondNotify, _Jv_CondNotifyAll): Corrected
        wait() algorithm to make it safe.
        (ensure_condvar_initialized, _Jv_CondInit, _Jv_CondDestroy):
        Added lazy creation of Win32 Events for better performance
        (really_start): This now uses GC_CreateThread so boehm-gc
        knows about new threads even when statically linked.

From-SVN: r49428
This commit is contained in:
Adam Megacz 2002-02-02 04:31:34 +00:00
parent 8627cc158d
commit a70cb11b6c
2 changed files with 89 additions and 33 deletions

View File

@ -1,3 +1,13 @@
2002-02-01 Adam Megacz
* win32-threads.cc:
(_Jv_CondWait, _Jv_CondNotify, _Jv_CondNotifyAll): Corrected
wait() algorithm to make it safe.
(ensure_condvar_initialized, _Jv_CondInit, _Jv_CondDestroy):
Added lazy creation of Win32 Events for better performance
(really_start): This now uses GC_CreateThread so boehm-gc
knows about new threads even when statically linked.
2002-02-01 Adam Megacz <adam@xwt.org>
* include/win32-threads.h (_Jv_ConditionVariable_t): Now a struct, to

View File

@ -15,7 +15,6 @@ details. */
#ifdef HAVE_BOEHM_GC
extern "C"
{
#include <boehm-config.h>
#include <gc.h>
};
#endif /* HAVE_BOEHM_GC */
@ -62,50 +61,97 @@ DWORD _Jv_ThreadDataKey;
// Condition variables.
//
int
_Jv_CondWait (_Jv_ConditionVariable_t *cv, _Jv_Mutex_t *mu, jlong millis, jint nanos)
{
DWORD time;
DWORD rval;
// we do lazy creation of Events since CreateEvent() is insanely
// expensive, and because the rest of libgcj will call _Jv_CondInit
// when only a mutex is needed.
// FIXME: check for mutex ownership?
inline void
ensure_condvar_initialized(_Jv_ConditionVariable_t *cv)
{
if (cv->ev[0] == 0) {
cv->ev[0] = CreateEvent (NULL, 0, 0, NULL);
if (cv->ev[0] == 0) JvFail("CreateEvent() failed");
cv->ev[1] = CreateEvent (NULL, 1, 0, NULL);
if (cv->ev[1] == 0) JvFail("CreateEvent() failed");
}
}
// Reimplementation of the general algorithm described at
// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html (isomorphic to
// 3.2, not a cut-and-paste).
int
_Jv_CondWait(_Jv_ConditionVariable_t *cv, _Jv_Mutex_t *mu, jlong millis, jint nanos)
{
EnterCriticalSection(&cv->count_mutex);
ensure_condvar_initialized(cv);
cv->blocked_count++;
LeaveCriticalSection(&cv->count_mutex);
DWORD time;
if ((millis == 0) && (nanos > 0)) time = 1;
else if (millis == 0) time = INFINITE;
else time = millis;
_Jv_MutexUnlock (mu);
if((millis == 0) && (nanos > 0))
time = 1;
else if(millis == 0)
time = INFINITE;
else
time = millis;
DWORD rval = WaitForMultipleObjects (2, &(cv->ev[0]), 0, time);
EnterCriticalSection(&cv->count_mutex);
cv->blocked_count--;
// If we were unblocked by the second event (the broadcast one) and nobody is
// left, then reset the signal.
int last_waiter = rval == WAIT_OBJECT_0 + 1 && cv->blocked_count == 0;
LeaveCriticalSection(&cv->count_mutex);
if (last_waiter) ResetEvent(&cv->ev[1]);
rval = WaitForSingleObject (*cv, time);
_Jv_MutexLock (mu);
if (rval == WAIT_FAILED)
return _JV_NOT_OWNER; // FIXME?
else
return 0;
if (rval == WAIT_FAILED) return GetLastError();
else if (rval == WAIT_TIMEOUT) return ETIMEDOUT;
else return 0;
}
//
// Mutexes.
//
void
_Jv_CondInit (_Jv_ConditionVariable_t *cv)
{
// we do lazy creation of Events since CreateEvent() is insanely expensive
cv->ev[0] = 0;
InitializeCriticalSection(&cv->count_mutex);
cv->blocked_count = 0;
}
void
_Jv_CondDestroy (_Jv_ConditionVariable_t *cv)
{
if (cv->ev[0] != 0) CloseHandle(cv->ev[0]);
cv = NULL;
}
int
_Jv_MutexLock (_Jv_Mutex_t *mu)
_Jv_CondNotify (_Jv_ConditionVariable_t *cv, _Jv_Mutex_t *)
{
DWORD rval;
EnterCriticalSection(&cv->count_mutex);
ensure_condvar_initialized(cv);
int somebody_is_blocked = cv->blocked_count > 0;
LeaveCriticalSection(&cv->count_mutex);
// FIXME: Are Win32 mutexs recursive? Should we use critical section objects
rval = WaitForSingleObject (*mu, INFINITE);
if (somebody_is_blocked) return SetEvent (cv->ev[0]) ? 0 : GetLastError();
else return 0;
}
if (rval == WAIT_FAILED)
return GetLastError (); // FIXME: Map to errno?
else if (rval == WAIT_TIMEOUT)
return ETIMEDOUT;
else
return 0;
int
_Jv_CondNotifyAll (_Jv_ConditionVariable_t *cv, _Jv_Mutex_t *)
{
EnterCriticalSection(&cv->count_mutex);
ensure_condvar_initialized(cv);
int somebody_is_blocked = cv->blocked_count > 0;
LeaveCriticalSection(&cv->count_mutex);
if (somebody_is_blocked) return SetEvent (cv->ev[1]) ? 0 : GetLastError();
else return 0;
}
//
@ -193,7 +239,7 @@ _Jv_ThreadUnRegister ()
// This function is called when a thread is started. We don't arrange
// to call the `run' method directly, because this function must
// return a value.
static DWORD __stdcall
static DWORD WINAPI
really_start (void* x)
{
struct starter *info = (struct starter *) x;
@ -239,7 +285,7 @@ _Jv_ThreadStart (java::lang::Thread *thread, _Jv_Thread_t *data, _Jv_ThreadStart
else
data->flags |= FLAG_DAEMON;
HANDLE h = CreateThread(NULL, 0, really_start, info, 0, &id);
HANDLE h = GC_CreateThread(NULL, 0, really_start, info, 0, &id);
_Jv_ThreadSetPriority(data, thread->getPriority());
//if (!h)