gccrs: Add implementation of Optional

This adds an Optional<T> class to improve error handling.

	gcc/rust/
	* util/rust-optional-test.cc: New.
	* util/rust-optional.h: New.
This commit is contained in:
Arthur Cohen 2022-08-23 16:26:37 +01:00
parent eb10bc5225
commit 9a4fee5f57
2 changed files with 388 additions and 0 deletions

View File

@ -0,0 +1,110 @@
// Copyright (C) 2020-2022 Free Software Foundation, Inc.
// This file is part of GCC.
// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.
// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// <http://www.gnu.org/licenses/>.
#include "rust-system.h"
#include "rust-optional.h"
#include "selftest.h"
#if CHECKING_P
static void
rust_optional_create ()
{
auto opt = Rust::Optional<int>::some (15);
ASSERT_TRUE (opt.is_some ());
ASSERT_EQ (opt.get (), 15);
Rust::Optional<int> const_opt = Rust::Optional<int>::some (15);
const int &value = const_opt.get ();
ASSERT_EQ (value, 15);
}
static void
rust_optional_operators ()
{
auto opt = Rust::Optional<int>::some (15);
// as bool
ASSERT_TRUE (opt);
// deref
ASSERT_EQ (*opt, 15);
class Methodable
{
public:
int method () { return 15; }
};
auto m_opt = Rust::Optional<Methodable>::some (Methodable ());
ASSERT_EQ (m_opt->method (), 15);
}
static void
rust_optional_take ()
{
auto opt = Rust::Optional<int>::some (15);
auto value = opt.take ();
ASSERT_EQ (value, 15);
ASSERT_TRUE (opt.is_none ());
}
static void
rust_optional_map ()
{
auto opt = Rust::Optional<int>::some (15);
auto twice = opt.map<int> ([] (int value) { return value * 2; });
ASSERT_FALSE (opt);
ASSERT_TRUE (twice);
ASSERT_EQ (*twice, 30);
}
static void
rust_optional_reference ()
{
auto value = std::vector<std::string> ();
value.emplace_back ("rust");
value.emplace_back ("+");
value.emplace_back ("gcc");
value.emplace_back ("=");
value.emplace_back ("<3");
auto opt = Rust::Optional<std::vector<std::string> &>::some (value);
ASSERT_EQ (opt->at (0), "rust");
ASSERT_EQ (opt->at (2), "gcc");
}
#endif /* #if CHECKING_P */
void
rust_optional_test ()
{
#if CHECKING_P
rust_optional_create ();
rust_optional_operators ();
rust_optional_take ();
rust_optional_map ();
rust_optional_reference ();
#endif /* #if CHECKING_P */
}

View File

@ -0,0 +1,278 @@
// Copyright (C) 2020-2022 Free Software Foundation, Inc.
// This file is part of GCC.
// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.
// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// <http://www.gnu.org/licenses/>.
#ifndef RUST_OPTIONAL_H
#define RUST_OPTIONAL_H
#include "config.h"
#include "rust-system.h"
#include "selftest.h"
namespace Rust {
/**
* Tagged union to try and simulate a sum type. This is safer and more ergonomic
* than one of the two alternatives we're currently using in the compiler:
*
* 1. Storing a raw pointer, which can be `nullptr` or valid
*
* This is wildly unsafe, and usable in conjunction with local references, stack
* variables, or pointers managed elsewhere, which can cause crashes, hard to
* debug issues or undefined behavior. Likewise, if you do not check for the
* pointer's validity, this will cause a crash.
*
* 2. Storing an extra boolean alongside the object
*
* This causes implementors to use a "dummy object": Either an empty version or
* an error version. But what happens if what you really wanted to store was
* the empty or error version? You can also easily incorporate logic bugs if you
* forget to check for the associated boolean.
*
* The `Optional<T>` type has the same "ergonomic" cost: You need to check
* whether your option is valid or not. However, the main advantage is that it
* is more restrictive: You can only acess the member it contains "safely".
* It is similar to storing a value + an associated boolean, but has the
* advantage of making up only one member in your class.
* You also benefit from some helper methods such as `map()`.
*
* You also get helper functions and operator overloading to "seamlessly"
* replace raw pointer alternatives.
*
* ```c++
* MyType *raw_pointer = something_that_can_fail();
* if (raw_pointer)
* raw_pointer->method();
*
* // or
*
* Optional<MyType> opt = something_that_can_fail2();
* if (opt)
* opt->method();
*
* // equivalent to
*
* if (opt.is_some())
* opt.get().method();
* ```
*/
template <typename T> class Optional
{
private:
struct Empty
{
};
enum Kind
{
Some,
None
} kind;
union Content
{
Empty empty;
T value;
Content () = default;
} content;
Optional<T> (Kind kind, Content content) : kind (kind), content (content) {}
public:
Optional (const Optional &other) = default;
Optional &operator= (const Optional &other) = default;
Optional (Optional &&other) = default;
static Optional<T> some (T value)
{
Content content;
content.value = value;
return Optional (Kind::Some, content);
}
static Optional<T> none ()
{
Content content;
content.empty = Empty ();
return Optional (Kind::None, content);
}
bool is_some () const { return kind == Kind::Some; }
bool is_none () const { return !is_some (); }
/**
* Enable boolean-like comparisons.
*/
operator bool () { return is_some (); }
/**
* Enables dereferencing to access the contained value
*/
T &operator* () { return get (); }
const T &operator* () const { return get (); }
T *operator-> () { return &get (); }
const T *operator-> () const { return &get (); }
const T &get () const
{
rust_assert (is_some ());
return content.value;
}
T &get ()
{
rust_assert (is_some ());
return content.value;
}
T take ()
{
rust_assert (is_some ());
auto to_return = std::move (content.value);
content.empty = Empty ();
kind = Kind::None;
return to_return;
}
template <typename U> Optional<U> map (std::function<U (T)> functor)
{
if (is_none ())
return Optional::none ();
auto value = functor (take ());
return Optional::some (value);
}
};
template <typename T> class Optional<T &>
{
private:
struct Empty
{
};
enum Kind
{
Some,
None
} kind;
union Content
{
Empty empty;
T *value;
Content () = default;
} content;
Optional<T &> (Kind kind, Content content) : kind (kind), content (content) {}
public:
Optional (const Optional &other) = default;
Optional (Optional &&other) = default;
static Optional<T &> some (T &value)
{
Content content;
content.value = &value;
return Optional (Kind::Some, content);
}
static Optional<T &> none ()
{
Content content;
content.empty = Empty ();
return Optional (Kind::None, content);
}
bool is_some () const { return kind == Kind::Some; }
bool is_none () const { return !is_some (); }
// FIXME: Can we factor this in a single class?
/**
* Enable boolean-like comparisons.
*/
operator bool () { return is_some (); }
/**
* Enables dereferencing to access the contained value
*/
T &operator* () { return get (); }
const T &operator* () const { return get (); }
T *operator-> () { return &get (); }
const T *operator-> () const { return &get (); }
const T &get () const
{
rust_assert (is_some ());
return *content.value;
}
T &get ()
{
rust_assert (is_some ());
return *content.value;
}
T &take ()
{
rust_assert (is_some ());
auto to_return = std::move (content.value);
content.empty = Empty ();
kind = Kind::None;
return *to_return;
}
template <typename U> Optional<U &> map (std::function<U &(T &)> functor)
{
if (is_none ())
return Optional::none ();
auto value = functor (take ());
return Optional::some (value);
}
};
} // namespace Rust
#ifdef CHECKING_P
void
rust_optional_test ();
#endif // !CHECKING_P
#endif // !RUST_OPTIONAL_H