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Initial revision
From-SVN: r14420
This commit is contained in:
parent
8b8b2c1c00
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583
gcc/bitmap.c
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583
gcc/bitmap.c
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/* Functions to support general ended bitmaps.
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Copyright (C) 1997 Free Software Foundation, Inc.
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU CC is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#include <stdio.h>
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#include "config.h"
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#include "rtl.h"
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#include "flags.h"
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#include "obstack.h"
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#include "regs.h"
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#include "basic-block.h"
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/* The contents of the current function definition are allocated
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in this obstack, and all are freed at the end of the function.
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For top-level functions, this is temporary_obstack.
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Separate obstacks are made for nested functions. */
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extern struct obstack *function_obstack;
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#ifndef INLINE
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#ifndef __GNUC__
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#define INLINE
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#else
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#define INLINE __inline__
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#endif
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#endif
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/* Global data */
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bitmap_element bitmap_zero; /* An element of all zero bits. */
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bitmap_element *bitmap_free; /* Freelist of bitmap elements. */
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static void bitmap_element_free PROTO((bitmap, bitmap_element *));
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static bitmap_element *bitmap_element_allocate PROTO((bitmap));
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static int bitmap_element_zerop PROTO((bitmap_element *));
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static void bitmap_element_link PROTO((bitmap, bitmap_element *));
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static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int));
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/* Free a bitmap element */
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static INLINE void
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bitmap_element_free (head, elt)
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bitmap head;
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bitmap_element *elt;
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{
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bitmap_element *next = elt->next;
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bitmap_element *prev = elt->prev;
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if (prev)
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prev->next = next;
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if (next)
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next->prev = prev;
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if (head->first == elt)
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head->first = next;
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/* Since the first thing we try is to insert before current,
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make current the next entry in preference to the previous. */
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if (head->current == elt)
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head->current = next != 0 ? next : prev;
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elt->next = bitmap_free;
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bitmap_free = elt;
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}
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/* Allocate a bitmap element. The bits are cleared, but nothing else is. */
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static INLINE bitmap_element *
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bitmap_element_allocate (head)
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bitmap head;
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{
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bitmap_element *element;
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int i;
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if (bitmap_free != 0)
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{
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element = bitmap_free;
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bitmap_free = element->next;
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}
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else
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element = (bitmap_element *) obstack_alloc (function_obstack,
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sizeof (bitmap_element));
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#if BITMAP_ELEMENT_WORDS == 2
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element->bits[0] = element->bits[1] = 0;
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#else
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for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
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element->bits[i] = 0;
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#endif
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return element;
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}
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/* Return nonzero if all bits in an element are zero. */
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static INLINE int
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bitmap_element_zerop (element)
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bitmap_element *element;
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{
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#if BITMAP_ELEMENT_WORDS == 2
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return (element->bits[0] | element->bits[1]) == 0;
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#else
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int i;
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for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
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if (element->bits[i] != 0)
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return 0;
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return 1;
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#endif
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}
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/* Link the bitmap element into the current bitmap linked list. */
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static INLINE void
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bitmap_element_link (head, element)
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bitmap head;
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bitmap_element *element;
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{
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unsigned int indx = element->indx;
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bitmap_element *ptr;
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/* If this is the first and only element, set it in. */
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if (head->first == 0)
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{
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element->next = element->prev = 0;
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head->first = element;
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}
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/* If this index is less than that of the current element, it goes someplace
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before the current element. */
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else if (indx < head->indx)
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{
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for (ptr = head->current;
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ptr->prev != 0 && ptr->prev->indx > indx;
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ptr = ptr->prev)
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;
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if (ptr->prev)
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ptr->prev->next = element;
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else
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head->first = element;
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element->prev = ptr->prev;
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element->next = ptr;
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ptr->prev = element;
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}
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/* Otherwise, it must go someplace after the current element. */
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else
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{
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for (ptr = head->current;
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ptr->next != 0 && ptr->next->indx < indx;
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ptr = ptr->next)
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;
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if (ptr->next)
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ptr->next->prev = element;
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element->next = ptr->next;
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element->prev = ptr;
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ptr->next = element;
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}
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/* Set up so this is the first element searched. */
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head->current = element;
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head->indx = indx;
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}
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/* Clear a bitmap by freeing the linked list. */
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void INLINE
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bitmap_clear (head)
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bitmap head;
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{
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bitmap_element *element, *next;
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for (element = head->first; element != 0; element = next)
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{
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next = element->next;
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element->next = bitmap_free;
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bitmap_free = element;
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}
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head->first = head->current = 0;
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}
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/* Copy a bitmap to another bitmap */
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void
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bitmap_copy (to, from)
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bitmap to;
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bitmap from;
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{
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bitmap_element *from_ptr, *to_ptr = 0;
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int i;
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bitmap_clear (to);
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/* Copy elements in forward direction one at a time */
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for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next)
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{
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bitmap_element *to_elt = bitmap_element_allocate (to);
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to_elt->indx = from_ptr->indx;
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#if BITMAP_ELEMENT_WORDS == 2
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to_elt->bits[0] = from_ptr->bits[0];
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to_elt->bits[1] = from_ptr->bits[1];
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#else
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for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
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to_elt->bits[i] = from_ptr->bits[i];
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#endif
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/* Here we have a special case of bitmap_element_link, for the case
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where we know the links are being entered in sequence. */
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if (to_ptr == 0)
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{
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to->first = to->current = to_elt;
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to->indx = from_ptr->indx;
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to_elt->next = to_elt->prev = 0;
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}
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else
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{
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to_elt->prev = to_ptr;
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to_elt->next = 0;
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to_ptr->next = to_elt;
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}
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to_ptr = to_elt;
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}
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}
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/* Find a bitmap element that would hold a bitmap's bit.
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Update the `current' field even if we can't find an element that
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would hold the bitmap's bit to make eventual allocation
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faster. */
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static INLINE bitmap_element *
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bitmap_find_bit (head, bit)
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bitmap head;
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unsigned int bit;
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{
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bitmap_element *element;
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unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS;
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if (head->current == 0)
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return 0;
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if (head->indx > indx)
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for (element = head->current;
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element->prev != 0 && element->indx > indx;
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element = element->prev)
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;
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else
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for (element = head->current;
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element->next != 0 && element->indx < indx;
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element = element->next)
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;
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/* `element' is the nearest to the one we want. If it's not the one we
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want, the one we want doesn't exist. */
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head->current = element;
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head->indx = element->indx;
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if (element != 0 && element->indx != indx)
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element = 0;
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return element;
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}
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/* Clear a single bit in a bitmap. */
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void
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bitmap_clear_bit (head, bit)
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bitmap head;
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int bit;
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{
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bitmap_element *ptr = bitmap_find_bit (head, bit);
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if (ptr != 0)
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{
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unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
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unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT)
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% BITMAP_ELEMENT_WORDS);
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ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num);
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/* If we cleared the entire word, free up the element */
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if (bitmap_element_zerop (ptr))
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bitmap_element_free (head, ptr);
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}
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}
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/* Set a single bit in a bitmap. */
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void
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bitmap_set_bit (head, bit)
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bitmap head;
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int bit;
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{
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bitmap_element *ptr = bitmap_find_bit (head, bit);
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unsigned word_num
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= ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
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unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
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unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num;
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if (ptr == 0)
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{
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ptr = bitmap_element_allocate (head);
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ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS;
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ptr->bits[word_num] = bit_val;
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bitmap_element_link (head, ptr);
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}
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else
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ptr->bits[word_num] |= bit_val;
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}
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/* Return whether a bit is set within a bitmap. */
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int
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bitmap_bit_p (head, bit)
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bitmap head;
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int bit;
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{
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bitmap_element *ptr;
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unsigned bit_num;
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unsigned word_num;
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ptr = bitmap_find_bit (head, bit);
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if (ptr == 0)
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return 0;
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bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT;
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word_num
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= ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS);
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return
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(ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0;
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}
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/* Store in bitmap TO the result of combining bitmap FROM1 and
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FROM2 using a specific bit manipulation. */
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void
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bitmap_operation (to, from1, from2, operation)
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bitmap to;
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bitmap from1;
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bitmap from2;
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enum bitmap_bits operation;
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{
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bitmap_element *delete_list = 0;
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bitmap_element *from1_ptr = from1->first;
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bitmap_element *from2_ptr = from2->first;
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unsigned int indx1
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= (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
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unsigned int indx2
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= (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
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bitmap_element *to_ptr = 0;
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bitmap_element *from1_tmp;
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bitmap_element *from2_tmp;
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unsigned int indx;
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int i;
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/* To simplify things, always create a new list. If the old list was one
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of the inputs, free it later. Otherwise, free it now. */
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if (to == from1 || to == from2)
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{
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delete_list = to->first;
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to->first = 0;
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}
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else
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bitmap_clear (to);
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while (from1_ptr != 0 || from2_ptr != 0)
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{
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/* Figure out whether we need to substitute zero elements for
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missing links. */
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if (indx1 == indx2)
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{
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indx = indx1;
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from1_tmp = from1_ptr;
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from2_tmp = from2_ptr;
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from1_ptr = from1_ptr->next;
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indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
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from2_ptr = from2_ptr->next;
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indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
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}
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else if (indx1 < indx2)
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{
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indx = indx1;
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from1_tmp = from1_ptr;
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from2_tmp = &bitmap_zero;
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from1_ptr = from1_ptr->next;
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indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
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}
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else
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{
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indx = indx2;
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from1_tmp = &bitmap_zero;
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from2_tmp = from2_ptr;
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from2_ptr = from2_ptr->next;
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indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0;
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}
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if (to_ptr == 0)
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to_ptr = bitmap_element_allocate (to);
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/* Do the operation, and if any bits are set, link it into the
|
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linked list. */
|
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switch (operation)
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{
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default:
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abort ();
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case BITMAP_AND:
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#if BITMAP_ELEMENT_WORDS == 2
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to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0];
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to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1];
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#else
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for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
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to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i];
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||||
#endif
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break;
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case BITMAP_AND_COMPL:
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#if BITMAP_ELEMENT_WORDS == 2
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to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0];
|
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to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1];
|
||||
#else
|
||||
for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
|
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to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i];
|
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#endif
|
||||
break;
|
||||
|
||||
case BITMAP_IOR:
|
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#if BITMAP_ELEMENT_WORDS == 2
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||||
to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0];
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to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1];
|
||||
#else
|
||||
for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--)
|
||||
to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i];
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||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
if (! bitmap_element_zerop (to_ptr))
|
||||
{
|
||||
to_ptr->indx = indx;
|
||||
bitmap_element_link (to, to_ptr);
|
||||
to_ptr = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* If we have an unallocated element due to the last element being 0,
|
||||
release it back to the free pool. Don't bother calling
|
||||
bitmap_element_free since it was never linked into a bitmap. */
|
||||
if (to_ptr != 0)
|
||||
{
|
||||
to_ptr->next = bitmap_free;
|
||||
bitmap_free = to_ptr;
|
||||
}
|
||||
|
||||
/* If the output bitmap was one of the inputs, free up its
|
||||
elements now that we're done. */
|
||||
for (; delete_list != 0; delete_list = to_ptr)
|
||||
{
|
||||
to_ptr = delete_list->next;
|
||||
delete_list->next = bitmap_free;
|
||||
bitmap_free = delete_list;
|
||||
}
|
||||
}
|
||||
|
||||
/* Or into bitmap TO bitmap FROM1 and'ed with the complement of
|
||||
bitmap FROM2. */
|
||||
|
||||
void
|
||||
bitmap_ior_and_compl (to, from1, from2)
|
||||
bitmap to;
|
||||
bitmap from1;
|
||||
bitmap from2;
|
||||
{
|
||||
bitmap_head tmp;
|
||||
|
||||
tmp.first = tmp.current = 0;
|
||||
|
||||
bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL);
|
||||
bitmap_operation (to, to, &tmp, BITMAP_IOR);
|
||||
bitmap_clear (&tmp);
|
||||
}
|
||||
|
||||
/* Initialize a bitmap header. */
|
||||
|
||||
bitmap
|
||||
bitmap_initialize (head)
|
||||
bitmap head;
|
||||
{
|
||||
head->first = head->current = 0;
|
||||
|
||||
return head;
|
||||
}
|
||||
|
||||
/* Debugging function to print out the contents of a bitmap. */
|
||||
|
||||
void
|
||||
bitmap_debug_file (file, head)
|
||||
FILE *file;
|
||||
bitmap head;
|
||||
{
|
||||
bitmap_element *ptr;
|
||||
|
||||
fprintf (file, "\nfirst = ");
|
||||
fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) head->first);
|
||||
fprintf (file, " current = ");
|
||||
fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) head->current);
|
||||
fprintf (file, " indx = %u\n", head->indx);
|
||||
|
||||
for (ptr = head->first; ptr; ptr = ptr->next)
|
||||
{
|
||||
int i, j, col = 26;
|
||||
|
||||
fprintf (file, "\t");
|
||||
fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr);
|
||||
fprintf (file, " next = ");
|
||||
fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr->next);
|
||||
fprintf (file, " prev = ");
|
||||
fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr->prev);
|
||||
fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx);
|
||||
|
||||
for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
|
||||
for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++)
|
||||
if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0)
|
||||
{
|
||||
if (col > 70)
|
||||
{
|
||||
fprintf (file, "\n\t\t\t");
|
||||
col = 24;
|
||||
}
|
||||
|
||||
fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS
|
||||
+ i * HOST_BITS_PER_WIDE_INT + j));
|
||||
col += 4;
|
||||
}
|
||||
|
||||
fprintf (file, " }\n");
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to be called from the debugger to print the contents
|
||||
of a bitmap. */
|
||||
|
||||
void
|
||||
debug_bitmap (head)
|
||||
bitmap head;
|
||||
{
|
||||
bitmap_debug_file (stdout, head);
|
||||
}
|
||||
|
||||
/* Release any memory allocated by bitmaps. Since we allocate off of the
|
||||
function_obstack, just zap the free list. */
|
||||
|
||||
void
|
||||
bitmap_release_memory ()
|
||||
{
|
||||
bitmap_free = 0;
|
||||
}
|
239
gcc/bitmap.h
Normal file
239
gcc/bitmap.h
Normal file
@ -0,0 +1,239 @@
|
||||
/* Functions to support general ended bitmaps.
|
||||
Copyright (C) 1997 Free Software Foundation, Inc.
|
||||
|
||||
This file is part of GNU CC.
|
||||
|
||||
GNU CC is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2, or (at your option)
|
||||
any later version.
|
||||
|
||||
GNU CC is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GNU CC; see the file COPYING. If not, write to
|
||||
the Free Software Foundation, 59 Temple Place - Suite 330,
|
||||
Boston, MA 02111-1307, USA. */
|
||||
|
||||
/* Number of words to use for each element in the linked list. */
|
||||
|
||||
#ifndef BITMAP_ELEMENT_WORDS
|
||||
#define BITMAP_ELEMENT_WORDS 2
|
||||
#endif
|
||||
|
||||
/* Number of bits in each actual element of a bitmap. We get slightly better
|
||||
code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
|
||||
bits is unsigned, assuming it is a power of 2. */
|
||||
|
||||
#define BITMAP_ELEMENT_ALL_BITS \
|
||||
((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
|
||||
|
||||
/* Bitmap set element. We use a linked list to hold only the bits that
|
||||
are set. This allows for use to grow the bitset dynamically without
|
||||
having to realloc and copy a giant bit array. The `prev' field is
|
||||
undefined for an element on the free list. */
|
||||
|
||||
typedef struct bitmap_element_def
|
||||
{
|
||||
struct bitmap_element_def *next; /* Next element. */
|
||||
struct bitmap_element_def *prev; /* Previous element. */
|
||||
unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
|
||||
unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
|
||||
} bitmap_element;
|
||||
|
||||
/* Head of bitmap linked list. */
|
||||
typedef struct bitmap_head_def {
|
||||
bitmap_element *first; /* First element in linked list. */
|
||||
bitmap_element *current; /* Last element looked at. */
|
||||
int indx; /* Index of last element looked at. */
|
||||
} bitmap_head, *bitmap;
|
||||
|
||||
/* Enumeration giving the various operations we support. */
|
||||
enum bitmap_bits {
|
||||
BITMAP_AND, /* TO = FROM1 & FROM2 */
|
||||
BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
|
||||
BITMAP_IOR /* TO = FROM1 | FROM2 */
|
||||
};
|
||||
|
||||
/* Global data */
|
||||
extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */
|
||||
extern bitmap_element bitmap_zero; /* Zero bitmap element */
|
||||
|
||||
/* Clear a bitmap by freeing up the linked list. */
|
||||
extern void bitmap_clear PROTO((bitmap));
|
||||
|
||||
/* Copy a bitmap to another bitmap. */
|
||||
extern void bitmap_copy PROTO((bitmap, bitmap));
|
||||
|
||||
/* Perform an operation on two bitmaps, yielding a third. */
|
||||
extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
|
||||
|
||||
/* `or' into one bitmap the `and' of a second bitmap witih the complement
|
||||
of a third. */
|
||||
extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
|
||||
|
||||
/* Clear a single register in a register set. */
|
||||
extern void bitmap_clear_bit PROTO((bitmap, int));
|
||||
|
||||
/* Set a single register in a register set. */
|
||||
extern void bitmap_set_bit PROTO((bitmap, int));
|
||||
|
||||
/* Return true if a register is set in a register set. */
|
||||
extern int bitmap_bit_p PROTO((bitmap, int));
|
||||
|
||||
/* Debug functions to print a bitmap linked list. */
|
||||
extern void bitmap_debug PROTO((bitmap));
|
||||
extern void bitmap_debug_file STDIO_PROTO((FILE *, bitmap));
|
||||
|
||||
/* Initialize a bitmap header. */
|
||||
extern bitmap bitmap_initialize PROTO((bitmap));
|
||||
|
||||
/* Release all memory held by bitmaps. */
|
||||
extern void bitmap_release_memory PROTO((void));
|
||||
|
||||
/* Allocate a bitmap with oballoc. */
|
||||
#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
|
||||
bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
|
||||
|
||||
/* Allocate a bitmap with alloca. */
|
||||
#define BITMAP_ALLOCA() \
|
||||
bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
|
||||
|
||||
/* Do any cleanup needed on a bitmap when it is no longer used. */
|
||||
#define BITMAP_FREE(BITMAP) \
|
||||
do { \
|
||||
if (BITMAP) \
|
||||
{ \
|
||||
bitmap_clear (BITMAP); \
|
||||
(BITMAP) = 0; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
/* Do any one-time initializations needed for bitmaps. */
|
||||
#define BITMAP_INIT_ONCE()
|
||||
|
||||
/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
|
||||
bit number and executing CODE for all bits that are set. */
|
||||
|
||||
#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
|
||||
do { \
|
||||
bitmap_element *ptr_ = (BITMAP)->first; \
|
||||
unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
|
||||
unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
|
||||
unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
|
||||
% BITMAP_ELEMENT_WORDS); \
|
||||
\
|
||||
\
|
||||
/* Find the block the minimum bit is in. */ \
|
||||
while (ptr_ != 0 && ptr_->indx < indx_) \
|
||||
ptr_ = ptr_->next; \
|
||||
\
|
||||
if (ptr_ != 0 && ptr_->indx != indx_) \
|
||||
{ \
|
||||
bit_num_ = 0; \
|
||||
word_num_ = 0; \
|
||||
} \
|
||||
\
|
||||
for (; ptr_ != 0; ptr_ = ptr_->next) \
|
||||
{ \
|
||||
for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
|
||||
{ \
|
||||
unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
|
||||
\
|
||||
if (word_ != 0) \
|
||||
{ \
|
||||
for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
|
||||
{ \
|
||||
unsigned HOST_WIDE_INT mask_ \
|
||||
= ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
|
||||
\
|
||||
if ((word_ & mask_) != 0) \
|
||||
{ \
|
||||
word_ &= ~ mask_; \
|
||||
(BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
|
||||
+ word_num_ * HOST_BITS_PER_WIDE_INT \
|
||||
+ bit_num_); \
|
||||
CODE; \
|
||||
\
|
||||
if (word_ == 0) \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
bit_num_ = 0; \
|
||||
} \
|
||||
\
|
||||
word_num_ = 0; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
|
||||
BITNUM to the bit number and executing CODE for all bits that are set in
|
||||
the first bitmap and not set in the second. */
|
||||
|
||||
#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
|
||||
do { \
|
||||
bitmap_element *ptr1_ = (BITMAP1)->first; \
|
||||
bitmap_element *ptr2_ = (BITMAP2)->first; \
|
||||
unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
|
||||
unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
|
||||
unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
|
||||
% BITMAP_ELEMENT_WORDS); \
|
||||
\
|
||||
/* Find the block the minimum bit is in in the first bitmap. */ \
|
||||
while (ptr1_ != 0 && ptr1_->indx < indx_) \
|
||||
ptr1_ = ptr1_->next; \
|
||||
\
|
||||
if (ptr1_ != 0 && ptr1_->indx != indx_) \
|
||||
{ \
|
||||
bit_num_ = 0; \
|
||||
word_num_ = 0; \
|
||||
} \
|
||||
\
|
||||
for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
|
||||
{ \
|
||||
/* Advance BITMAP2 to the equivalent link, using an all \
|
||||
zero element if an equavialent link doesn't exist. */ \
|
||||
bitmap_element *tmp2_; \
|
||||
\
|
||||
while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
|
||||
ptr2_ = ptr2_->next; \
|
||||
\
|
||||
tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
|
||||
? ptr2_ : &bitmap_zero); \
|
||||
\
|
||||
for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
|
||||
{ \
|
||||
unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
|
||||
& ~ tmp2_->bits[word_num_]); \
|
||||
if (word_ != 0) \
|
||||
{ \
|
||||
for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
|
||||
{ \
|
||||
unsigned HOST_WIDE_INT mask_ \
|
||||
= ((unsigned HOST_WIDE_INT)1) << bit_num_; \
|
||||
\
|
||||
if ((word_ & mask_) != 0) \
|
||||
{ \
|
||||
word_ &= ~ mask_; \
|
||||
(BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
|
||||
+ word_num_ * HOST_BITS_PER_WIDE_INT \
|
||||
+ bit_num_); \
|
||||
\
|
||||
CODE; \
|
||||
if (word_ == 0) \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
bit_num_ = 0; \
|
||||
} \
|
||||
\
|
||||
word_num_ = 0; \
|
||||
} \
|
||||
} while (0)
|
Loading…
x
Reference in New Issue
Block a user