import { Fragment, Text, Comment, createBlock, openBlock, createCommentVNode } from 'vue' import type { VNode, VNodeTypes, VNodeChild } from 'vue' type Children = VNodeTypes[] | VNodeTypes const TEMPLATE = 'template' export enum PatchFlags { TEXT = 1, CLASS = 2, STYLE = 4, PROPS = 8, FULL_PROPS = 16, HYDRATE_EVENTS = 32, STABLE_FRAGMENT = 64, KEYED_FRAGMENT = 128, UNKEYED_FRAGMENT = 256, NEED_PATCH = 512, DYNAMIC_SLOTS = 1024, HOISTED = -1, BAIL = -2, } export const isFragment = (node: VNode) => node.type === Fragment export const isText = (node: VNode) => node.type === Text export const isComment = (node: VNode) => node.type === Comment export const isTemplate = (node: VNode) => node.type === TEMPLATE /** * get a valid child node (not fragment nor comment) * @param node {VNode} node to be searched * @param depth {number} depth to be searched */ function getChildren(node: VNode, depth: number): undefined | VNode { if (isComment(node)) return if (isFragment(node) || isTemplate(node)) { return depth > 0 ? getFirstValidNode(node.children as VNodeChild, depth - 1) : undefined } return node } /** * determine if the element is a valid element type rather than fragments and comment e.g.