eigen/demos/opengl/gpuhelper.cpp
Gael Guennebaud 28e64b0da3 email change
2010-06-24 23:21:58 +02:00

142 lines
4.6 KiB
C++

// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// Alternatively, you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License and a copy of the GNU General Public License along with
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#include "gpuhelper.h"
#include "icosphere.h"
#include <GL/glu.h>
// PLEASE don't look at this old code... ;)
#include <fstream>
#include <algorithm>
GpuHelper gpu;
GpuHelper::GpuHelper()
{
mVpWidth = mVpHeight = 0;
mCurrentMatrixTarget = 0;
mInitialized = false;
}
GpuHelper::~GpuHelper()
{
}
void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm)
{
// switch to 2D projection
pushMatrix(Matrix4f::Identity(),GL_PROJECTION);
if(pm==PM_Normalized)
{
//glOrtho(-1., 1., -1., 1., 0., 1.);
}
else if(pm==PM_Viewport)
{
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
glOrtho(0., vp[2], 0., vp[3], -1., 1.);
}
pushMatrix(Matrix4f::Identity(),GL_MODELVIEW);
}
void GpuHelper::popProjectionMode2D(void)
{
popMatrix(GL_PROJECTION);
popMatrix(GL_MODELVIEW);
}
void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/)
{
static GLUquadricObj *cylindre = gluNewQuadric();
glColor4fv(color.data());
float length = vec.norm();
pushMatrix(GL_MODELVIEW);
glTranslatef(position.x(), position.y(), position.z());
Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
ax.normalize();
Vector3f tmp = vec;
tmp.normalize();
float angle = 180.f/M_PI * acos(tmp.z());
if (angle>1e-3)
glRotatef(angle, ax.x(), ax.y(), ax.z());
gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
glTranslatef(0.0,0.0,0.8*length);
gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10);
popMatrix(GL_MODELVIEW);
}
void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect)
{
static GLUquadricObj *cylindre = gluNewQuadric();
glColor4fv(color.data());
float length = vec.norm();
pushMatrix(GL_MODELVIEW);
glTranslatef(position.x(), position.y(), position.z());
Vector3f ax = Matrix3f::Identity().col(2).cross(vec);
ax.normalize();
Vector3f tmp = vec;
tmp.normalize();
float angle = 180.f/M_PI * acos(tmp.z());
if (angle>1e-3)
glRotatef(angle, ax.x(), ax.y(), ax.z());
gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10);
glTranslatef(0.0,0.0,0.8*length);
glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect);
drawUnitCube();
popMatrix(GL_MODELVIEW);
}
void GpuHelper::drawUnitCube(void)
{
static float vertices[][3] = {
{-0.5,-0.5,-0.5},
{ 0.5,-0.5,-0.5},
{-0.5, 0.5,-0.5},
{ 0.5, 0.5,-0.5},
{-0.5,-0.5, 0.5},
{ 0.5,-0.5, 0.5},
{-0.5, 0.5, 0.5},
{ 0.5, 0.5, 0.5}};
glBegin(GL_QUADS);
glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]);
glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]);
glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]);
glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]);
glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]);
glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]);
glEnd();
}
void GpuHelper::drawUnitSphere(int level)
{
static IcoSphere sphere;
sphere.draw(level);
}