eigen/blas
2015-11-30 22:20:31 +01:00
..
f2c Adds a modified f2c-generated C implmentation for BLAS. 2014-11-24 10:56:30 -08:00
fortran Remove unused fortran files 2014-12-13 21:41:25 +01:00
testing Update BLAS API unit tests 2015-11-30 22:19:20 +01:00
BandTriangularSolver.h
CMakeLists.txt Use f2c generated code instead of the original fortran code, except for dotc/dotu. 2014-12-11 17:03:41 +01:00
common.h typo 2015-02-10 19:22:05 +01:00
complex_double.cpp
complex_single.cpp
double.cpp Rename the vector() factories defined in blas/common.h into make_vector() to prevent a possible name conflict with std::vector. 2014-04-01 11:23:28 +02:00
GeneralRank1Update.h
level1_cplx_impl.h Rename the vector() factories defined in blas/common.h into make_vector() to prevent a possible name conflict with std::vector. 2014-04-01 11:23:28 +02:00
level1_impl.h Fix implicit long to int conversions in blas interface 2014-07-08 19:01:49 +02:00
level1_real_impl.h Rename the vector() factories defined in blas/common.h into make_vector() to prevent a possible name conflict with std::vector. 2014-04-01 11:23:28 +02:00
level2_cplx_impl.h Remove dead code in selfadjoint_matrix_vector_product 2015-10-09 10:42:14 +02:00
level2_impl.h fix some legitimate shadow warnings 2015-06-09 15:17:58 +02:00
level2_real_impl.h Remove dead code in selfadjoint_matrix_vector_product 2015-10-09 10:42:14 +02:00
level3_impl.h Fix degenerate cases in syrk and trsm 2015-11-30 22:20:31 +01:00
PackedSelfadjointProduct.h Add missing changes. 2013-06-12 17:56:15 +02:00
PackedTriangularMatrixVector.h
PackedTriangularSolverVector.h Implement packed triangular solver. 2012-09-10 06:29:02 +08:00
Rank2Update.h Add missing changes. 2013-06-12 17:56:15 +02:00
README.txt The BLAS interface is complete. 2014-06-06 11:21:19 +02:00
single.cpp
xerbla.cpp Cygwin does not like weak linking either. 2015-02-28 14:53:11 +01:00

This directory contains a BLAS library built on top of Eigen.

This module is not built by default. In order to compile it, you need to
type 'make blas' from within your build dir.