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9e7a9cde14
* handling Quaternion, AngleAxis and Rotation2D, 2 options here: 1- make all of them inheriting a common base class Rotation such that we can have a single version of operator* for all the rotation type (they all get converted to a matrix) 2- write a version for all type (so 3 rotations types * 3 for Transform,Translation and Scaling) * real documentation |
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.. | ||
src | ||
Array | ||
Cholesky | ||
CMakeLists.txt | ||
Core | ||
Geometry | ||
LU | ||
QR | ||
Regression | ||
Sparse | ||
SVD |