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* handling Quaternion, AngleAxis and Rotation2D, 2 options here: 1- make all of them inheriting a common base class Rotation such that we can have a single version of operator* for all the rotation type (they all get converted to a matrix) 2- write a version for all type (so 3 rotations types * 3 for Transform,Translation and Scaling) * real documentation |
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bench | ||
cmake | ||
demos | ||
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doc | ||
Eigen | ||
test | ||
.krazy | ||
CMakeLists.txt | ||
COPYING | ||
COPYING.LESSER | ||
Doxyfile | ||
Mainpage.dox |