eigen/Eigen/StdVector

210 lines
8.0 KiB
C++

// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2009 Gael Guennebaud <g.gael@free.fr>
// Copyright (C) 2009 Hauke Heibel <hauke.heibel@googlemail.com>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// Alternatively, you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License and a copy of the GNU General Public License along with
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#ifndef EIGEN_STDVECTOR_MODULE_H
#define EIGEN_STDVECTOR_MODULE_H
#include "Core"
#include <vector>
// Define the explicit instantiation (e.g. necessary for the Intel compiler)
#if defined(__INTEL_COMPILER) || defined(__GNUC__)
#define EIGEN_EXPLICIT_STL_VECTOR_INSTANTIATION(...) template class std::vector<__VA_ARGS__, Eigen::aligned_allocator<__VA_ARGS__> >;
#else
#define EIGEN_EXPLICIT_STL_VECTOR_INSTANTIATION(...)
#endif
/**
* This section contains a convenience MACRO which allows an easy specialization of
* std::vector such that for data types with alignment issues the correct allocator
* is used automatically.
*/
#define EIGEN_DEFINE_STL_VECTOR_SPECIALIZATION(...) \
EIGEN_EXPLICIT_STL_VECTOR_INSTANTIATION(__VA_ARGS__) \
namespace std \
{ \
template<typename _Ay> \
class vector<__VA_ARGS__, _Ay> \
: public vector<__VA_ARGS__, Eigen::aligned_allocator<__VA_ARGS__> > \
{ \
typedef vector<__VA_ARGS__, Eigen::aligned_allocator<__VA_ARGS__> > vector_base; \
public: \
typedef __VA_ARGS__ value_type; \
typedef typename vector_base::allocator_type allocator_type; \
typedef typename vector_base::size_type size_type; \
typedef typename vector_base::iterator iterator; \
explicit vector(const allocator_type& a = allocator_type()) : vector_base(a) {} \
template<typename InputIterator> \
vector(InputIterator first, InputIterator last, const allocator_type& a = allocator_type()) : vector_base(first, last, a) {} \
vector(const vector& c) : vector_base(c) {} \
explicit vector(size_type num, const value_type& val = value_type()) : vector_base(num, val) {} \
vector(iterator start, iterator end) : vector_base(start, end) {} \
vector& operator=(const vector& x) { \
vector_base::operator=(x); \
return *this; \
} \
}; \
}
namespace Eigen {
// This one is needed to prevent reimplementing the whole std::vector.
template <class T>
class aligned_allocator_indirection : public aligned_allocator<T>
{
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef T value_type;
template<class U>
struct rebind
{
typedef aligned_allocator_indirection<U> other;
};
aligned_allocator_indirection() throw() {}
aligned_allocator_indirection(const aligned_allocator_indirection& ) throw() : aligned_allocator<T>() {}
aligned_allocator_indirection(const aligned_allocator<T>& ) throw() {}
template<class U>
aligned_allocator_indirection(const aligned_allocator_indirection<U>& ) throw() {}
template<class U>
aligned_allocator_indirection(const aligned_allocator<U>& ) throw() {}
~aligned_allocator_indirection() throw() {}
};
#ifdef _MSC_VER
// sometimes, MSVC detects, at compile time, that the argument x
// in std::vector::resize(size_t s,T x) won't be aligned and generate an error
// even if this function is never called. Whence this little wrapper.
#define EIGEN_WORKAROUND_MSVC_STD_VECTOR(T) Eigen::ei_workaround_msvc_std_vector<T>
template<typename T> struct ei_workaround_msvc_std_vector : public T
{
inline ei_workaround_msvc_std_vector() : T() {}
inline ei_workaround_msvc_std_vector(const T& other) : T(other) {}
inline operator T& () { return *static_cast<T*>(this); }
inline operator const T& () const { return *static_cast<const T*>(this); }
template<typename OtherT>
inline T& operator=(const OtherT& other)
{ T::operator=(other); return *this; }
inline ei_workaround_msvc_std_vector& operator=(const ei_workaround_msvc_std_vector& other)
{ T::operator=(other); return *this; }
};
#else
#define EIGEN_WORKAROUND_MSVC_STD_VECTOR(T) T
#endif
}
namespace std {
#define EIGEN_STD_VECTOR_SPECIALIZATION_BODY \
public: \
typedef T value_type; \
typedef typename vector_base::allocator_type allocator_type; \
typedef typename vector_base::size_type size_type; \
typedef typename vector_base::iterator iterator; \
typedef typename vector_base::const_iterator const_iterator; \
explicit vector(const allocator_type& a = allocator_type()) : vector_base(a) {} \
template<typename InputIterator> \
vector(InputIterator first, InputIterator last, const allocator_type& a = allocator_type()) \
: vector_base(first, last, a) {} \
vector(const vector& c) : vector_base(c) {} \
explicit vector(size_type num, const value_type& val = value_type()) : vector_base(num, val) {} \
vector(iterator start, iterator end) : vector_base(start, end) {} \
vector& operator=(const vector& x) { \
vector_base::operator=(x); \
return *this; \
}
template<typename T>
class vector<T,Eigen::aligned_allocator<T> >
: public vector<EIGEN_WORKAROUND_MSVC_STD_VECTOR(T),
Eigen::aligned_allocator_indirection<EIGEN_WORKAROUND_MSVC_STD_VECTOR(T)> >
{
typedef vector<EIGEN_WORKAROUND_MSVC_STD_VECTOR(T),
Eigen::aligned_allocator_indirection<EIGEN_WORKAROUND_MSVC_STD_VECTOR(T)> > vector_base;
EIGEN_STD_VECTOR_SPECIALIZATION_BODY
void resize(size_type new_size)
{ resize(new_size, T()); }
#if defined(_VECTOR_)
// workaround MSVC std::vector implementation
void resize(size_type new_size, const value_type& x)
{
if (vector_base::size() < new_size)
vector_base::_Insert_n(vector_base::end(), new_size - vector_base::size(), x);
else if (new_size < vector_base::size())
vector_base::erase(vector_base::begin() + new_size, vector_base::end());
}
void push_back(const value_type& x)
{ vector_base::push_back(x); }
using vector_base::insert;
iterator insert(const_iterator position, const value_type& x)
{ return vector_base::insert(position,x); }
void insert(const_iterator position, size_type new_size, const value_type& x)
{ vector_base::insert(position, new_size, x); }
#elif defined(_GLIBCXX_VECTOR) && EIGEN_GNUC_AT_LEAST(4,2)
// workaround GCC std::vector implementation
void resize(size_type new_size, const value_type& x)
{
if (new_size < vector_base::size())
vector_base::_M_erase_at_end(this->_M_impl._M_start + new_size);
else
vector_base::insert(vector_base::end(), new_size - vector_base::size(), x);
}
#elif defined(_GLIBCXX_VECTOR) && (!EIGEN_GNUC_AT_LEAST(4,1))
// Note that before gcc-4.1 we already have: std::vector::resize(size_type,const T&),
// no no need to workaround !
using vector_base::resize;
#else
// either GCC 4.1 or non-GCC
// default implementation which should always work.
void resize(size_type new_size, const value_type& x)
{
if (new_size < vector_base::size())
vector_base::erase(vector_base::begin() + new_size, vector_base::end());
else if (new_size > vector_base::size())
vector_base::insert(vector_base::end(), new_size - vector_base::size(), x);
}
#endif
};
}
#endif // EIGEN_STDVECTOR_MODULE_H
/* vim: set filetype=cpp et sw=2 ts=2 ai: */