eigen/demos/opengl
Gael Guennebaud e5c50afed6 * Quaternion: added dot product and angularDistance functions. The latter is
based on the former.
* opengl_demo: makes IcoSphere better (vertices are instanciated only once) and
               removed the generation of a big geometry for the fancy spheres...
2008-09-11 11:19:34 +00:00
..
camera.cpp opengl demo, now working: 2008-09-09 23:17:14 +00:00
camera.h opengl demo, now working: 2008-09-09 23:17:14 +00:00
CMakeLists.txt various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
gpuhelper.cpp various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
gpuhelper.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
icosphere.cpp * Quaternion: added dot product and angularDistance functions. The latter is 2008-09-11 11:19:34 +00:00
icosphere.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
quaternion_demo.cpp * Quaternion: added dot product and angularDistance functions. The latter is 2008-09-11 11:19:34 +00:00
quaternion_demo.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
README
trackball.cpp opengl demo, now working: 2008-09-09 23:17:14 +00:00
trackball.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00

Navigation:
 left button:           rotate around the target
 middle button:         zoom
 left button + ctrl     quake rotate (rotate around camera position)
 middle button + ctrl   walk (progress along camera's z direction)
 left button:           pan (translate in the XY camera's plane)

R : move the camera to initial position
A : start/stop animation
C : clear the animation
G : add a key frame