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e5c50afed6
based on the former. * opengl_demo: makes IcoSphere better (vertices are instanciated only once) and removed the generation of a big geometry for the fancy spheres... |
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.. | ||
camera.cpp | ||
camera.h | ||
CMakeLists.txt | ||
gpuhelper.cpp | ||
gpuhelper.h | ||
icosphere.cpp | ||
icosphere.h | ||
quaternion_demo.cpp | ||
quaternion_demo.h | ||
README | ||
trackball.cpp | ||
trackball.h |
Navigation: left button: rotate around the target middle button: zoom left button + ctrl quake rotate (rotate around camera position) middle button + ctrl walk (progress along camera's z direction) left button: pan (translate in the XY camera's plane) R : move the camera to initial position A : start/stop animation C : clear the animation G : add a key frame