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148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#include "main.h"
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#if EIGEN_ALIGN
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#define ALIGNMENT 16
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#else
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#define ALIGNMENT 1
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#endif
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void check_handmade_aligned_malloc()
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{
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for(int i = 1; i < 1000; i++)
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{
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char *p = (char*)ei_handmade_aligned_malloc(i);
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VERIFY(size_t(p)%ALIGNMENT==0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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ei_handmade_aligned_free(p);
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}
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}
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void check_aligned_malloc()
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{
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for(int i = 1; i < 1000; i++)
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{
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char *p = (char*)ei_aligned_malloc(i);
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VERIFY(size_t(p)%ALIGNMENT==0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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ei_aligned_free(p);
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}
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}
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void check_aligned_new()
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{
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for(int i = 1; i < 1000; i++)
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{
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float *p = ei_aligned_new<float>(i);
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VERIFY(size_t(p)%ALIGNMENT==0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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ei_aligned_delete(p,i);
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}
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}
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void check_aligned_stack_alloc()
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{
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for(int i = 1; i < 1000; i++)
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{
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float *p = ei_aligned_stack_new(float,i);
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VERIFY(size_t(p)%ALIGNMENT==0);
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// if the buffer is wrongly allocated this will give a bad write --> check with valgrind
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for(int j = 0; j < i; j++) p[j]=0;
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ei_aligned_stack_delete(float,p,i);
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}
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}
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// test compilation with both a struct and a class...
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struct MyStruct
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{
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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char dummychar;
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Vector4f avec;
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};
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class MyClassA
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{
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public:
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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char dummychar;
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Vector4f avec;
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};
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template<typename T> void check_dynaligned()
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{
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T* obj = new T;
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VERIFY(size_t(obj)%ALIGNMENT==0);
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delete obj;
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}
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void test_dynalloc()
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{
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// low level dynamic memory allocation
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CALL_SUBTEST(check_handmade_aligned_malloc());
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CALL_SUBTEST(check_aligned_malloc());
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CALL_SUBTEST(check_aligned_new());
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CALL_SUBTEST(check_aligned_stack_alloc());
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for (int i=0; i<g_repeat*100; ++i)
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{
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CALL_SUBTEST(check_dynaligned<Vector4f>() );
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CALL_SUBTEST(check_dynaligned<Vector2d>() );
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CALL_SUBTEST(check_dynaligned<Matrix4f>() );
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CALL_SUBTEST(check_dynaligned<Vector4d>() );
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CALL_SUBTEST(check_dynaligned<Vector4i>() );
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}
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// check static allocation, who knows ?
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{
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MyStruct foo0; VERIFY(size_t(foo0.avec.data())%ALIGNMENT==0);
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MyClassA fooA; VERIFY(size_t(fooA.avec.data())%ALIGNMENT==0);
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}
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// dynamic allocation, single object
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for (int i=0; i<g_repeat*100; ++i)
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{
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MyStruct *foo0 = new MyStruct(); VERIFY(size_t(foo0->avec.data())%ALIGNMENT==0);
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MyClassA *fooA = new MyClassA(); VERIFY(size_t(fooA->avec.data())%ALIGNMENT==0);
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delete foo0;
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delete fooA;
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}
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// dynamic allocation, array
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const int N = 10;
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for (int i=0; i<g_repeat*100; ++i)
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{
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MyStruct *foo0 = new MyStruct[N]; VERIFY(size_t(foo0->avec.data())%ALIGNMENT==0);
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MyClassA *fooA = new MyClassA[N]; VERIFY(size_t(fooA->avec.data())%ALIGNMENT==0);
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delete[] foo0;
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delete[] fooA;
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}
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}
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