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ecc6c43dba
using SuperLU. Calling SuperLU was very painful, but it was worth it, it seems to be damn fast !
85 lines
1.6 KiB
Plaintext
85 lines
1.6 KiB
Plaintext
#ifndef EIGEN_SPARSE_MODULE_H
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#define EIGEN_SPARSE_MODULE_H
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#include "Core"
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#include <vector>
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#include <map>
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#include <cstdlib>
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#include <cstring>
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#include <algorithm>
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#ifdef EIGEN_CHOLMOD_SUPPORT
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extern "C" {
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#include "cholmod.h"
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}
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#endif
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#ifdef EIGEN_TAUCS_SUPPORT
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extern "C" {
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#include "taucs.h"
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}
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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#endif
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#ifdef EIGEN_SUPERLU_SUPPORT
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typedef int int_t;
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#include "superlu/slu_Cnames.h"
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#include "superlu/supermatrix.h"
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#include "superlu/slu_util.h"
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namespace SuperLU_S {
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#include "superlu/slu_sdefs.h"
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}
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namespace SuperLU_D {
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#include "superlu/slu_ddefs.h"
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}
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namespace SuperLU_C {
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#include "superlu/slu_cdefs.h"
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}
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namespace SuperLU_Z {
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#include "superlu/slu_zdefs.h"
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}
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namespace Eigen { struct SluMatrix; }
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#endif
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namespace Eigen {
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#include "src/Sparse/SparseUtil.h"
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#include "src/Sparse/SparseMatrixBase.h"
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#include "src/Sparse/SparseArray.h"
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#include "src/Sparse/AmbiVector.h"
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#include "src/Sparse/SparseBlock.h"
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#include "src/Sparse/SparseMatrix.h"
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#include "src/Sparse/HashMatrix.h"
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#include "src/Sparse/LinkedVectorMatrix.h"
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#include "src/Sparse/CoreIterators.h"
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#include "src/Sparse/SparseSetter.h"
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#include "src/Sparse/SparseProduct.h"
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#include "src/Sparse/TriangularSolver.h"
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#include "src/Sparse/SparseLLT.h"
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#include "src/Sparse/SparseLU.h"
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#ifdef EIGEN_CHOLMOD_SUPPORT
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# include "src/Sparse/CholmodSupport.h"
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#endif
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#ifdef EIGEN_TAUCS_SUPPORT
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# include "src/Sparse/TaucsSupport.h"
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#endif
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#ifdef EIGEN_SUPERLU_SUPPORT
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# include "src/Sparse/SuperLUSupport.h"
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#endif
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} // namespace Eigen
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#endif // EIGEN_SPARSE_MODULE_H
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