eigen/demos/opengl
Gael Guennebaud 5e9ee8863e opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad)
 - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere
   or the standard approach mapping mouse displacements as rotations around camera's axes.
2008-09-09 23:17:14 +00:00
..
camera.cpp opengl demo, now working: 2008-09-09 23:17:14 +00:00
camera.h opengl demo, now working: 2008-09-09 23:17:14 +00:00
CMakeLists.txt various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
gpuhelper.cpp various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
gpuhelper.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
icosphere.cpp various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
icosphere.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
quaternion_demo.cpp opengl demo, now working: 2008-09-09 23:17:14 +00:00
quaternion_demo.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00
README started a small OpenGL demo making use of Eigen's geometry features 2008-09-07 23:15:11 +00:00
trackball.cpp opengl demo, now working: 2008-09-09 23:17:14 +00:00
trackball.h various stuff in opengl demos such as a better model, 2008-09-09 18:50:45 +00:00

Navigation:
 left button:           rotate around the target
 middle button:         zoom
 left button + ctrl     quake rotate (rotate around camera position)
 middle button + ctrl   walk (progress along camera's z direction)
 left button:           pan (translate in the XY camera's plane)

R : move the camera to initial position
A : start/stop animation
C : clear the animation
G : add a key frame