mirror of
https://gitlab.com/libeigen/eigen.git
synced 2024-12-21 07:19:46 +08:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
|
|
// for linear algebra. Eigen itself is part of the KDE project.
|
|
//
|
|
// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
|
|
//
|
|
// Eigen is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 3 of the License, or (at your option) any later version.
|
|
//
|
|
// Alternatively, you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of
|
|
// the License, or (at your option) any later version.
|
|
//
|
|
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License and a copy of the GNU General Public License along with
|
|
// Eigen. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "main.h"
|
|
|
|
void test_eigen2_commainitializer()
|
|
{
|
|
Matrix3d m3;
|
|
Matrix4d m4;
|
|
|
|
VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8) );
|
|
|
|
#ifndef _MSC_VER
|
|
VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) );
|
|
#endif
|
|
|
|
double data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
|
|
Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data);
|
|
|
|
m3 = Matrix3d::Random();
|
|
m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9;
|
|
VERIFY_IS_APPROX(m3, ref );
|
|
|
|
Vector3d vec[3];
|
|
vec[0] << 1, 4, 7;
|
|
vec[1] << 2, 5, 8;
|
|
vec[2] << 3, 6, 9;
|
|
m3 = Matrix3d::Random();
|
|
m3 << vec[0], vec[1], vec[2];
|
|
VERIFY_IS_APPROX(m3, ref);
|
|
|
|
vec[0] << 1, 2, 3;
|
|
vec[1] << 4, 5, 6;
|
|
vec[2] << 7, 8, 9;
|
|
m3 = Matrix3d::Random();
|
|
m3 << vec[0].transpose(),
|
|
4, 5, 6,
|
|
vec[2].transpose();
|
|
VERIFY_IS_APPROX(m3, ref);
|
|
}
|