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https://gitlab.com/libeigen/eigen.git
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28539e7597
the modifications to initial code follow: * changed build system from plain makefiles to cmake * added eigen2 (4 versions: vec/novec and fixed/dynamic), GMM++, MTL4 interfaces * added "transposed matrix * vector" product action * updated blitz interface to use condensed products instead of hand coded loops * removed some deprecated interfaces * changed default storage order to column major for all libraries * new generic bench timer strategy which is supposed to be more accurate * various code clean-up
148 lines
4.0 KiB
C++
148 lines
4.0 KiB
C++
//=====================================================
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// File : blitz_interface.hh
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// Author : L. Plagne <laurent.plagne@edf.fr)>
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// Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
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// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
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//=====================================================
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#ifndef BLITZ_INTERFACE_HH
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#define BLITZ_INTERFACE_HH
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#include <blitz/blitz.h>
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#include <blitz/array.h>
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#include <blitz/vector-et.h>
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#include <blitz/vecwhere.h>
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#include <blitz/matrix.h>
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#include <vector>
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BZ_USING_NAMESPACE(blitz)
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template<class real>
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class blitz_interface{
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public :
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typedef real real_type ;
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typedef std::vector<real> stl_vector;
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typedef std::vector<stl_vector > stl_matrix;
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typedef blitz::Array<real, 2> gene_matrix;
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typedef blitz::Array<real, 1> gene_vector;
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// typedef blitz::Matrix<real, blitz::ColumnMajor> gene_matrix;
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// typedef blitz::Vector<real> gene_vector;
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static inline std::string name() { return "blitz"; }
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static void free_matrix(gene_matrix & A, int N){}
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static void free_vector(gene_vector & B){}
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static inline void matrix_from_stl(gene_matrix & A, stl_matrix & A_stl){
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A.resize(A_stl[0].size(),A_stl.size());
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for (int j=0; j<A_stl.size() ; j++){
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for (int i=0; i<A_stl[j].size() ; i++){
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A(i,j)=A_stl[j][i];
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}
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}
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}
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static inline void vector_from_stl(gene_vector & B, stl_vector & B_stl){
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B.resize(B_stl.size());
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for (int i=0; i<B_stl.size() ; i++){
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B(i)=B_stl[i];
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}
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}
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static inline void vector_to_stl(gene_vector & B, stl_vector & B_stl){
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for (int i=0; i<B_stl.size() ; i++){
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B_stl[i]=B(i);
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}
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}
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static inline void matrix_to_stl(gene_matrix & A, stl_matrix & A_stl){
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int N=A_stl.size();
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for (int j=0;j<N;j++){
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A_stl[j].resize(N);
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for (int i=0;i<N;i++)
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A_stl[j][i] = A(i,j);
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}
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}
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static inline void matrix_matrix_product(const gene_matrix & A, const gene_matrix & B, gene_matrix & X, int N)
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{
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firstIndex i;
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secondIndex j;
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thirdIndex k;
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X = sum(A(i,k) * B(k,j), k);
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}
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static inline void ata_product(const gene_matrix & A, gene_matrix & X, int N)
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{
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firstIndex i;
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secondIndex j;
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thirdIndex k;
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X = sum(A(k,i) * A(k,j), k);
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}
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static inline void aat_product(const gene_matrix & A, gene_matrix & X, int N)
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{
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firstIndex i;
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secondIndex j;
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thirdIndex k;
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X = sum(A(i,k) * A(j,k), k);
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}
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static inline void matrix_vector_product(gene_matrix & A, gene_vector & B, gene_vector & X, int N)
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{
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firstIndex i;
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secondIndex j;
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X = sum(A(i,j)*B(j),j);
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}
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static inline void atv_product(gene_matrix & A, gene_vector & B, gene_vector & X, int N)
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{
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firstIndex i;
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secondIndex j;
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X = sum(A(j,i) * B(j),j);
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}
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static inline void axpy(const real coef, const gene_vector & X, gene_vector & Y, int N)
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{
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firstIndex i;
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Y = Y(i) + coef * X(i);
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//Y += coef * X;
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}
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static inline void copy_matrix(const gene_matrix & source, gene_matrix & cible, int N){
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cible = source;
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//cible.template operator=<gene_matrix>(source);
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// for (int i=0;i<N;i++){
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// for (int j=0;j<N;j++){
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// cible(i,j)=source(i,j);
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// }
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// }
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}
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static inline void copy_vector(const gene_vector & source, gene_vector & cible, int N){
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//cible.template operator=<gene_vector>(source);
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cible = source;
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}
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};
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#endif
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