eigen/bench/btl/libs/blitz/blitz_interface.hh
Gael Guennebaud 28539e7597 imported a reworked version of BTL (Benchmark for Templated Libraries).
the modifications to initial code follow:
* changed build system from plain makefiles to cmake
* added eigen2 (4 versions: vec/novec and fixed/dynamic), GMM++, MTL4 interfaces
* added "transposed matrix * vector" product action
* updated blitz interface to use condensed products instead of hand coded loops
* removed some deprecated interfaces
* changed default storage order to column major for all libraries
* new generic bench timer strategy which is supposed to be more accurate
* various code clean-up
2008-07-09 14:04:48 +00:00

148 lines
4.0 KiB
C++

//=====================================================
// File : blitz_interface.hh
// Author : L. Plagne <laurent.plagne@edf.fr)>
// Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
//=====================================================
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef BLITZ_INTERFACE_HH
#define BLITZ_INTERFACE_HH
#include <blitz/blitz.h>
#include <blitz/array.h>
#include <blitz/vector-et.h>
#include <blitz/vecwhere.h>
#include <blitz/matrix.h>
#include <vector>
BZ_USING_NAMESPACE(blitz)
template<class real>
class blitz_interface{
public :
typedef real real_type ;
typedef std::vector<real> stl_vector;
typedef std::vector<stl_vector > stl_matrix;
typedef blitz::Array<real, 2> gene_matrix;
typedef blitz::Array<real, 1> gene_vector;
// typedef blitz::Matrix<real, blitz::ColumnMajor> gene_matrix;
// typedef blitz::Vector<real> gene_vector;
static inline std::string name() { return "blitz"; }
static void free_matrix(gene_matrix & A, int N){}
static void free_vector(gene_vector & B){}
static inline void matrix_from_stl(gene_matrix & A, stl_matrix & A_stl){
A.resize(A_stl[0].size(),A_stl.size());
for (int j=0; j<A_stl.size() ; j++){
for (int i=0; i<A_stl[j].size() ; i++){
A(i,j)=A_stl[j][i];
}
}
}
static inline void vector_from_stl(gene_vector & B, stl_vector & B_stl){
B.resize(B_stl.size());
for (int i=0; i<B_stl.size() ; i++){
B(i)=B_stl[i];
}
}
static inline void vector_to_stl(gene_vector & B, stl_vector & B_stl){
for (int i=0; i<B_stl.size() ; i++){
B_stl[i]=B(i);
}
}
static inline void matrix_to_stl(gene_matrix & A, stl_matrix & A_stl){
int N=A_stl.size();
for (int j=0;j<N;j++){
A_stl[j].resize(N);
for (int i=0;i<N;i++)
A_stl[j][i] = A(i,j);
}
}
static inline void matrix_matrix_product(const gene_matrix & A, const gene_matrix & B, gene_matrix & X, int N)
{
firstIndex i;
secondIndex j;
thirdIndex k;
X = sum(A(i,k) * B(k,j), k);
}
static inline void ata_product(const gene_matrix & A, gene_matrix & X, int N)
{
firstIndex i;
secondIndex j;
thirdIndex k;
X = sum(A(k,i) * A(k,j), k);
}
static inline void aat_product(const gene_matrix & A, gene_matrix & X, int N)
{
firstIndex i;
secondIndex j;
thirdIndex k;
X = sum(A(i,k) * A(j,k), k);
}
static inline void matrix_vector_product(gene_matrix & A, gene_vector & B, gene_vector & X, int N)
{
firstIndex i;
secondIndex j;
X = sum(A(i,j)*B(j),j);
}
static inline void atv_product(gene_matrix & A, gene_vector & B, gene_vector & X, int N)
{
firstIndex i;
secondIndex j;
X = sum(A(j,i) * B(j),j);
}
static inline void axpy(const real coef, const gene_vector & X, gene_vector & Y, int N)
{
firstIndex i;
Y = Y(i) + coef * X(i);
//Y += coef * X;
}
static inline void copy_matrix(const gene_matrix & source, gene_matrix & cible, int N){
cible = source;
//cible.template operator=<gene_matrix>(source);
// for (int i=0;i<N;i++){
// for (int j=0;j<N;j++){
// cible(i,j)=source(i,j);
// }
// }
}
static inline void copy_vector(const gene_vector & source, gene_vector & cible, int N){
//cible.template operator=<gene_vector>(source);
cible = source;
}
};
#endif