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163 lines
7.1 KiB
Plaintext
163 lines
7.1 KiB
Plaintext
// A simple quickref for Eigen. Add anything that's missing.
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// Main author: Keir Mierle
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#include <Eigen/Core>
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#include <Eigen/Array>
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Matrix<double, 3, 3> A; // Fixed rows and cols. Same as Matrix3d.
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Matrix<double, 3, Dynamic> B; // Fixed rows, dynamic cols.
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Matrix<double, Dynamic, Dynamic> C; // Full dynamic. Same as MatrixXd.
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Matrix<double, 3, 3, RowMajor> E; // Row major; default is column-major.
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Matrix3f P, Q, R; // 3x3 float matrix.
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Vector3f x, y, z; // 3x1 float matrix.
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RowVector3f a, b, c; // 1x3 float matrix.
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double s;
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// Basic usage
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// Eigen // Matlab // comments
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x.size() // length(x) // vector size
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C.rows() // size(C)(1) // number of rows
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C.cols() // size(C)(2) // number of columns
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x(i) // x(i+1) // Matlab is 1-based
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C(i,j) // C(i+1,j+1) //
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A.resize(4, 4); // Runtime error if assertions are on.
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B.resize(4, 9); // Runtime error if assertions are on.
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A.resize(3, 3); // Ok; size didn't change.
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B.resize(3, 9); // Ok; only dynamic cols changed.
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A << 1, 2, 3, // Initialize A. The elements can also be
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4, 5, 6, // matrices, which are stacked along cols
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7, 8, 9; // and then the rows are stacked.
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B << A, A, A; // B is three horizontally stacked A's.
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A.fill(10); // Fill A with all 10's.
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A.setRandom(); // Fill A with uniform random numbers in (-1, 1).
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// Requires #include <Eigen/Array>.
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A.setIdentity(); // Fill A with the identity.
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// Matrix slicing and blocks. All expressions listed here are read/write.
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// Templated size versions are faster. Note that Matlab is 1-based (a size N
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// vector is x(1)...x(N)).
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// Eigen // Matlab
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x.start(n) // x(1:n)
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x.start<n>() // x(1:n)
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x.end(n) // N = rows(x); x(N - n: N)
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x.end<n>() // N = rows(x); x(N - n: N)
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x.segment(i, n) // x(i+1 : i+n)
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x.segment<n>(i) // x(i+1 : i+n)
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P.block(i, j, rows, cols) // P(i+1 : i+rows, j+1 : j+cols)
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P.block<rows, cols>(i, j) // P(i+1 : i+rows, j+1 : j+cols)
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P.corner(TopLeft, rows, cols) // P(1:rows, 1:cols)
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P.corner(TopRight, rows, cols) // [m n]=size(P); P(1:rows, n-cols+1:n)
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P.corner(BottomLeft, rows, cols) // [m n]=size(P); P(m-rows+1:m, 1:cols)
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P.corner(BottomRight, rows, cols) // [m n]=size(P); P(m-rows+1:m, n-cols+1:n)
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P.corner<rows,cols>(TopLeft) // P(1:rows, 1:cols)
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P.corner<rows,cols>(TopRight) // [m n]=size(P); P(1:rows, n-cols+1:n)
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P.corner<rows,cols>(BottomLeft) // [m n]=size(P); P(m-rows+1:m, 1:cols)
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P.corner<rows,cols>(BottomRight) // [m n]=size(P); P(m-rows+1:m, n-cols+1:n)
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P.minor(i, j) // Something nasty.
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// Of particular note is Eigen's swap function which is highly optimized.
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// Eigen // Matlab
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R.row(i) = P.col(j); // R(i, :) = P(:, i)
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R.col(j1).swap(mat1.col(j2)); // R(:, [j1 j2]) = R(:, [j2, j1])
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// Views, transpose, etc; all read-write except for .adjoint().
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// Eigen // Matlab
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R.adjoint() // R'
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R.transpose() // R.' or conj(R')
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R.diagonal() // diag(R)
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x.asDiagonal() // diag(x)
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// All the same as Matlab, but matlab doesn't have *= style operators.
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// Matrix-vector. Matrix-matrix. Matrix-scalar.
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y = M*x; R = P*Q; R = P*s;
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a = b*M; R = P - Q; R = s*P;
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a *= M; R = P + Q; R = P/s;
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R *= Q; R = s*P;
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R += Q; R *= s;
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R -= Q; R /= s;
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// Vectorized operations on each element independently
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// (most require #include <Eigen/Array>)
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// Eigen // Matlab
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R = P.cwise() * Q; // R = P .* Q
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R = P.cwise() / Q; // R = P ./ Q
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R = P.cwise() + s; // R = P + s
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R = P.cwise() - s; // R = P - s
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R.cwise() += s; // R = R + s
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R.cwise() -= s; // R = R - s
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R.cwise() *= s; // R = R * s
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R.cwise() /= s; // R = R / s
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R.cwise() < Q; // R < Q
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R.cwise() <= Q; // R <= Q
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R.cwise().inverse(); // 1 ./ P
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R.cwise().sin() // sin(P)
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R.cwise().cos() // cos(P)
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R.cwise().pow(s) // P .^ s
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R.cwise().square() // P .^ 2
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R.cwise().cube() // P .^ 3
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R.cwise().sqrt() // sqrt(P)
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R.cwise().exp() // exp(P)
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R.cwise().log() // log(P)
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R.cwise().max(P) // max(R, P)
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R.cwise().min(P) // min(R, P)
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R.cwise().abs() // abs(P)
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R.cwise().abs2() // abs(P.^2)
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(R.cwise() < s).select(P,Q); // (R < s ? P : Q)
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// Reductions.
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int r, c;
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// Eigen // Matlab
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R.minCoeff() // min(R(:))
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R.maxCoeff() // max(R(:))
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s = R.minCoeff(&r, &c) // [aa, bb] = min(R); [cc, dd] = min(aa);
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// r = bb(dd); c = dd; s = cc
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s = R.maxCoeff(&r, &c) // [aa, bb] = max(R); [cc, dd] = max(aa);
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// row = bb(dd); col = dd; s = cc
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R.sum() // sum(R(:))
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R.colwise.sum() // sum(R)
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R.rowwise.sum() // sum(R, 2) or sum(R')'
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R.trace() // trace(R)
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R.all() // all(R(:))
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R.colwise().all() // all(R)
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R.rowwise().all() // all(R, 2)
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R.any() // any(R(:))
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R.colwise().any() // any(R)
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R.rowwise().any() // any(R, 2)
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// Dot products, norms, etc.
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// Eigen // Matlab
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x.norm() // norm(x). Note that norm(R) doesn't work in Eigen.
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x.squaredNorm() // dot(x, x) Note the equivalence is not true for complex
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x.dot(y) // dot(x, y)
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x.cross(y) // cross(x, y) Requires #include <Eigen/Geometry>
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// Eigen can map existing memory into Eigen matrices.
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float array[3];
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Map<Vector3f>(array, 3).fill(10);
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int data[4] = 1, 2, 3, 4;
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Matrix2i mat2x2(data);
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MatrixXi mat2x2 = Map<Matrix2i>(data);
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MatrixXi mat2x2 = Map<MatrixXi>(data, 2, 2);
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// Solve Ax = b. Result stored in x. Matlab: x = A \ b.
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bool solved;
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solved = A.ldlt().solve(b, &x)); // A sym. p.s.d. #include <Eigen/Cholesky>
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solved = A.llt() .solve(b, &x)); // A sym. p.d. #include <Eigen/Cholesky>
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solved = A.lu() .solve(b, &x)); // Stable and fast. #include <Eigen/LU>
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solved = A.qr() .solve(b, &x)); // No pivoting. #include <Eigen/QR>
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solved = A.svd() .solve(b, &x)); // Stable, slowest. #include <Eigen/SVD>
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// .ldlt() -> .matrixL() and .matrixD()
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// .llt() -> .matrixL()
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// .lu() -> .matrixL() and .matrixU()
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// .qr() -> .matrixQ() and .matrixR()
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// .svd() -> .matrixU(), .singularValues(), and .matrixV()
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// Eigenvalue problems
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// Eigen // Matlab
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A.eigenvalues(); // eig(A);
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EigenSolver<Matrix3d> eig(A); // [vec val] = eig(A)
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eig.eigenvalues(); // diag(val)
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eig.eigenvectors(); // vec
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